|
| | FBCameraStereo (str pName) |
| | Constructor.
|
| |
| | FBCamera (str pName) |
| | Constructor.
|
| |
| | GetCameraMatrix (FBMatrix pMatrix, FBCameraMatrixType pType, FBEvaluateInfo pEvalInfo=None) |
| | Obtains the camera's matrix.
|
| |
| FBVector4d | InverseProjection (int pX, int pY, float pDistanceFromCamera, bool pRelativeToViewport=False) |
| | Returns the world coordinates based on screen coordinates and input distance from the camera.
|
| |
| | FBModel (str pName) |
| | Constructor.
|
| |
| FBModel | Clone () |
| | Clone the model.
|
| |
| | CollapseInSchematic () |
| | Collapse the model in the schematic view.
|
| |
| | DofToLRM (FBMatrix pLM, FBRVector pDof) |
| | Convert object space vector to local matrix.
|
| |
| | ExpandInSchematic () |
| | Expand the model in the schematic view.
|
| |
| | FBDelete () |
| | Open Reality deletion function.
|
| |
| str | FbxGetObjectSubType () |
| | Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'.
|
| |
| str | FbxGetObjectType () |
| | Returns the class type inherited by the class of an object, for example: 'Model'.
|
| |
| | ForceAlwaysEvaluate () |
| | Force Always Evaluate.
|
| |
| FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) |
| | Get Additional Unique Color Id.
|
| |
| unsigned int | GetAdditionalUniqueColorIDCount () |
| | Get additional unique color count.
|
| |
| | GetBoundingBox (FBVector3d pMin, FBVector3d pMax) |
| | Get the bounding box of the model.
|
| |
| unsigned int | GetHierarchyWorldMatrices (FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None) |
| | Computes the global transform matrices between this model and all its children (all levels).
|
| |
| | GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None) |
| | Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model.
|
| |
| | GetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) |
| | Get a matrix from the model.
|
| |
| FBVector2d | GetSchematicPosition () |
| | Get the position in the schematic view for the model.
|
| |
| int | GetSelectedPointsCount () |
| | Get the number of selected points in the model.
|
| |
| | GetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) |
| | Get a vector from the model.
|
| |
| bool | IsCollapsedInSchematic () |
| | Returns if the model is collapsed or not (expanded) in the schematic view.
|
| |
| bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None) |
| | Is the model's evaluation task result ready.
|
| |
| bool | IsForceAlwaysEvaluate () |
| | Return Force Always Evaluate status.
|
| |
| bool | IsVisible (FBEvaluateInfo pEvaluateInfo=None) |
| | If the model is visible.
|
| |
| | LRMToDof (FBRVector pDof, FBMatrix pLM) |
| | Convert local matrix to object space vector.
|
| |
| | MatrixToRotation (FBRVector pRotation, FBMatrix pMatrix) |
| | Convert Rotation Matrix to Euler Vector based on model's rotation order.
|
| |
| int | NoFrustumCullingRelease () |
| | Release no frustum culling request.
|
| |
| int | NoFrustumCullingRequire () |
| | Acquire no frustum culling request.
|
| |
| bool | RayCast (FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal) |
| | Ray cast test.
|
| |
| | RotationToMatrix (FBMatrix pMatrix, FBRVector pRotation) |
| | Convert Euler Vector to Rotation Matrix based on model's rotation order.
|
| |
| bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
| | Request additional Unique color IDs.
|
| |
| | SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) |
| | Set a matrix for the model.
|
| |
| | SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10) |
| | Set a matrix for the model.
|
| |
| | SetSchematicPosition (int pX, int pY) |
| | Set the position in the schematic view for the model.
|
| |
| | SetSchematicPosition (FBVector2d pVector2d) |
| | Set the position in the schematic view for the model.
|
| |
| | SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) |
| | Set a vector for the model.
|
| |
| | SetupPropertiesForShapes () |
| | Setup Shape Properties.
|
| |
| bool | UseFrustumCulling () |
| | Get the current Frustum Culling Status.
|
| |
| | FBBox (str pName) |
| | Constructor.
|
| |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| | Destroy an animation node.
|
| |
| FBAnimationNode | AnimationNodeInGet () |
| | Get the (IN/OUT) animation node for this box.
|
| |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| | Is the animation node user data?
