Python Reference Guide
 
Loading...
Searching...
No Matches
FBCameraStereo Class Reference

#include <pyfbsdk.h>

Inheritance diagram for FBCameraStereo:

Public Member Functions

 FBCameraStereo (str pName)
 Constructor.
 
- Public Member Functions inherited from FBCamera
 FBCamera (str pName)
 Constructor.
 
 GetCameraMatrix (FBMatrix pMatrix, FBCameraMatrixType pType, FBEvaluateInfo pEvalInfo=None)
 Obtains the camera's matrix.
 
FBVector4d InverseProjection (int pX, int pY, float pDistanceFromCamera, bool pRelativeToViewport=False)
 Returns the world coordinates based on screen coordinates and input distance from the camera.
 
- Public Member Functions inherited from FBModel
 FBModel (str pName)
 Constructor.
 
FBModel Clone ()
 Clone the model.
 
 CollapseInSchematic ()
 Collapse the model in the schematic view.
 
 DofToLRM (FBMatrix pLM, FBRVector pDof)
 Convert object space vector to local matrix.
 
 ExpandInSchematic ()
 Expand the model in the schematic view.
 
 FBDelete ()
 Open Reality deletion function.
 
str FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'.
 
str FbxGetObjectType ()
 Returns the class type inherited by the class of an object, for example: 'Model'.
 
 ForceAlwaysEvaluate ()
 Force Always Evaluate.
 
FBColor GetAdditionalUniqueColorID (unsigned int pIndex)
 Get Additional Unique Color Id.
 
unsigned int GetAdditionalUniqueColorIDCount ()
 Get additional unique color count.
 
 GetBoundingBox (FBVector3d pMin, FBVector3d pMax)
 Get the bounding box of the model.
 
unsigned int GetHierarchyWorldMatrices (FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None)
 Computes the global transform matrices between this model and all its children (all levels).
 
 GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None)
 Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model.
 
 GetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None)
 Get a matrix from the model.
 
FBVector2d GetSchematicPosition ()
 Get the position in the schematic view for the model.
 
int GetSelectedPointsCount ()
 Get the number of selected points in the model.
 
 GetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None)
 Get a vector from the model.
 
bool IsCollapsedInSchematic ()
 Returns if the model is collapsed or not (expanded) in the schematic view.
 
bool IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None)
 Is the model's evaluation task result ready.
 
bool IsForceAlwaysEvaluate ()
 Return Force Always Evaluate status.
 
bool IsVisible (FBEvaluateInfo pEvaluateInfo=None)
 If the model is visible.
 
 LRMToDof (FBRVector pDof, FBMatrix pLM)
 Convert local matrix to object space vector.
 
 MatrixToRotation (FBRVector pRotation, FBMatrix pMatrix)
 Convert Rotation Matrix to Euler Vector based on model's rotation order.
 
int NoFrustumCullingRelease ()
 Release no frustum culling request.
 
int NoFrustumCullingRequire ()
 Acquire no frustum culling request.
 
bool RayCast (FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal)
 Ray cast test.
 
 RotationToMatrix (FBMatrix pMatrix, FBRVector pRotation)
 Convert Euler Vector to Rotation Matrix based on model's rotation order.
 
bool SetAdditionalUniqueColorIDCount (unsigned int pCount)
 Request additional Unique color IDs.
 
 SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None)
 Set a matrix for the model.
 
 SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10)
 Set a matrix for the model.
 
 SetSchematicPosition (int pX, int pY)
 Set the position in the schematic view for the model.
 
 SetSchematicPosition (FBVector2d pVector2d)
 Set the position in the schematic view for the model.
 
 SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None)
 Set a vector for the model.
 
 SetupPropertiesForShapes ()
 Setup Shape Properties.
 
bool UseFrustumCulling ()
 Get the current Frustum Culling Status.
 
- Public Member Functions inherited from FBBox
 FBBox (str pName)
 Constructor.
 
bool AnimationNodeDestroy (FBAnimationNode pAnimationNode)
 Destroy an animation node.
 
