Open Reality Reference Guide
 
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fbactionmanager.h
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1#ifndef __FBACTIONMANAGER_H__
2#define __FBACTIONMANAGER_H__
3/**************************************************************************
4Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5All Rights Reserved.
6
7The coded instructions, statements, computer programs, and/or related
8material (collectively the "Data") in these files contain unpublished
9information proprietary to Autodesk, Inc. and/or its licensors, which is
10protected by Canada and United States of America federal copyright law
11and by international treaties.
12
13The Data may not be disclosed or distributed to third parties, in whole
14or in part, without the prior written consent of Autodesk, Inc.
15("Autodesk").
16
17THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
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37**************************************************************************/
38
45#include <kaydaradef.h>
46#ifndef FBSDK_DLL
50#define FBSDK_DLL K_DLLIMPORT
51#endif
52
53#include <fbsdk/fbcomponent.h>
54
55#ifdef FBSDKUseNamespace
56namespace FBSDKNamespace {
57#endif //FBSDKUseNamespace
58
61
67{
69
70protected:
74
75public:
80
84 void SetCurrentInteractionMode( const char *pMode );
85
90
95
100};
101
102#ifdef FBSDKUseNamespace
103}
104#endif //FBSDKUseNamespace
105
106#endif //__FBACTIONMANAGER_H__
Action Manager class.
bool RescanCurrentInteractionModeShortcuts()
Rescan the current interaction mode, in case some shortcuts have changed in the config file.
void SetCurrentInteractionMode(const char *pMode)
Set the the current selected interaction mode.
const char * GetCurrentInteractionMode()
Returns the current selected interaction mode.
bool RescanPythonShortcuts()
Rescan the Python actions shortcuts, in case some shortcuts have changed in the config file.
FBActionManager()
Constructor.
static FBActionManager & TheOne()
Returns the only instance of FBActionManager.
MotionBuilder SDK base class.
Basic class definitions.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
#define FBClassDeclare(Name, Parent)
Class declaration.
Definition fbdefines.h:85
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:62