|
| |
| FBAnimationNode | AnimationNodeOutGet () |
| |
| str | FbxGetObjectSubType () |
| | Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'.
|
| |
| str | FbxGetObjectType () |
| | Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'.
|
| |
| FBAnimationNode | GetInConnector (int pIndex) |
| | Get the animation node input associated with the given index.
|
| |
| int | GetInConnectorCount () |
| | Get the number of animation node inputs for this box.
|
| |
| FBAnimationNode | GetOutConnector (int pIndex) |
| | Get the animation node output associated with the given index.
|
| |
| int | GetOutConnectorCount () |
| | Get the number of animation node outputs for this box.
|
| |
| | FBComponent () |
| | Constructor.
|
| |
| str | ClassName () |
| | Get the class name.
|
| |
| | DisableObjectFlags (FBObjectFlag pFlags) |
| | Disable a specific Object Flags.
|
| |
| | EnableObjectFlags (FBObjectFlag pFlags) |
| | Enable a specific Object Flags.
|
| |
| bool | FBCreate () |
| | Open Reality Creation function.
|
| |
| | FBDelete () |
| | Open Reality deletion function.
|
| |
| | FBDestroy () |
| | Open Reality destruction function.
|
| |
| FBObjectFlag | GetObjectFlags () |
| | Get all Object Flags (concatenated).
|
| |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| | Check to see if an object status is enabled.
|
| |
| FBFileReference | GetOwnerFileReference (p0) |
| | Get the owner FileReference object.
|
| |
| | HardSelect () |
| | HardSelect.
|
| |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| | Check whether a specific object flag is enabled.
|
| |
| bool | Is (int pTypeId) |
| | Returns true if object is of type TypeId.
|
| |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessNamespaceHierarchy.
|
| |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| | ProcessObjectNamespace.
|
| |
| int | PropertyAdd (FBProperty pProperty) |
| | Add a property to the component's property manager.
|
| |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| | Add a reference property to the component's property manager.
|
| |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| | Create user or dynamic property.
|
| |
| | PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) |
| | Get list of properties which have been modified since last loading.
|
| |
| | PropertyRemove (FBProperty pProperty) |
| | Remove a Property from the component's Property manager.
|
| |
| | SetObjectFlags (FBObjectFlag pFlags) |
| | SetObjectFlags.
|
| |
| | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| | Enable/Disable a specific Object Status.
|
| |
|
| FBCamera | CenterCamera |
| | Read Write Property: This property hold the center camera connected to it. Must be either the master, left or right camera.
|
| |
| bool | DisplayZeroParallaxPlane |
| | Read Write Property: Display the zero parallax plane.
|
| |
| FBAnimatableDouble | FilmOffsetLeftCam |
| | Read Write Property: This property handles the film offset for the left camera. (inch)
|
| |
| FBAnimatableDouble | FilmOffsetRightCam |
| | Read Write Property: This property handles the film offset for the right camera. (inch)
|
| |
| FBAnimatableDouble | InteraxialSeparation |
| | Read Write Property: This property handles the distance between left and right cameras.
|
| |
| FBCamera | LeftCamera |
| | Read Write Property: This property hold the left camera connected to it.
|
| |
| str | PrecompFileName |
| | Read Write Property: This property handles the precomp file name.
|
| |
| str | RelativePrecompFileName |
| | Read Write Property: This property handles the relative precomp file name.
|
| |
| FBCamera | RightCamera |
| | Read Write Property: This property hold the right camera connected to it.
|
| |
| FBCameraStereoType | Stereo |
| | Read Write Property: //!< This property handles the types of Stereo camera.
|
| |
| FBAnimatableDouble | ToeInAdjust |
| | Read Write Property: This property is to offset the computed toe-in effect when it's in Converged mode.
|
| |
| FBAnimatableDouble | ZeroParallax |
| | Read Write Property: This property handles the distance on the camera view axis where the zero parallax plane occurs.
|
| |
| FBColor | ZeroParallaxPlaneColor |
| | Read Write Property: Zero parallax plane color.
|
| |
| float | ZeroParallaxPlaneTransparency |
| | Read Write Property: Zero parallax plane transparency.
|
| |
| float | AntiAliasingIntensity |
| | Read Write Property: Anti-aliasing intensity.