FBAnimationNode AnimationNodeInGet ()
 Get the (IN/OUT) animation node for this box.
 
bool AnimationNodeIsUserData (FBAnimationNode pAnimationNode)
 Is the animation node user data?
 
FBAnimationNode AnimationNodeOutGet ()
 
str FbxGetObjectSubType ()
 Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
 
str FbxGetObjectType ()
 Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
 
FBAnimationNode GetInConnector (int pIndex)
 Get the animation node input associated with the given index.
 
int GetInConnectorCount ()
 Get the number of animation node inputs for this box.
 
FBAnimationNode GetOutConnector (int pIndex)
 Get the animation node output associated with the given index.
 
int GetOutConnectorCount ()
 Get the number of animation node outputs for this box.
 
- Public Member Functions inherited from FBComponent
 FBComponent ()
 Constructor.
 
str ClassName ()
 Get the class name.
 
 DisableObjectFlags (FBObjectFlag pFlags)
 Disable a specific Object Flags.
 
 EnableObjectFlags (FBObjectFlag pFlags)
 Enable a specific Object Flags.
 
bool FBCreate ()
 Open Reality Creation function.
 
 FBDelete ()
 Open Reality deletion function.
 
 FBDestroy ()
 Open Reality destruction function.
 
FBObjectFlag GetObjectFlags ()
 Get all Object Flags (concatenated).
 
bool GetObjectStatus (FBObjectStatus pStatus)
 Check to see if an object status is enabled.
 
FBFileReference GetOwnerFileReference (p0)
 Get the owner FileReference object.
 
 HardSelect ()
 HardSelect.
 
bool HasObjectFlags (FBObjectFlag pFlags)
 Check whether a specific object flag is enabled.
 
bool Is (int pTypeId)
 Returns true if object is of type TypeId.
 
bool ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessNamespaceHierarchy.
 
bool ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)
 ProcessObjectNamespace.
 
int PropertyAdd (FBProperty pProperty)
 Add a property to the component's property manager.
 
bool PropertyAddReferenceProperty (FBProperty pReferenceProperty)
 Add a reference property to the component's property manager.
 
FBProperty PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)
 Create user or dynamic property.
 
 PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)
 Get list of properties which have been modified since last loading.
 
 PropertyRemove (FBProperty pProperty)
 Remove a Property from the component's Property manager.
 
 SetObjectFlags (FBObjectFlag pFlags)
 SetObjectFlags.
 
 SetObjectStatus (FBObjectStatus pStatus, bool pValue)
 Enable/Disable a specific Object Status.
 

Public Attributes

FBCamera CenterCamera
 Read Write Property: This property hold the center camera connected to it. Must be either the master, left or right camera.

 
bool DisplayZeroParallaxPlane
 Read Write Property: Display the zero parallax plane.

 
FBAnimatableDouble FilmOffsetLeftCam
 Read Write Property: This property handles the film offset for the left camera. (inch)

 
FBAnimatableDouble FilmOffsetRightCam
 Read Write Property: This property handles the film offset for the right camera. (inch)

 
FBAnimatableDouble InteraxialSeparation
 Read Write Property: This property handles the distance between left and right cameras.

 
FBCamera LeftCamera
 Read Write Property: This property hold the left camera connected to it.

 
str PrecompFileName
 Read Write Property: This property handles the precomp file name.

 
str RelativePrecompFileName
 Read Write Property: This property handles the relative precomp file name.

 
FBCamera RightCamera
 Read Write Property: This property hold the right camera connected to it.

 
FBCameraStereoType Stereo
 Read Write Property: //!< This property handles the types of Stereo camera.

 
FBAnimatableDouble ToeInAdjust
 Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode.

 
FBAnimatableDouble ZeroParallax
 Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs.

 
FBColor ZeroParallaxPlaneColor
 Read Write Property: Zero parallax plane color.

 
float ZeroParallaxPlaneTransparency
 Read Write Property: Zero parallax plane transparency.

 
- Public Attributes inherited from FBCamera
float AntiAliasingIntensity
 Read Write Property: Anti-aliasing intensity.

