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| | FBCharacterPose (str pName) |
| | Public constructor. More...
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| | ApplyPoseCandidate () |
| | After setting the candidate on the skeleton node, calling this function will allow subsequent call to get the TRS value of a skeleton node to return the candidate value. More...
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| | ClearCharacterExtensionsPose () |
| | Clear only the pose of the character extensions (omit the character). More...
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| | ClearCharacterPose () |
| | Clear only the pose of the character (omit the extensions). More...
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| | ClearPose () |
| | Clear all the data of the pose. More...
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| | CopyFrom (FBCharacterPose pFromPose) |
| | Copy everything from a given object. More...
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| | CopyPose (FBCharacter pCharacter) |
| | Copy the pose of a character and its extensions. More...
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| | CopyPoseCharacter (FBCharacter pCharacter) |
| | Copy the pose of only the character (omit the extensions). More...
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| | CopyPoseCharacterExtension (FBCharacterExtension pCharacterExtension) |
| | Copy the pose of a single character extension. More...
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| | CopyPoseCharacterExtensions (FBCharacter pCharacter) |
| | Copy the pose of only the character extensions (omit the character). More...
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| | CopyPoseCharacterExtensionsFrom (FBCharacterPose pFromPose) |
| | Copy the pose data of only the character extensions from a given pose. More...
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| | CopyPoseCharacterFrom (FBCharacterPose pFromPose) |
| | Copy the pose data of only the character from a given pose. More...
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| | CopyPoseDataFrom (FBCharacterPose pFromPose) |
| | Copy all the pose data from a given pose. More...
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| str | GetCharacterExtensionNameFromPose (FBObjectPose pCharacterExtensionPose) |
| | Get the name of the character extension for the specified pose. More...
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| FBObjectPose | GetCharacterExtensionPose (str pCharacterExtensionName) |
| | Get the pose of a character extension. More...
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| FBObjectPose | GetCharacterExtensionPoseAt (int pIndex) |
| | Get the pose of a character extension. More...
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| int | GetCharacterExtensionPoseCount () |
| | Get the number of character extension stored in the pose. More...
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| | GetExtraBoneParentRotationOffset (FBRVector pR, int pIndex) |
| | Get the extra bone transformation offset. More...
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| | GetExtraBoneTransform (FBVector3d pT, FBVector3d pR, FBVector3d pS, int pIndex) |
| | Get the extra bone transformation. More...
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| | GetExtraBoneTransformOffset (FBVector3d pT, FBVector3d pR, FBVector3d pS, int pIndex) |
| | Get the extra bone transformation offset. More...
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| | GetMirrorPlaneEquation (FBVector4< double > pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| | Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions. More...
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| | GetMirrorPlaneEquation (FBMatrix pMirrorPlaneEquation, FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| | Get the mirror plane equation that would be used to mirror according to the CharacterPoseOptions. More...
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| FBObjectPose | GetOrCreateCharacterExtensionPose (str pCharacterExtensionName) |
| | Get the pose of a character extension and create it if necessary. More...
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| bool | IsCharacterExtensionPoseStored (str pCharacterExtensionName) |
| | Is the pose of the character extension stored in the pose? More...
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| bool | IsCharacterPoseStored () |
| | Is the pose of the character stored in the pose? More...
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| | PastePose (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| | Paste the pose of a character and its extensions. More...
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| | PastePoseCharacter (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| | Paste the pose of only the character (omit the extensions). More...
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| | PastePoseCharacterExtension (FBCharacterExtension pCharacterExtension, FBCharacterPoseOptions pCharacterPoseOptions) |
| | Paste the pose of a single character extension. More...
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| | PastePoseCharacterExtensions (FBCharacter pCharacter, FBCharacterPoseOptions pCharacterPoseOptions) |
| | Paste the pose of only the character extensions (omit the character). More...
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| | RemoveCharacterExtensionPose (str pCharacterExtensionName) |
| | Remove the pose of a character extension. More...
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| | RemoveCharacterExtensionPoseAt (int pIndex) |
| | Remove the pose of a character extension. More...
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| | FBPose (str pName) |
| | Constructor. More...
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| int | AddNode (FBModel pObject, FBMatrix pMatrix=None, bool pIsLocalMatrix=False) |
| | Add a new pose node. More...
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| | CreatePoseThumbnail () |
| | Create an image thumbnail for the current pose. More...
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| int | Find (str pNodeName) |
| | Look in this pose if the given node is present. More...
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| int | GetNodeCount () |
| | Returns the number of pose nodes stored. More...
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| FBMatrix | GetNodeMatrix (int pIndex) |
| | Get the pose node matrix. More...
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| str | GetNodeName (int pIndex) |
| | Get the pose node at specified index. More...
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| FBModel | GetNodeObject (int pIndex) |
| | Get the pose node object. More...
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| bool | IsNodeLocalMatrix (int pIndex) |
| | Get the type of the Matrix for a given node. More...
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| | RemoveNode (int pIndex) |
| | Remove the pose node at specified index. More...
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| | SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) |
| | Set the type of the Matrix for a given node. More...
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| | SetNodeMatrix (int pIndex, FBMatrix pMatrix) |
| | Set the pose node matrix. More...
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| | SetNodeObject (int pIndex, FBModel pObject) |
| | Set the pose node object. More...
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| | FBComponent () |
| | Constructor. More...
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| str | ClassName () |
| | Get the class name. More...
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| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags. More...
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| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags. More...
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| bool | FBCreate () |
| | Open Reality Creation function. More...
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| | FBDelete () |
| | Open Reality deletion function. More...
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| | FBDestroy () |
| | Open Reality destruction function. More...
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| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated). More...
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| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled. More...
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| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object. More...
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| | HardSelect () |
| | HardSelect. More...
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| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled. More...
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| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId. More...
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| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy. More...
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| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace. More...
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| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager. More...
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| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager. More...
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| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property. More...
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| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading. More...
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| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager. More...
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| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags. More...
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| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status. More...
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Used to work with character poses.
This class exposes the object used to store the pose of objects.
See sample: MirrorPoseOverTime.py.