The preset sculpting tool settings are an excellent starting point for most sculpting operations, but you can also edit the Tool Settings to suit your needs.
To edit the sculpting tool settings
The Size and Strength settings control the radius of the tool cursor and how much influence it has when pushing or pulling vertices on the surface of a model.
The circular outline that appears when the cursor is above a model indicates the brush Size as well as the area in which the Falloff occurs.
(All the other tools' unpinned Brush Sizes share the same value.)
Sets the radius of the tool.
Hotkeys: B + drag or middle mouse button (MMB)-drag left/right to adjust the brush size. B + MMB-drag left/right or Ctrl + MMB-drag left/right to adjust the brush size from 0.
Determines how much the tool affects the surface. Depending on the tool, this value represents either a percentage of the maximum power available or a height expressed in world space units.
Hotkeys: M + drag or MMB-drag up/down to adjust the brush strength. M + MMB-drag up/down or Ctrl + MMB-drag up/down to adjust the brush strength from 0.
Specific to the Smooth Tool. If the object has blend shape deformers, this specifies whether to smooth all target shapes or just the one currently in Edit mode in the Shape Editor. For more information on blend shape deformations, see Shape Authoring.
Specific to the Grab Tool. Rotates vertices on a mesh using the brush radius and falloff. The direction of the rotation is determined by the Grab Tool's Direction setting. The tool's brush ring turns white when Twist is active.
Hotkeys: Ctrl-drag left/up to rotate in a counterclockwise direction. Ctrl-drag right/down to rotate in a clockwise direction.
Specifies the direction vertices move when affected by a tool:
Moves vertices in the direction of the normal of the face directly under the center of the tool.
(Default) Moves vertices in the direction of the average of the normals of all affected faces.
Moves each vertex in the direction of its own normal.
Moves vertices in the direction of the stroke.
Moves vertices perpendicular to the direction of the stroke.
Moves vertices along the world space X-axis.
Moves vertices along the world space Y-axis.
Moves vertices along the world space Z-axis.
Moves vertices toward the camera.
Inverts the function of the tool. For example, if the primary function of the tool is to pull vertices up, its inverse is to push vertices down. Not all tools have an inverse function. The tool's brush ring turns white when Invert is active.
Hotkey: Ctrl
Switches the current brush from applying freezing to smoothing any existing freezing.
Reflects a stroke from one side of a model to the other, along the specified axis. See Sculpt using symmetry.
Strokes are not reflected.
Reflects strokes across the local space X-axis.
Reflects strokes across the local space Y-axis.
Reflects strokes across the local space Z-axis.
Reflects strokes across the world space X-axis.
Reflects strokes across the world space Y-axis.
Reflects strokes across the world space Z-axis.
Whole Stroke is only available when Update Plane is on.
Specific to the Grab Tool. When on, the tool grabs the front and back sides of the mesh silhouette together to modify it evenly. For better control, use an orthographic view (top, side) when applying this tool. This option is off by default.
Specific to the Grab Tool. Makes the mesh follow the path of your stroke as you pull extensions out with a sweeping gesture. Stroke more slowly to extend the mesh further. When off, the Grab brush pulls extensions out along a straight line. This option is off by default.
Image courtesy of Andrei Cirdu
Specific to the Freeze Tool. Removes all of the freezing on the selected meshes.
Hotkey: Shift + U
Specific to the Freeze Tool. Reverses the frozen and unfrozen parts of the active mesh.
Hotkey: Ctrl + Shift + I
Paints the respective effect over the entire active blend shape target.
Specific to the Mask Target Tool. Removes any masks on the active blend shape target.
Specific to the Mask Target Tool. Swaps masked areas for unmasked areas on the active blend shape target.
Controls the stamp frequency/continuity on a stroke. Depending on the Size and Falloff settings for a tool, the Spacing can be set to a higher value to refine the tool behavior and improve the appearance of the stroke. The default setting is 6.25 and ranges between 0 and 100. The higher the setting, the more gaps appear on the stroke, depending on the tool settings.
Helps to produce a smoother stroke by filtering mouse/stylus movement. When on, a vector displays on the tool cursor and no stroke appears until you drag a distance equal to the length of the vector. The length of the vector is set by the Distance setting. See Produce smooth tool strokes.
Sets the length of the Steady Stroke vector on the tool cursor.
Lets you specify how the tool effect diminishes from its center point to its outer edge. The falloff is represented as a curve that can be edited. See also Adjust sculpting tool falloff.
The brush measures distance by drawing a straight line from the center of the brush to each vertex within the brush radius. Vertices are assigned a falloff value depending on how far away they are from the center point. Volume falloff affects all the meshes that are within the brush radius, even if there is no bridge between separate meshes.
Constrains points to the Falloff curve grid.
Ctrl-click a custom curve image to delete it.
Specifies how small the tool is when the lightest pressure is applied to the pen, expressed as a percentage of the tool’s Size setting. For example, a Min Brush Size % of 100 indicates there is no size variance, regardless of the pressure applied.
Specifies how weak the tool strength is when the lightest pressure is applied to the pen, expressed as a percentage of the tool's Strength value. For example, a Min Brush Strength % of 100 indicates there is no strength variance, regardless of the pressure applied.
Stamps modify the strength of the sculpt brush according to the gray scale values in the stamp image. The darker the overall values the lower the strength of the tool. Not all sculpt brushes work with stamps. See Sculpt using stamps.
Turns on the selected stamp for the tool. Use Stamp auto-activates whenever a stamp image is selected.
Right-clicking the stamp image lets you select from the following options: View Image (in the Content Browser), Refresh Image, Import Stamp, Pick Stamp, or Clear Stamp.
When on, the stamp orientation follows the direction of your brush stroke.
Flips the stamp image horizontally.
Flips the stamp image vertically.
Rotates the stamp image clockwise.
When on, the center of the stamp is anchored where you click, and the image scales from the center.
Turns the Randomize options for the tool stamp on or off.
Randomizes the rotation of the brush tip dynamically through the stroke.
Randomizes the size of the brush tip dynamically through the stroke.
Randomizes the horizontal position of the brush tip dynamically through the stroke.
Randomizes the vertical position of the brush tip dynamically through the stroke.
Randomizes the strength of the brush tip dynamically through the stroke.
Randomly flips the position of the brush tip along its X-axis dynamically through the stroke.
Randomly flips the position of the brush tip along its Y-axis dynamically through the stroke.
Orients the tool cursor display (in the 3D View) along the normal of the face under the center of the tool's radius. This setting Influences cursor display only, and does not influence the effect of the brush on the surface.
Controls the transparency of the wireframe.