1#ifndef __FBDECKLAYOUT_H__
2#define __FBDECKLAYOUT_H__
43#include <kaydaradef.h>
48 #define FBSDK_DLL K_DLLIMPORT
58#ifdef FBSDKUseNamespace
59 namespace FBSDKNamespace {
67#define FBRegisterDeckLayout( ClassName,UniqueNameStr, IconFilename ) \
68 HIObject RegisterDeckLayout##ClassName( HIObject ,const char * ,void *pData) \
70 ClassName *Class = new ClassName( (FBDeck*)FBGetFBObject((HIObject)pData) ); \
71 Class->mAllocated = true; \
72 if (Class->FBCreate()) { \
73 return Class->GetHIObject(); \
79 FBLibraryModule( ClassName ) \
81 FBRegisterObject( ClassName,"UI_Associated_ClassName",UniqueNameStr,UniqueNameStr" Deck Layout",RegisterDeckLayout##ClassName, true, IconFilename );\
88#define FBDeckLayoutDeclare( ClassName,Parent ) \
89 FBClassDeclare( ClassName,Parent ); \
91 ClassName(FBDeck* pDeck):Parent(pDeck) { FBClassInit; } \
97#define FBDeckLayoutImplementation( ThisComponent ) \
98 FBClassImplementation( ThisComponent )
119#ifdef FBSDKUseNamespace
Interface to a tape deck.
FBPropertyDeck Deck
Property: Deck.
FBDeckLayout(FBDeck *pDeck=NULL)
Constructor.
Used to build the user interface.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Contains the user interface components for the SDK.
Contains abstract deck class to interface with a deck.
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.