|
3ds Max C++ API Reference
|
Channel-generic interface for particle channels that store data in Tab<TVFace> form The channel can be local (each particle has its own Tab<TVFace>) global (all particles have the same Tab<TVFace>) and shared (particles are sharing a limited set of Tab<TVFace>) More...
Classes | |
| class | IParticleChannelTabTVFaceR |
| class | IParticleChannelTabTVFaceW |
Macros | |
| #define | TabTVFace Tab<TVFace> |
| #define | PARTICLECHANNELTABTVFACER_INTERFACE Interface_ID(0x74f93c14, 0x1eb34500) |
| #define | PARTICLECHANNELTABTVFACEW_INTERFACE Interface_ID(0x74f93c14, 0x1eb34501) |
Channel-generic interface for particle channels that store data in Tab<TVFace> form The channel can be local (each particle has its own Tab<TVFace>) global (all particles have the same Tab<TVFace>) and shared (particles are sharing a limited set of Tab<TVFace>)
| #define PARTICLECHANNELTABTVFACER_INTERFACE Interface_ID(0x74f93c14, 0x1eb34500) |
| #define PARTICLECHANNELTABTVFACEW_INTERFACE Interface_ID(0x74f93c14, 0x1eb34501) |