
To prepare for the boolean operation
The boolean operation checks the direction of the normals to determine whether a surface points inward or outward. If the normals are reversed, for example, the boolean operation is also reversed.
To combine meshes using a Boolean operation
Click
in the
Poly Modeling shelf.
Click
in the
Modeling Toolkit.
By default, clicking the button in the Poly Modeling shelf or the Modeling Toolkit performs a Difference (A-B) operation. You can also right-click the buttons and select another boolean operation.
polySurface# inherits the pivot of the first selected input object in the boolean operation.
By default, boolean input meshes display as orange wireframes, differentiating them from other objects in your scene. See
Customize the color of boolean input objects.
In the
Attribute Editor, select the
polyBoolean node to edit your boolean operation using the
Boolean stack. See
Work with the Boolean stack.