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3ds Max C++ API Reference
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#include "maxtypes.h"#include "tab.h"#include "baseinterface.h"#include "strbasic.h"#include "assetmanagement/AssetType.h"#include "assetmanagement/AssetId.h"#include "strclass.h"#include "PLUGAPI.H"#include "paramtype.h"#include <winbase.h>#include <winuser.h>#include <winnls.h>Classes | |
| class | PostLoadCallback |
| class | IMergeManager |
| class | ISave |
| class | ILoad |
Namespaces | |
| namespace | MaxSDK |
| namespace | MaxSDK::AssetManagement |
Macros | |
| #define | NO_CLASSDESC_ID_RETURNED 0xffff |
ILoad::Execute() Command Values | |
These values may be passed as the | |
| #define | I_EXEC_ILOAD_PERFORMING_SCENE_LOAD 1 |
| Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc). | |
| #define | I_EXEC_ILOAD_REFMAP_COUNT 2 |
| Execute method returns largest valid value, plus 1, that can be passed to ILoad::GetAddr. | |
| #define NO_CLASSDESC_ID_RETURNED 0xffff |
| #define I_EXEC_ILOAD_PERFORMING_SCENE_LOAD 1 |
Execute method returns true if performing a scene file load, false otherwise (merge, mtl lib load, etc).
| #define I_EXEC_ILOAD_REFMAP_COUNT 2 |
Execute method returns largest valid value, plus 1, that can be passed to ILoad::GetAddr.