|
| |
| FBCameraAntiAliasingMethod | AntiAliasingMethod |
| | Read Write Property: Anti-aliasing method.
|
| |
| FBCameraApertureMode | ApertureMode |
| | Read Write Property: Aperture mode.
|
| |
| FBAnimatableColor | BackGroundColor |
| | Read Write Property: Background color for camera.
|
| |
| bool | BackGroundImageCenter |
| | Read Write Property: Center the background image
|
| |
| bool | BackGroundImageCrop |
| | Read Write Property: Crop the background image
|
| |
| bool | BackGroundImageFit |
| | Read Write Property: Fit the background image
|
| |
| bool | BackGroundImageKeepRatio |
| | Read Write Property: Keep the background image's ratio
|
| |
| FBAnimatableDouble | BackGroundImageOffsetX |
| | Read Write Property: Ignored if BackGroundImageFit is true. X offset, in term of percentage of the fit background image width, applied on the background image.
|
| |
| FBAnimatableDouble | BackGroundImageOffsetY |
| | Read Write Property: Ignored if BackGroundImageFit is true. Y offset, in term of percentage of the fit background image height, applied on the background image.
|
| |
| FBAnimatableDouble | BackGroundImageScaleX |
| | Read Write Property: Ignored if BackGroundImageFit is true. X scale, in term of percentage of the fit background image width, applied on the background image.
|
| |
| FBAnimatableDouble | BackGroundImageScaleY |
| | Read Write Property: Ignored if BackGroundImageFit and/or BackGroundImageKeepRatio is true. Y scale, in term of percentage of the fit background image height, applied on the background image. The X scale property is considered instead of this Y scale property if BackGroundImageKeepRatio is set to true.
|
| |
| float | BackGroundPlaneDistance |
| | Read Write Property: Set the distance for the background plane.
|
| |
| FBCameraDistanceMode | BackGroundPlaneDistanceMode |
| | Read Write Property: Select mode for the background plane's distance.
|
| |
| FBTexture | BackGroundTexture |
| | Read Write Property: Background Texture
|
| |
| int | CameraViewportHeight |
| | Read Only Property: Camera Viewport height
|
| |
| int | CameraViewportWidth |
| | Read Only Property: Camera Viewport width
|
| |
| int | CameraViewportX |
| | Read Only Property: Camera Viewport start position's X value
|
| |
| int | CameraViewportY |
| | Read Only Property: Camera Viewport start position's Y value
|
| |
| bool | Display2DMagnifierFrame |
| | Read Write Property: Enable/Disable the drawing of the 2D Magnifier frame box.
|
| |
| bool | DisplayTurnTableIcon |
| | Read Write Property: Enable/Disable the drawing of the Turn Table icon.
|
| |
| float | FarPlaneDistance |
| | Read Write Property: Far plane distance.
|
| |
| FBAnimatableDouble | FieldOfView |
| | Read Write Property: Field of View (used when in horizontal or vertical aperture modes).
|
| |
| FBAnimatableDouble | FieldOfViewX |
| | Read Write Property: Field of View X angle (used in horizontal and vertical aperture mode).
|
| |
| FBAnimatableDouble | FieldOfViewY |
| | Read Write Property: Field of View Y angle (used in horizontal and vertical aperture mode).
|
| |
| float | FilmAspectRatio |
| | Read Write Property: Film aspect ratio.
|
| |
| FBCameraFilmBackType | FilmBackType |
| | Read Write Property: Film back standard type.
|
| |
| float | FilmSizeHeight |
| | Read Write Property: Height of the film.
|
| |
| float | FilmSizeWidth |
| | Read Write Property: Width of the film.
|
| |
| FBAnimatableDouble | FocalLength |
| | Read Write Property: Focal Length.
|
| |
| FBAnimatableDouble | FocusAngle |
| | Read Write Property: Focus Angle (rendering dof).
|
| |
| FBCameraFocusDistanceSource | FocusDistanceSource |
| | Read Write Property: Select source for focusing.
|
| |
| FBModel | FocusModel |
| | Read Write Property: Another model that determines the focus distance.
|
| |
| FBAnimatableDouble | FocusSpecificDistance |
| | Read Write Property: Specfic distance for focusing.
|
| |
| FBAnimatableDouble | ForeGroundAlpha |
| | Read Write Property: Opacity of foreground.
