Open Reality Reference Guide
 
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fbdeck.h
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1#ifndef __FBDECK_H__
2#define __FBDECK_H__
3/**************************************************************************
4 Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5 All Rights Reserved.
6
7 The coded instructions, statements, computer programs, and/or related
8 material (collectively the "Data") in these files contain unpublished
9 information proprietary to Autodesk, Inc. and/or its licensors, which is
10 protected by Canada and United States of America federal copyright law
11 and by international treaties.
12
13 The Data may not be disclosed or distributed to third parties, in whole
14 or in part, without the prior written consent of Autodesk, Inc.
15 ("Autodesk").
16
17 THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18 ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19 WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20 ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21 OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22 PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23 WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24 FREE.
25
26 IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS
27 OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
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30 OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
31 DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF
32 LIABILITY, WHETHER DERIVED FROM CONTRACT, TORT (INCLUDING, BUT NOT
33 LIMITED TO, NEGLIGENCE), OR OTHERWISE, ARISING OUT OF OR RELATING TO THE
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35 BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
36
37**************************************************************************/
38
43#include <kaydaradef.h>
44#ifndef FBSDK_DLL
48 #define FBSDK_DLL K_DLLIMPORT
49#endif
50
51#include <fbsdk/fbcomponent.h>
52
53#ifdef FBSDKUseNamespace
54 namespace FBSDKNamespace {
55#endif
56
64#define FBRegisterDeck( UniqueNameStr, ClassName, Label, Description, IconFilename ) \
65 HIObject RegisterDeck##ClassName( HIObject /*pOwner*/,const char* pName,void * /*pData*/) \
66 { \
67 ClassName *Class = new ClassName(pName); \
68 Class->UniqueName = UniqueNameStr; \
69 if (Class->FBCreate()) { \
70 Class->ThreadSync(); \
71 return Class->GetHIObject(); \
72 } else { \
73 delete Class; \
74 return NULL; \
75 } \
76 } \
77 FBLibraryModule( ClassName ) \
78 { \
79 FBRegisterObject( ClassName,"Decks",Label,Description,RegisterDeck##ClassName, true, IconFilename ); \
80 }
81
85#define FBDeckDeclare( ClassName ) \
86 FBClassDeclare( ClassName,FBDeck ); \
87 public: \
88 ClassName(const char* pName):FBDeck(pName) { FBClassInit; } \
89 private:
90
94#define FBDeckImplementation( ThisComponent ) \
95 FBClassImplementation( ThisComponent )
96
98// FBDeck
101//
102
110};
111
112FB_DEFINE_ENUM ( FBSDK_DLL, DeckTransportMode );
114
118public:
119 const char* UniqueName;
120 void ThreadSync();
121
126 FBDeck(const char* pName, HIObject pObject=NULL);
127
128 IObject_Declare(override);
129
130 //--- Real-Time deck callback
131 virtual void DeckStatusUpdateNotify();
132 virtual void DeckAutoCommandsNotify();
133
134 //--- Operations
135 virtual void Rewind ();
136 virtual void Stop ();
140 virtual void Play (double pSpeed = 1.0);
141 virtual void Forward ();
145 virtual void ReversePlay (double pSpeed = 1.0);
146 virtual void StepBack ();
147 virtual void StepForward ();
148 virtual void Eject ();
152 virtual void CueAt (FBTime pTime);
153
154 //--- Time
158 virtual FBTime GetTime ();
159
160 //--- FBX store/retrieve
162
163 virtual bool FbxStore ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
164 virtual bool FbxRetrieve ( FBFbxObject* pFbxObject, kFbxObjectStore pStoreWhat );
166
167 //--- Icon
169
170 //--- Settings
176 FBPropertyDeckTransportMode TransportControl;
177
178 //--- State
184};
185
187// FBPropertyListDeck
191{
192public:
198 FBDeck* operator[](int pIndex);
199};
200
201#ifdef FBSDKUseNamespace
202 }
203#endif
204#endif
MotionBuilder SDK base class.
Interface to a tape deck.
Definition fbdeck.h:116
virtual void Forward()
Fast forward.
virtual FBTime GetTime()
Get the deck's time.
virtual bool FbxStore(FBFbxObject *pFbxObject, kFbxObjectStore pStoreWhat)
FBX Store/Retrieval functions.
FBPropertyTime PreRoll
Read Write Property: Pre-Roll.
Definition fbdeck.h:174
virtual void StepForward()
Step forwards.
FBPropertyTime PostRoll
Read Write Property: Post-Roll.
Definition fbdeck.h:175
FBPropertyBool CassetteInside
Read Only Property: Is the cassette inside?
Definition fbdeck.h:179
virtual void DeckStatusUpdateNotify()
Interface to IObject.
FBPropertyBool PlayingBackward
Read Only Property: Playing backwards?
Definition fbdeck.h:181
FBPropertyBool EE
Read Write Property: Is EE on?
Definition fbdeck.h:182
FBPropertyBool PlayingForward
Read Only Property: Playing forward?
Definition fbdeck.h:180
FBPropertyTime Offset
Read Write Property: Current offset for the TC.
Definition fbdeck.h:172
FBDeck(const char *pName, HIObject pObject=NULL)
Constructor.
virtual void DeckAutoCommandsNotify()
Deck auto commands notification.
virtual void CueAt(FBTime pTime)
Cue deck at a given time.
virtual void Rewind()
Rewind.
const char * UniqueName
internal Unique name.
Definition fbdeck.h:119
virtual void Play(double pSpeed=1.0)
Play forwards.
FBPropertyDeckTransportMode TransportControl
Read Write Property: Mode w/r to TC (None, Sync, Main );
Definition fbdeck.h:176
FBPropertyBool StandBy
Read Write Property: In standby mode?
Definition fbdeck.h:183
virtual void ReversePlay(double pSpeed=1.0)
Play backwards.
virtual void Eject()
Eject tape.
FBPropertyBool Online
Read Write Property: Is deck online?
Definition fbdeck.h:171
virtual void StepBack()
Step backwards.
FBPropertyString IconFilename
Read Write Property: Filename of icon for deck.
Definition fbdeck.h:168
FBPropertyTime Latency
Read Write Property: Latency of response for the deck;
Definition fbdeck.h:173
virtual void Stop()
Stop.
FBX file interface.
Definition fbfbx.h:80
PropertyList: Concrete class for PropertyList of component
PropertyList: Deck
Definition fbdeck.h:191
FBDeck * operator[](int pIndex)
Get the deck at pIndex.
Property class: const char * (String).
Time data structure.
Definition fbtime.h:88
Basic class definitions.
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
FBDeckTransportMode
FBDeckTransportMode.
Definition fbdeck.h:104
@ kFBDeckTransportNone
No transport interaction.
Definition fbdeck.h:105
@ kFBDeckTransportSlave
Definition fbdeck.h:107
@ kFBDeckTransportSync
Sync to transport controls.
Definition fbdeck.h:106
@ kFBDeckTransportMain
Transport main.
Definition fbdeck.h:108
@ kFBDeckTransportMaster
Definition fbdeck.h:109
class K_DLLIMPORT FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
class K_DLLIMPORT FBPropertyBase< FBTime, kFBPT_Time > FBPropertyTime
Property: FBTime
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define FB_DEFINE_ENUM(DllTag, Type)
Define an enum and give it the ability to be a property.
kFbxObjectStore
Description of the different store/retrieve passes of the FBX format.
Definition fbtypes.h:74
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:68