 
FBCameraAntiAliasingMethod AntiAliasingMethod
 Read Write Property: Anti-aliasing method.

 
FBCameraApertureMode ApertureMode
 Read Write Property: Aperture mode.

 
FBAnimatableColor BackGroundColor
 Read Write Property: Background color for camera.

 
bool BackGroundImageCenter
 Read Write Property: Center the background image

 
bool BackGroundImageCrop
 Read Write Property: Crop the background image

 
bool BackGroundImageFit
 Read Write Property: Fit the background image

 
bool BackGroundImageKeepRatio
 Read Write Property: Keep the background image's ratio

 
FBAnimatableDouble BackGroundImageOffsetX
 Read Write Property: Ignored if BackGroundImageFit is true. X offset, in term of percentage of the fit background image width, applied on the background image.

 
FBAnimatableDouble BackGroundImageOffsetY
 Read Write Property: Ignored if BackGroundImageFit is true. Y offset, in term of percentage of the fit background image height, applied on the background image.

 
FBAnimatableDouble BackGroundImageScaleX
 Read Write Property: Ignored if BackGroundImageFit is true. X scale, in term of percentage of the fit background image width, applied on the background image.

 
FBAnimatableDouble BackGroundImageScaleY
 Read Write Property: Ignored if BackGroundImageFit and/or BackGroundImageKeepRatio is true. Y scale, in term of percentage of the fit background image height, applied on the background image. The X scale property is considered instead of this Y scale property if BackGroundImageKeepRatio is set to true.

 
float BackGroundPlaneDistance
 Read Write Property: Set the distance for the background plane.

 
FBCameraDistanceMode BackGroundPlaneDistanceMode
 Read Write Property: Select mode for the background plane's distance.

 
FBTexture BackGroundTexture
 Read Write Property: Background Texture

 
int CameraViewportHeight
  Read Only Property: Camera Viewport height

 
int CameraViewportWidth
  Read Only Property: Camera Viewport width

 
int CameraViewportX
  Read Only Property: Camera Viewport start position's X value

 
int CameraViewportY
  Read Only Property: Camera Viewport start position's Y value

 
bool Display2DMagnifierFrame
 Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box.

 
bool DisplayTurnTableIcon
 Read Write Property: Enable/Disable the drawing of the Turn Table icon.

 
float FarPlaneDistance
 Read Write Property: Far plane distance.

 
FBAnimatableDouble FieldOfView
 Read Write Property: Field of View (used when in horizontal or vertical aperture modes).

 
FBAnimatableDouble FieldOfViewX
 Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode).

 
FBAnimatableDouble FieldOfViewY
 Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode).

 
float FilmAspectRatio
 Read Write Property: Film aspect ratio.

 
FBCameraFilmBackType FilmBackType
 Read Write Property: Film back standard type.

 
float FilmSizeHeight
 Read Write Property: Height of the film.

 
float FilmSizeWidth
 Read Write Property: Width of the film.

 
FBAnimatableDouble FocalLength
 Read Write Property: Focal Length.

 
FBAnimatableDouble FocusAngle
 Read Write Property: Focus Angle (rendering dof).

 
FBCameraFocusDistanceSource FocusDistanceSource
 Read Write Property: Select source for focusing.

 
FBModel FocusModel
 Read Write Property: Another model that determines the focus distance.

 
FBAnimatableDouble FocusSpecificDistance
 Read Write Property: Specfic distance for focusing.

 
FBAnimatableDouble ForeGroundAlpha
 Read Write Property: Opacity of foreground.

 
bool ForeGroundImageCenter
 Read Write Property: Center the foreground image

 
bool ForeGroundImageCrop
 Read Write Property: Crop the foreground image

 
bool ForeGroundImageFit
 Read Write Property: Fit the foreground image

 
bool ForeGroundImageKeepRatio
 Read Write Property: Keep the foreground image's ratio?

 
FBAnimatableDouble ForeGroundImageOffsetX
 Read Write Property: Ignored if ForeGroundImageFit is true. X offset, in term of percentage of the fit foreground image width, applied on the foreground image.

