Common modifier attributes
 
		 
		Most modifiers have these common attributes. 
		
 
		- Mute 
			 
-  Turn on to temporally disable the effect of the modifier. 
			 
- Mask 
			 
-  Lets you control how the modifier affects hair in specified areas on the surface of the character mesh using a texture map. For example, use a 
				Mask to connect a texture file node that masks out the effect of the modifier. See 
				Work with masks. 
			 
- Magnitude 
			 
-  Specific to the 
				Noise, 
				Guide, and 
				Linear Wire modifiers. Sets the strength of the modifier’s effect on the hair by changing the amount of control vertices displaced on each hair strand. 
			 
- Magnitude Scale 
			 
- Specific to the 
				Noise, 
				Guide, and 
				Linear Wire modifiers. Lets you vary 
				Magnitude values along the length of each hair starting at the hair root to its tip. 
				See 
				  Set attributes using ramps. 
				 
Sculpt modifier
 
		 
		- Sculpt Layers 
			 
-  Sets the weight (influence) of that sculpt layer to a value between 0.000 and 1.000. A values of 0 means that the sculpt layer has no effect on the hair or fur. A value of 1 applies 100 percent of its influence. This attribute is the same as the in the weight control in the 
				XGen Interactive Groom Editor. 
				See 
				  Work with sculpt layers. 
				 
Scale modifier
 
		 
		- Scale 
			 
-  Global control for the length of each hair.