Open Reality Reference Guide
 
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fbcameraswitcheraudiomanager.h
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1#ifndef __FBCAMERASWITCHERAUDIOMANAGER_H__
2#define __FBCAMERASWITCHERAUDIOMANAGER_H__
3/**************************************************************************
4Copyright (c) 1994 - 2019 Autodesk, Inc. and/or its licensors.
5All Rights Reserved.
6
7The coded instructions, statements, computer programs, and/or related
8material (collectively the "Data") in these files contain unpublished
9information proprietary to Autodesk, Inc. and/or its licensors, which is
10protected by Canada and United States of America federal copyright law
11and by international treaties.
12
13The Data may not be disclosed or distributed to third parties, in whole
14or in part, without the prior written consent of Autodesk, Inc.
15("Autodesk").
16
17THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
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25
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37**************************************************************************/
38
45#include <kaydaradef.h>
46#ifndef FBSDK_DLL
50#define FBSDK_DLL K_DLLIMPORT
51#endif
52
53#include <fbsdk/fbcomponent.h>
54
55#ifdef FBSDKUseNamespace
56namespace FBSDKNamespace {
57#endif //FBSDKUseNamespace
58
60
63
68{
70
71protected:
76
77public:
82 bool SetShowAudio( bool pShow );
83
88
93 bool SetAudioClip( FBAudioClip* pAudioClip );
94
99
104 bool SetAudioTrack( FBStoryTrack* pAudioTrack );
105
110
115
120 bool SetShowLeftChannel( bool pShow );
121
126
131 bool SetShowRightChannel( bool pShow );
132
137
142 bool SetLockPitchToSpeed( bool pLock );
143
148
153};
154
155#ifdef FBSDKUseNamespace
156}
157#endif //FBSDKUseNamespace
158
159#endif //__FBCAMERASWITCHERAUDIOMANAGER_H__
Used to play audio clips and access their properties.
Definition fbaudio.h:305
Camera Switcher Audio Manager class.
bool SetShowRightChannel(bool pShow)
Set the 'Show Right Channel' state.
bool SetAudioClip(FBAudioClip *pAudioClip)
Set the Audio Clip to display on the Camera Switcher.
bool GetShowRightChannel()
Get the 'Show Right Channel' state.
bool SetAudioTrack(FBStoryTrack *pAudioTrack)
Set the Audio Track to display on the Camera Switcher.
bool SetShowLeftChannel(bool pShow)
Set the 'Show Left Channel' state.
bool SetLockPitchToSpeed(bool pLock)
Set the 'Lock Pitch to Speed' state.
bool GetShowAudio()
Get the 'Show Audio' state.
FBAudioClip * GetAudioClip()
Get the Audio Clip displayed on the Camera Switcher.
bool GetLockPitchToSpeed()
Get the 'Lock Pitch to Speed' state.
FBCameraSwitcherAudioManager()
Constructor.
bool SetShowAudio(bool pShow)
Set the 'Show Audio' state.
static FBCameraSwitcherAudioManager & TheOne()
Returns the only instance of FBCameraSwitcherAudioManager.
bool GetShowLeftChannel()
Get the 'Show Left Channel' state.
bool RemoveAudio()
Remove the audio clip or audio track currently displayed on the Camera Switcher.
FBStoryTrack * GetAudioTrack()
Get the Audio Track displayed on the Camera Switcher.
MotionBuilder SDK base class.
Story Track class.
Definition fbstory.h:653
Basic class definitions.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
#define FBClassDeclare(Name, Parent)
Class declaration.
Definition fbdefines.h:85
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:62