You can add a 
		Collision modifier to a description so that you can assign polygon meshes as collision objects. Collision objects act as deformers that resolve intersections between splines and geometry. They can also be used to shape hair around objects such as hats. 
	 
Add a collision object
 
		 
		- Add a 
			 Collision modifier. See 
			 Work with XGen interactive grooming modifiers. 
		  
- Ctrl + select one or more polygon meshes to act as colliders along with the 
			 Collision modifier in the 
			 Interactive Groom Editor. 
		  
- In the 
			 Collision modifier attribute group, under Collision Object, click 
			 Add Selected Objects. 
			 The collision objects are listed under 
				Object Name. 
			  
Remove a collision object
 
		 
		- Do one of the following: 
			 
 
		  
- Click 
			 Remove Selected Objects. 
		  
Control interaction with collision objects
 
		 
		- Use the 
			 Enable option beside each collision object to toggle whether the object acts as a collider or not. 
		  
- Turn on 
			 Flip Normal to push hairs in the direction that is opposite to face normal of the bound mesh. 
		  
- Set the distance between the collider mesh surface and the hairs by adjusting 
			 Collision Distance. 
		  
- Turn on 
			 Preserve Deformation so that hairs keep their deformities after colliding. 
		  
- Adjust 
			 Smooth Factor to remove kinked or jagged hair that result from the collisions.