Open Reality Reference Guide
 
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fbdecklayout.h
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1#ifndef __FBDECKLAYOUT_H__
2#define __FBDECKLAYOUT_H__
3/**************************************************************************
4 Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5 All Rights Reserved.
6
7 The coded instructions, statements, computer programs, and/or related
8 material (collectively the "Data") in these files contain unpublished
9 information proprietary to Autodesk, Inc. and/or its licensors, which is
10 protected by Canada and United States of America federal copyright law
11 and by international treaties.
12
13 The Data may not be disclosed or distributed to third parties, in whole
14 or in part, without the prior written consent of Autodesk, Inc.
15 ("Autodesk").
16
17 THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18 ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19 WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20 ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21 OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22 PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23 WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24 FREE.
25
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27 OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
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30 OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
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37**************************************************************************/
38
43#include <kaydaradef.h>
44#ifndef FBSDK_DLL
48 #define FBSDK_DLL K_DLLIMPORT
49#endif
50
51// Core includes
52#include <fbsdk/fbdeck.h>
53
54// UI includes
56
57// Namespace declaration
58#ifdef FBSDKUseNamespace
59 namespace FBSDKNamespace {
60#endif
61
67#define FBRegisterDeckLayout( ClassName,UniqueNameStr, IconFilename ) \
68 HIObject RegisterDeckLayout##ClassName( HIObject /*pOwner*/,const char * /*pName*/,void *pData) \
69 {\
70 ClassName *Class = new ClassName( (FBDeck*)FBGetFBObject((HIObject)pData) ); \
71 Class->mAllocated = true; \
72 if (Class->FBCreate()) { \
73 return Class->GetHIObject(); \
74 } else { \
75 delete Class; \
76 return NULL; \
77 } \
78 } \
79 FBLibraryModule( ClassName ) \
80 { \
81 FBRegisterObject( ClassName,"UI_Associated_ClassName",UniqueNameStr,UniqueNameStr" Deck Layout",RegisterDeckLayout##ClassName, true, IconFilename );\
82 }
83
88#define FBDeckLayoutDeclare( ClassName,Parent ) \
89 FBClassDeclare( ClassName,Parent ); \
90 public: \
91 ClassName(FBDeck* pDeck):Parent(pDeck) { FBClassInit; } \
92 private:
93
97#define FBDeckLayoutImplementation( ThisComponent ) \
98 FBClassImplementation( ThisComponent )
99
101// FBDeckLayout
104
107{
109
110public:
114 FBDeckLayout( FBDeck* pDeck = NULL );
115
116 FBPropertyDeck Deck;
117};
118
119#ifdef FBSDKUseNamespace
120 }
121#endif
122#endif
Interface to a tape deck.
Definition fbdeck.h:116
Deck layout class.
FBPropertyDeck Deck
Property: Deck.
FBDeckLayout(FBDeck *pDeck=NULL)
Constructor.
Used to build the user interface.
Definition fbcontrols.h:781
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Contains the user interface components for the SDK.
Contains abstract deck class to interface with a deck.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68