|
| |
| bool | ForeGroundImageCenter |
| | Read Write Property: Center the foreground image
|
| |
| bool | ForeGroundImageCrop |
| | Read Write Property: Crop the foreground image
|
| |
| bool | ForeGroundImageFit |
| | Read Write Property: Fit the foreground image
|
| |
| bool | ForeGroundImageKeepRatio |
| | Read Write Property: Keep the foreground image's ratio?
|
| |
| FBAnimatableDouble | ForeGroundImageOffsetX |
| | Read Write Property: Ignored if ForeGroundImageFit is true. X offset, in term of percentage of the fit foreground image width, applied on the foreground image.
|
| |
| FBAnimatableDouble | ForeGroundImageOffsetY |
| | Read Write Property: Ignored if ForeGroundImageFit is true. Y offset, in term of percentage of the fit foreground image height, applied on the foreground image.
|
| |
| FBAnimatableDouble | ForeGroundImageScaleX |
| | Read Write Property: Ignored if ForeGroundImageFit is true. X scale, in term of percentage of the fit foreground image width, applied on the foreground image.
|
| |
| FBAnimatableDouble | ForeGroundImageScaleY |
| | Read Write Property: Ignored if ForeGroundImageFit and/or ForeGroundImageKeepRatio is true. Y scale, in term of percentage of the fit foreground image height, applied on the foreground image. The X scale property is considered instead of this Y scale property if ForeGroundImageKeepRatio is set to true.
|
| |
| float | ForeGroundMaterialThreshold |
| | Read Write Property: Material threshold for a transparent foreground.
|
| |
| float | ForeGroundPlaneDistance |
| | Read Write Property: Set the distance for the foreground plane.
|
| |
| FBCameraDistanceMode | ForeGroundPlaneDistanceMode |
| | Read Write Property: Select mode for the foreground plane's distance.
|
| |
| FBTexture | ForeGroundTexture |
| | Read Write Property: ForeGround Texture
|
| |
| bool | ForeGroundTransparent |
| | Read Write Property: Is the foreground transparent?
|
| |
| FBColor | FrameColor |
| | Read Write Property: Frame color for camera.
|
| |
| FBCameraFrameSizeMode | FrameSizeMode |
| | Read Write Property: Frame size standard mode.
|
| |
| FBListHUD | HUDs |
| | List : HUDs present in this camera
|
| |
| bool | InteractiveMode |
| | Read Write Property: Interactive mode?
|
| |
| FBModel | Interest |
| | Read Write Property: Direct camera's interest.
|
| |
| FBAnimatableDouble | MagnifierPosX |
| | Read Write Property: 2D Magnifier X Position.
|
| |
| FBAnimatableDouble | MagnifierPosY |
| | Read Write Property: 2D Magnifier Y Position.
|
| |
| FBAnimatableDouble | MagnifierZoom |
| | Read Write Property: 2D Magnifier Zoom value.
|
| |
| FBAnimatableDouble | MotionBlurIntensity |
| | Read Write Property: Motion Blur Intensity.
|
| |
| bool | MouseLockCamera |
| | Read Write Property: Mouse lock for camera?
|
| |
| float | NearPlaneDistance |
| | Read Write Property: Near plane distance.
|
| |
| int | NumberOfSamples |
| | Read Write Property: Number of samples to oversample with.
|
| |
| FBAnimatableDouble | OpticalCenterX |
| | Read Write Property: Optical Center X (mm).
|
| |
| FBAnimatableDouble | OpticalCenterY |
| | Read Write Property: Optical Center Y (mm).
|
| |
| float | OrthoFactor |
| | Constant scale factor to be used with OrthoZoom for orthographic cameras.
|
| |
| float | OrthoZoom |
| | Read Write Property: Zoom factor of an orthographic camera.
|
| |
| float | PixelAspectRatio |
| | Read Write Property: Pixel aspect ratio.
|
| |
| float | ResolutionHeight |
| | Read Write Property: Resolution height.
|
| |
| FBCameraResolutionMode | ResolutionMode |
| | Read Write Property: Resolution standard mode.
|
| |
| float | ResolutionWidth |
| | Read Write Property: Resolution width.
|
| |
| FBAnimatableDouble | Roll |
| | Read Write Property: Camera's roll on it's Z axis.
