Create an Attribute Editor template for a specific node

To create a node specific Attribute Editor template

  1. Create your template using an XML or plain text editor of your choice. See Parts of an Attribute Editor template.
    Tip: You can also use the Attribute Editor Template Builder to create custom templates. Download this Bonus Tool online at http://area.autodesk.com/bonus_tools, or select Help > Maya Resources and Tools > Download Bonus Tools.
  2. Save your template as AE<NodeType>.<NodeName>Template.xml where AE and Template designate the file as an Attribute Editor template, NodeType is the node type, and NodeName is the specific node for which the template is created.

    For example, a template for a blinn node called blinn1 is named AEblinn.blinn1Template.xml.