3ds Max C++ API Reference
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Channel-generic interface for particle channels that store data in Tab<TVFace> form The channel can be local (each particle has its own Tab<TVFace>) global (all particles have the same Tab<TVFace>) and shared (particles are sharing a limited set of Tab<TVFace>) More...
Classes | |
class | IParticleChannelTabTVFaceR |
class | IParticleChannelTabTVFaceW |
Macros | |
#define | TabTVFace Tab<TVFace> |
#define | PARTICLECHANNELTABTVFACER_INTERFACE Interface_ID(0x74f93c14, 0x1eb34500) |
#define | PARTICLECHANNELTABTVFACEW_INTERFACE Interface_ID(0x74f93c14, 0x1eb34501) |
Channel-generic interface for particle channels that store data in Tab<TVFace> form The channel can be local (each particle has its own Tab<TVFace>) global (all particles have the same Tab<TVFace>) and shared (particles are sharing a limited set of Tab<TVFace>)
#define PARTICLECHANNELTABTVFACER_INTERFACE Interface_ID(0x74f93c14, 0x1eb34500) |
#define PARTICLECHANNELTABTVFACEW_INTERFACE Interface_ID(0x74f93c14, 0x1eb34501) |