|
3ds Max C++ API Reference
|
#include "../GraphicsTypes.h"#include "../baseinterface.h"#include "../MaxHeap.h"#include <Geom/point4.h>#include "../Graphics/RenderEnums.h"Classes | |
| class | RasterizerState |
| This class encapsulates a complete rasterizer state, like fill mode, cull mode, point size, etc. More... | |
| union | RasterizerState::DepthBias |
| The z buffer depth bias value Default value is 0. More... | |
| class | TargetBlendState |
| This class holds the blend state for single render target. More... | |
| class | BlendState |
| This class holds the blend state for all render targets. More... | |
| class | StencilOperation |
| This class encapsulates a complete set of stencil buffer operations for stencil test. More... | |
| class | DepthStencilState |
| This class encapsulates a complete depth buffer and stencil buffer state. More... | |
Namespaces | |
| namespace | MaxSDK |
| namespace | MaxSDK::Graphics |
Macros | |
| #define | MAX_TARGETS_SLOT 8 |
| #define MAX_TARGETS_SLOT 8 |