 
FBAnimatableDouble ForeGroundImageOffsetY
 Read Write Property: Ignored if ForeGroundImageFit is true. Y offset, in term of percentage of the fit foreground image height, applied on the foreground image.

 
FBAnimatableDouble ForeGroundImageScaleX
 Read Write Property: Ignored if ForeGroundImageFit is true. X scale, in term of percentage of the fit foreground image width, applied on the foreground image.

 
FBAnimatableDouble ForeGroundImageScaleY
 Read Write Property: Ignored if ForeGroundImageFit and/or ForeGroundImageKeepRatio is true. Y scale, in term of percentage of the fit foreground image height, applied on the foreground image. The X scale property is considered instead of this Y scale property if ForeGroundImageKeepRatio is set to true.

 
float ForeGroundMaterialThreshold
 Read Write Property: Material threshold for a transparent foreground.

 
float ForeGroundPlaneDistance
 Read Write Property: Set the distance for the foreground plane.

 
FBCameraDistanceMode ForeGroundPlaneDistanceMode
 Read Write Property: Select mode for the foreground plane's distance.

 
FBTexture ForeGroundTexture
 Read Write Property: ForeGround Texture

 
bool ForeGroundTransparent
 Read Write Property: Is the foreground transparent?

 
FBColor FrameColor
 Read Write Property: Frame color for camera.

 
FBCameraFrameSizeMode FrameSizeMode
 Read Write Property: Frame size standard mode.

 
FBListHUD HUDs
  List : HUDs present in this camera

 
bool InteractiveMode
 Read Write Property: Interactive mode?

 
FBModel Interest
 Read Write Property: Direct camera's interest.

 
FBAnimatableDouble MagnifierPosX
 Read Write Property: 2D Magnifier X Position.

 
FBAnimatableDouble MagnifierPosY
 Read Write Property: 2D Magnifier Y Position.

 
FBAnimatableDouble MagnifierZoom
 Read Write Property: 2D Magnifier Zoom value.

 
FBAnimatableDouble MotionBlurIntensity
 Read Write Property: Motion Blur Intensity.

 
bool MouseLockCamera
 Read Write Property: Mouse lock for camera?

 
float NearPlaneDistance
 Read Write Property: Near plane distance.

 
int NumberOfSamples
 Read Write Property: Number of samples to oversample with.

 
FBAnimatableDouble OpticalCenterX
 Read Write Property: Optical Center X (mm).

 
FBAnimatableDouble OpticalCenterY
 Read Write Property: Optical Center Y (mm).

 
float OrthoFactor
 Constant scale factor to be used with OrthoZoom for orthographic cameras.

 
float OrthoZoom
 Read Write Property: Zoom factor of an orthographic camera.

 
float PixelAspectRatio
 Read Write Property: Pixel aspect ratio.

 
float ResolutionHeight
 Read Write Property: Resolution height.

 
FBCameraResolutionMode ResolutionMode
 Read Write Property: Resolution standard mode.

 
float ResolutionWidth
 Read Write Property: Resolution width.

 
FBAnimatableDouble Roll
 Read Write Property: Camera's roll on it's Z axis.

 
FBCameraSafeAreaMode SafeAreaMode
 Read Write Property: Select mode for safe area.

 
FBCameraSamplingType SamplingType
 Read Write Property: Type of over sampling.

 
float SqueezeRatio
 Read Write Property: Squeeze ratio.

 
bool SystemCamera
 Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera.

 
FBAnimatableDouble TurnTable
 Read Write Property: Camera's rotation around its interest.

 
FBCameraType Type
 Read Write Property: Type of camera

 
bool Use2DMagnifier
 Read Write Property: Enable/Disable the 2D Magnifier.

 
bool UseAccumulationBuffer
 Read Write Property: Use accumulation buffer?

 
bool UseAntiAliasing
 Read Write Property: Use anti-aliasing?

 
FBAnimatableBool UseDepthOfField
 Read Write Property: Use depth of field calculations?

 
bool UseFrameColor
 Read Write Property: Use frame color?

 
bool UseMotionBlur
 Read Write Property: Enable Motion Blur.

 
bool UseRealTimeMotionBlur
 Read Write Property: Enable Real-time Motion Blur.

