To open the Controls tab
The following table provides a brief overview of tasks using the Controls tab.
To... | Do this |
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Create a Control rig. |
Select one of the following:
|
Change the appearance of rig effectors. |
Select
|
Change to Full Body keying and manipulation mode. |
Click
|
Change to Body Part keying and manipulation mode. |
Click
|
Show the character's skeleton. |
Click
|
Set the animation source for the current character. |
Select another HumanIK defined character by name in the Source menu. |
Create an auxiliary or pivot effector. |
Right-click an IK effector cell and select Create Aux Effector or Create Pivot Effector. |
Remove an auxiliary or pivot effector. |
Select the effector in the scene and press
To remove all extra effectors for a cell, right-click and select Clear Extra Effectors. |
Pin an effector in Translation. |
Select the corresponding IK effector cell, then click
|
Pin an effector in Rotation. |
Select the corresponding IK effector cell, then click
|
Temporarily release all pinning. |
Click
|
Bake the active Source onto the current Character. |
Select an option from the
Bake menu ( |
Edit retargeting parameters in the Attribute Editor. |
Select
|