|
| |
| FBCameraSafeAreaMode | SafeAreaMode |
| | Read Write Property: Select mode for safe area.
|
| |
| FBCameraSamplingType | SamplingType |
| | Read Write Property: Type of over sampling.
|
| |
| float | SqueezeRatio |
| | Read Write Property: Squeeze ratio.
|
| |
| bool | SystemCamera |
| | Read Only Property: Indicate if this a producer (default or system) camera or a custom (user-created) camera.
|
| |
| FBAnimatableDouble | TurnTable |
| | Read Write Property: Camera's rotation around its interest.
|
| |
| FBCameraType | Type |
| | Read Write Property: Type of camera
|
| |
| bool | Use2DMagnifier |
| | Read Write Property: Enable/Disable the 2D Magnifier.
|
| |
| bool | UseAccumulationBuffer |
| | Read Write Property: Use accumulation buffer?
|
| |
| bool | UseAntiAliasing |
| | Read Write Property: Use anti-aliasing?
|
| |
| FBAnimatableBool | UseDepthOfField |
| | Read Write Property: Use depth of field calculations?
|
| |
| bool | UseFrameColor |
| | Read Write Property: Use frame color?
|
| |
| bool | UseMotionBlur |
| | Read Write Property: Enable Motion Blur.
|
| |
| bool | UseRealTimeMotionBlur |
| | Read Write Property: Enable Real-time Motion Blur.
|
| |
| FBCameraViewPlaneMode | ViewBackGroundPlaneMode |
| | Read Write Property: Background plane view mode
|
| |
| bool | ViewCameraInterest |
| | Read Write Property: Show the camera interest?
|
| |
| bool | ViewDisplaySafeArea |
| | Read Write Property: Display safe area?
|
| |
| FBCameraViewPlaneMode | ViewForeGroundPlaneMode |
| | Read Write Property: Foreground plane view mode
|
| |
| bool | ViewNearFarPlane |
| | Read Write Property: Show near/far planes?
|
| |
| bool | ViewOpticalCenter |
| | Read Write Property: View optical center?
|
| |
| bool | ViewShowAxis |
| | Read Write Property: Show axis?
|
| |
| bool | ViewShowGrid |
| | Read Write Property: Show grid?
|
| |
| bool | ViewShowManipulators |
| | Read Write Property: Show manipulators?
|
| |
| bool | ViewShowName |
| | Read Write Property: Show name?
|
| |
| bool | ViewShowTimeCode |
| | Read Write Property: Show time code?
|
| |
| float | WindowHeight |
| | Read Only Property: Window height.
|
| |
| float | WindowWidth |
| | Read Only Property: Window width.
|
| |
| FBAnimationNode | AnimationNode |
| | Read Only Property: Animation node of the model.
|
| |
| bool | BlendShapeDeformable |
| | Read Write Property: Model blend-shape deformable. Not Savable
|
| |
| bool | CastsShadows |
| | Read Write Property: If true, the geometry will produce shadows.
|
| |
| FBListModel | Children |
| | List: Children for model.
|
| |
| bool | ConstrainDeformable |
| | Read Write Property: Model constraint deformable. Not Savable
|
| |
| FBListDeformer | Deformers |
| | List: Deformers (Skeleton Deformer or Point Cache Deformer).
|
| |
| FBVector3d | GeometricRotation |
| | Read Write Property: Geometric rotation.
|
| |
| FBVector3d | GeometricScaling |
| | Read Write Property: Geometric scaling.
|
| |
| FBVector3d | GeometricTranslation |
| | Read Write Property: Geometric translation.
|
| |
| FBGeometry | Geometry |
| | Read Write Property: Geometry for the model.
|
| |
| int | GeometryUpdateId |
| | Read Only Property: model geometry (vertex data) related update id.
|
| |
| bool | Icon3D |
| | Read Write Property: Is model a 3D icon?
|
| |
| bool | IsConstrained |
| | Read Only Property: Is model constrained?
|
| |
| bool | IsDeformable |
| | Read Only Property: Is model deformable?
|
| |
| FBModel | LookAt |
| | Read Write Property: Look at model (interest point).
|
| |
| FBListMaterial | Materials |
| | List: Materials for model.