 
FBCameraViewPlaneMode ViewBackGroundPlaneMode
 Read Write Property: Background plane view mode

 
bool ViewCameraInterest
 Read Write Property: Show the camera interest?

 
bool ViewDisplaySafeArea
 Read Write Property: Display safe area?

 
FBCameraViewPlaneMode ViewForeGroundPlaneMode
 Read Write Property: Foreground plane view mode

 
bool ViewNearFarPlane
 Read Write Property: Show near/far planes?

 
bool ViewOpticalCenter
 Read Write Property: View optical center?

 
bool ViewShowAxis
 Read Write Property: Show axis?

 
bool ViewShowGrid
 Read Write Property: Show grid?

 
bool ViewShowManipulators
 Read Write Property: Show manipulators?

 
bool ViewShowName
 Read Write Property: Show name?

 
bool ViewShowTimeCode
 Read Write Property: Show time code?

 
float WindowHeight
 Read Only Property: Window height.

 
float WindowWidth
 Read Only Property: Window width.

 
- Public Attributes inherited from FBModel
FBAnimationNode AnimationNode
 Read Only Property: Animation node of the model.

 
bool BlendShapeDeformable
 Read Write Property: Model blend-shape deformable. Not Savable

 
bool CastsShadows
 Read Write Property: If true, the geometry will produce shadows.

 
FBListModel Children
 List: Children for model.

 
bool ConstrainDeformable
 Read Write Property: Model constraint deformable. Not Savable

 
FBListDeformer Deformers
 List: Deformers (Skeleton Deformer or Point Cache Deformer).

 
FBVector3d GeometricRotation
 Read Write Property: Geometric rotation.

 
FBVector3d GeometricScaling
 Read Write Property: Geometric scaling.

 
FBVector3d GeometricTranslation
 Read Write Property: Geometric translation.

 
FBGeometry Geometry
 Read Write Property: Geometry for the model.

 
int GeometryUpdateId
 Read Only Property: model geometry (vertex data) related update id.

 
bool Icon3D
 Read Write Property: Is model a 3D icon?

 
bool IsConstrained
 Read Only Property: Is model constrained?

 
bool IsDeformable
 Read Only Property: Is model deformable?

 
FBModel LookAt
 Read Write Property: Look at model (interest point).

 
FBListMaterial Materials
 List: Materials for model.

 
FBModelVertexData ModelVertexData
 Read Only Property: ModelVertexData for the model.

 
FBModel Parent
 Read Write Property: Parent model.

 
bool Pickable
 Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'.

 
bool PointCacheDeformable
 Read Write Property: Model point cache deformable. Not Savable

 
bool PointCacheRecord
 Read Write Property: Record Point Cache for model? Not Savable

 
FBVector3d PostRotation
 Read Write Property: Post Rotation (considered if RotationActive is true)

 
FBVector3d PreRotation
 Read Write Property: Pre Rotation (considered if RotationActive is true)

 
bool PrimaryVisibility
 Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off.

 
bool QuaternionInterpolate
 Read Write Property: Use quaternion interpolation.

 
bool ReceiveShadows
 Read Write Property: If true, the geometry will receive shadows.

 
FBAnimatableVector3d Rotation
 Read Write Property: Lcl rotation.

 
bool RotationActive
 Read Write Property: Is model using Rotation Limits?

 
FBVector3d RotationMax
 Read Write Property: Max Rotation Limit (considered if RotationActive is true)

 
bool RotationMaxX
 Read Write Property: Is model using Maximum Rotation Limits On X?

 
bool RotationMaxY
 Read Write Property: Is model using Maximum Rotation Limits On Y?

 
bool RotationMaxZ
 Read Write Property: Is model using Maximum Rotation Limits On Z?

 
FBVector3d RotationMin
 Read Write Property: Min Rotation Limit (considered if RotationActive is true)

 
bool RotationMinX
 Read Write Property: Is model using Minimum Rotation Limits On X?

 
bool RotationMinY
 Read Write Property: Is model using Minimum Rotation Limits On Y?

 
bool RotationMinZ
 Read Write Property: Is model using Minimum Rotation Limits On Z?

