Graph Editor Edit menu

Note: Many of these menu items appear and behave in a similar fashion to the main Edit menu in the scene view. However, as the Graph Editor works directly with animation curves and attributes, there are no hierarchy options available within the settings windows for the edit operations.
Undo/Redo

Undo cancels the last operation. Redo does the last undone operation again.

Cut

Cut removes existing keys from a selected attribute and places a copy of that information on the keys clipboard. If a curve segment is selected in the graph view, this area will be removed when you choose Edit > Cut. If no curve segment is selected, Cut will operate on the item selected in the Outliner portion of the Graph Editor. See also Cut in the Key menu.

Select Edit > Cut > to see information about the Graph Editor Cut Keys options.

Copy

Copy copies existing keys from a selected attribute and places that information on the keys clipboard. If you select a curve segment in the graph view, this area will be removed when you choose Edit > Copy. If no curve segment is selected, Copy will operate on the item selected in the Outliner portion of the Graph Editor.

Select Edit > Copy > to see information about the Copy Keys options.

See also Copy and paste keys in the Graph Editor for examples.

Paste

Paste adds keys from the keys clipboard to an attribute. Pasted keys can be merged with existing keys, inserted at a time (displacing existing keys), or used to replace keys at a time.

Select Edit > Paste > to see information about the Paste Keys options.

See Copy and paste keys in the Graph Editor for examples.

Delete

Delete removes existing keys from an attribute. It works the same way as Cut except it doesn’t put a copy of the removed keys on the keys clipboard. See also Delete in the Key menu.

Select Edit > Delete > to see information about the Delete Keys options.

Scale

Scale expands or compresses a selected range of keys and curve segments to fit a specified time range. If a channel is selected in the Graph Editor Outliner, and a curve segment is not selected, then Scale adjusts all the keys for the selected channel. Also, you can scale keys that are in a selected region of the Graph Editor when the Only Scale Specified Keys option is on.

In the Scale and Pivot fields, the first field is the multiplier and the second field is the pivot point for the scaling.

Select Edit > Scale > to see information on the Scale Keys options.

Note: The Edit > Scale options are different from the Scaling settings found in the Edit > Transformation Tools > Scale Keys Tool because it lets you scale keys using a multiplier. In the scale/pivot fields in the Scale Keys options, the first field is the multiplier and the second field is the pivot point for the scaling.

The Edit > Transformation Tools > Scale Keys Tool lets you resize selected keys manually rather than mathematically.

Transformation Tools

Lets you open the following tools for modifying keys:

Snap

Snap causes selected keys to snap in time to the nearest whole time unit values or attribute values. Use Select Unsnapped to check for keys not at whole time units. The default is to snap to nearest time units.

Select Edit > Snap Keys > to view Snap Keys options and edit the settings.

Select Unsnapped

Selects all keys from the selected channel, or any keys in the graph view if no objects or attributes are selected that are not at a whole time unit.

Remove Unsnapped

Deletes any unsnapped keys, (that is, keys that are not on whole frames) in the range specified in the Remove Unsnapped Key options.

Select Edit > Remove Unsnapped> to view the Remove Unsnapped Key options and edit the settings.

Select Curve Nodes

Loads only the selected animation curves’ nodes into the Graph Editor and unloads all other objects and animation curves. For example, if you select the translateX and translateY curves for the rightWrist joint of your character and then select this menu item, only the following nodes will appear in the Graph Editor: rightWrist_translateX, rightWrist_translateY.

Change Curve Color

Changes the color of the selected curve in the graph view to the custom color specified in the Change Curve Color Options window.

Select Edit > Change Curve Color > to see information about the Change Curve Color options.

Change Curve Color >

Opens the Change Curve Color Options window. This window lets you create custom curve colors for the animation curves selected in the graph view.

You can also create custom curve colors for your animation curves from the Attribute Editor or through MEL. See Change animation curve colors through the Attribute Editor or with MEL

You can change the default colors for items in the Graph Editor in the Colors settings Graph Editor area.

Color Swatch and Color Slider

Clicking on the Color Swatch launches the Maya Color Chooser. The Maya Color Chooser lets you select a new custom color for your curves.

Dragging the Color Slider increases or decreases the value of the color represented by the Color Swatch.

Color

Applies the current swatch color to the animation curves selected in the graph view and closes the Change Curve Color Options window.

Apply

Applies the current swatch color to the animation curves selected in the graph view. The Change Curve Color Options window remains open.

Close

Cancels the Change Curve Color operation and closes the Change Curve Color Options window.

Remove Curve Color

Removes the custom curve colors from the animation curves selected in the graph view and returns them to their default colors.

Set Curve Colors

Opens the Curve Colors window so you can set up a custom curve color scheme, associating curve colors with the names of the attributes. See Associate curve colors with attribute names.

Scene Time Warp

This item is also available in the main menu bar. See Scene Time Warp menu.

Preferences
Opens the Animation (Settings) preferences, where you can customize settings in the Graph Editor section.

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