Open Reality Reference Guide
 
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fbmultilang.h
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1#ifndef __FBMULTILANG_H__
2#define __FBMULTILANG_H__
3/**************************************************************************
4 Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5 All Rights Reserved.
6
7 The coded instructions, statements, computer programs, and/or related
8 material (collectively the "Data") in these files contain unpublished
9 information proprietary to Autodesk, Inc. and/or its licensors, which is
10 protected by Canada and United States of America federal copyright law
11 and by international treaties.
12
13 The Data may not be disclosed or distributed to third parties, in whole
14 or in part, without the prior written consent of Autodesk, Inc.
15 ("Autodesk").
16
17 THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18 ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19 WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20 ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21 OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22 PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23 WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24 FREE.
25
26 IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS
27 OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
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30 OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
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37**************************************************************************/
38
43#include <kaydaradef.h>
44
45#include <fbsdk/fbtypes.h>
46
47#ifndef FBSDK_DLL
51 #define FBSDK_DLL K_DLLIMPORT
52#endif
53
54#ifdef FBSDKUseNamespace
55 namespace FBSDKNamespace {
56#endif
57
59
131FBSDK_DLL const char* FBGetMultiLangText( FBPlug* pContext, const char* pKey, bool pFlagReturnKey = false );
132
187FBSDK_DLL const char* FBGetMultiLangText( const char* pContext, const char* pKey, bool pFlagReturnKey = false );
188
189
191// FBMultiLangManager
194
233{
238
242 FBMultiLangManager& operator=( const FBMultiLangManager& );
243
244public:
245
248
251
257 const char* GetCurrentLanguage() const;
258
269 bool SetCurrentLanguage( const char* pLanguage );
270
275};
276
277#ifdef FBSDKUseNamespace
278 }
279#endif
280#endif
Language manager.
FBMultiLangManager()
Constructor.
const char * GetCurrentLanguage() const
Obtain the current language.
FBStringList Languages
List of available languages.
~FBMultiLangManager()
Destructor.
bool SetCurrentLanguage(const char *pLanguage)
Set the current language.
Connections Basic Open Reality SDK Element.
Definition fbplug.h:222
String list.
Definition fbstring.h:208
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
K_DLLIMPORT const char * FBGetMultiLangText(FBPlug *pContext, const char *pKey, bool pFlagReturnKey=false)
Name lookup in the context of an object.
Types & macros.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition fbtypes.h:62