 
FBModelRotationOrder RotationOrder
 Read Write Property: Rotation order.

 
bool RotationSpaceForLimitOnly
 Read Write Property: Apply Post Rotation Matrix only for Limits?

 
FBAnimatableVector3d Scaling
 Read Write Property: Lcl scaling.

 
FBScene Scene
 Read Only Property: Scene containing the model.

 
FBListShader Shaders
 List: Shaders for model.

 
FBModelShadingMode ShadingMode
 Read Write Property: Shading mode for the model.

 
bool Show
 Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'.

 
bool SkeletonDeformable
 Read Write Property: Model skeleton deformable. Not Savable

 
bool SoftSelected
 Read Write Property: Is model Soft selected?

 
FBListTexture Textures
 List: Textures with Special UseType (Other than "Color" which should connect to materials).

 
bool Transformable
 Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'.

 
FBAnimatableVector3d Translation
 Read Write Property: Lcl translation.

 
FBColor UniqueColorId
  Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision.

 
FBModel UpVector
 Read Write Property: UpVector model.

 
FBAnimatableBool Visibility
 Read Write Property: Visibility of model. This can be overridden by the 'Show' property.

 
bool VisibilityInheritance
 Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants

 
- Public Attributes inherited from FBBox
bool Animatable
 Read Write Property: Is the box animatable.

 
bool Live
 Read Write Property: Is live?

 
bool RecordMode
 Read Write Property: Is recording?

 
str UniqueName
 internal Unique name.

 
- Public Attributes inherited from FBComponent
FBListComponent Components
 List: List of components.

 
str LongName
 Read Write Property: Name and namespace for object.

 
str Name
 Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
 
FBListComponent Parents
 List: Parents.

 
FBManager PropertyList
 Read Only Property: Manages all of the properties for the component.

 
bool Selected
 Read Write Property: Selected property.

 
int TypeInfo
 Contains the Type information of the object.

 
- Public Attributes inherited from FBPlug
str ClassGroupName
 ClassGroupName of the object.

 
int TypeInfo
 TypeInfo.

 

Constructor & Destructor Documentation

◆ FBCameraStereo()

FBCameraStereo ( str  pName)

Constructor.

Parameters
pNameName of stereo camera.

Member Data Documentation

◆ CenterCamera

FBCamera CenterCamera

Read Write Property: This property hold the center camera connected to it. Must be either the master, left or right camera.

◆ DisplayZeroParallaxPlane

bool DisplayZeroParallaxPlane

Read Write Property: Display the zero parallax plane.

◆ FilmOffsetLeftCam

FBAnimatableDouble FilmOffsetLeftCam

Read Write Property: This property handles the film offset for the left camera. (inch)

◆ FilmOffsetRightCam

FBAnimatableDouble FilmOffsetRightCam

Read Write Property: This property handles the film offset for the right camera. (inch)

◆ InteraxialSeparation

FBAnimatableDouble InteraxialSeparation

Read Write Property: This property handles the distance between left and right cameras.

◆ LeftCamera

FBCamera LeftCamera

Read Write Property: This property hold the left camera connected to it.

◆ PrecompFileName

str PrecompFileName

Read Write Property: This property handles the precomp file name.

◆ RelativePrecompFileName

str RelativePrecompFileName

Read Write Property: This property handles the relative precomp file name.

◆ RightCamera

FBCamera RightCamera

Read Write Property: This property hold the right camera connected to it.

◆ Stereo

Read Write Property: //!< This property handles the types of Stereo camera.

◆ ToeInAdjust

FBAnimatableDouble ToeInAdjust

Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode.

◆ ZeroParallax

FBAnimatableDouble ZeroParallax

Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs.

◆ ZeroParallaxPlaneColor

FBColor ZeroParallaxPlaneColor

Read Write Property: Zero parallax plane color.

◆ ZeroParallaxPlaneTransparency

float ZeroParallaxPlaneTransparency

Read Write Property: Zero parallax plane transparency.