|
| |
| FBModelVertexData | ModelVertexData |
| | Read Only Property: ModelVertexData for the model.
|
| |
| FBModel | Parent |
| | Read Write Property: Parent model.
|
| |
| bool | Pickable |
| | Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'.
|
| |
| bool | PointCacheDeformable |
| | Read Write Property: Model point cache deformable. Not Savable
|
| |
| bool | PointCacheRecord |
| | Read Write Property: Record Point Cache for model? Not Savable
|
| |
| FBVector3d | PostRotation |
| | Read Write Property: Post Rotation (considered if RotationActive is true)
|
| |
| FBVector3d | PreRotation |
| | Read Write Property: Pre Rotation (considered if RotationActive is true)
|
| |
| bool | PrimaryVisibility |
| | Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off.
|
| |
| bool | QuaternionInterpolate |
| | Read Write Property: Use quaternion interpolation.
|
| |
| bool | ReceiveShadows |
| | Read Write Property: If true, the geometry will receive shadows.
|
| |
| FBAnimatableVector3d | Rotation |
| | Read Write Property: Lcl rotation.
|
| |
| bool | RotationActive |
| | Read Write Property: Is model using Rotation Limits?
|
| |
| FBVector3d | RotationMax |
| | Read Write Property: Max Rotation Limit (considered if RotationActive is true)
|
| |
| bool | RotationMaxX |
| | Read Write Property: Is model using Maximum Rotation Limits On X?
|
| |
| bool | RotationMaxY |
| | Read Write Property: Is model using Maximum Rotation Limits On Y?
|
| |
| bool | RotationMaxZ |
| | Read Write Property: Is model using Maximum Rotation Limits On Z?
|
| |
| FBVector3d | RotationMin |
| | Read Write Property: Min Rotation Limit (considered if RotationActive is true)
|
| |
| bool | RotationMinX |
| | Read Write Property: Is model using Minimum Rotation Limits On X?
|
| |
| bool | RotationMinY |
| | Read Write Property: Is model using Minimum Rotation Limits On Y?
|
| |
| bool | RotationMinZ |
| | Read Write Property: Is model using Minimum Rotation Limits On Z?
|
| |
| FBModelRotationOrder | RotationOrder |
| | Read Write Property: Rotation order.
|
| |
| bool | RotationSpaceForLimitOnly |
| | Read Write Property: Apply Post Rotation Matrix only for Limits?
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| FBAnimatableVector3d | Scaling |
| | Read Write Property: Lcl scaling.
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| FBScene | Scene |
| | Read Only Property: Scene containing the model.
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| FBListShader | Shaders |
| | List: Shaders for model.
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| FBModelShadingMode | ShadingMode |
| | Read Write Property: Shading mode for the model.
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| bool | Show |
| | Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'.
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| bool | SkeletonDeformable |
| | Read Write Property: Model skeleton deformable. Not Savable
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| bool | SoftSelected |
| | Read Write Property: Is model Soft selected?
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| FBListTexture | Textures |
| | List: Textures with Special UseType (Other than "Color" which should connect to materials).
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| bool | Transformable |
| | Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'.
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| FBAnimatableVector3d | Translation |
| | Read Write Property: Lcl translation.
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| FBColor | UniqueColorId |
| | Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision.
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| FBModel | UpVector |
| | Read Write Property: UpVector model.
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| FBAnimatableBool | Visibility |
| | Read Write Property: Visibility of model. This can be overridden by the 'Show' property.
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| bool | VisibilityInheritance |
| | Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants
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| bool | Animatable |
| | Read Write Property: Is the box animatable.
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| bool | Live |
| | Read Write Property: Is live?
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| bool | RecordMode |
| | Read Write Property: Is recording?
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| str | UniqueName |
| | internal Unique name.
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| FBListComponent | Components |
| | List: List of components.
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| str | LongName |
| | Read Write Property: Name and namespace for object.
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| str | Name |
| | Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py.
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| FBListComponent | Parents |
| | List: Parents.
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| FBManager | PropertyList |
| | Read Only Property: Manages all of the properties for the component.
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| bool | Selected |
| | Read Write Property: Selected property.
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| int | TypeInfo |
| | Contains the Type information of the object.
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| str | ClassGroupName |
| | ClassGroupName of the object.
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| int | TypeInfo |
| | TypeInfo.
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