Animates a character face using an actor as input. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBCharacterFace (str pName) | |
| Constructor. | |
| int | ClusterGroupAdd (FBModelList pList, str pName=None) |
| Add a cluster group to the character face. | |
| int | ClusterGroupFindByName (str pName) |
| Find a cluster group by name. | |
| int | ClusterGroupGetCount () |
| Retrieve the total number of cluster groups. | |
| str | ClusterGroupGetName (int pClusterGrpId) |
| Retrieve the name of a cluster group. | |
| bool | ClusterGroupRemove (int pClusterGrpId) |
| Remove a cluster group from the character face. | |
| bool | ClusterGroupSetName (int pClusterGrpId, str pName) |
| Set the name of a cluster group. | |
| bool | ClusterGroupSnapRest (int pClusterGrpId) |
| Set a cluster group's rest pose to the current pose. | |
| int | ClusterShapeAdd (int pClusterGrpId, str pName=None) |
| Add a cluster shape to a cluster group. | |
| int | ClusterShapeFindByName (int pClusterGrpId, str pName) |
| Find a cluster shape in a cluster group by name. | |
| int | ClusterShapeGetCount (int pClusterGrpId) |
| Retrieve the total number of shapes in a cluster group. | |
| str | ClusterShapeGetName (int pClusterGrpId, int pClusterShapeId) |
| Retrieve the name of a shape in a cluster group. | |
| bool | ClusterShapeRemove (int pClusterGrpId, int pClusterShapeId) |
| Remove a cluster shape from a cluster group. | |
| bool | ClusterShapeSetName (int pClusterGrpId, int pClusterShapeId, str pName) |
| Set the name of a shape in a cluster group. | |
| bool | ClusterShapeSnap (int pClusterGrpId, int pClusterShapeId) |
| Record the current pose of the cluster group to a cluster shape. | |
| int | ExpressionAdd (str pName) |
| Add an expression to the face. | |
| int | ExpressionFindByName (str pName) |
| Find an expression on the face by name. | |
| int | ExpressionGetCount () |
| Retrieve the total number of expressions on the face. | |
| str | ExpressionGetName (int pExpressionId) |
| Retrieve the name of an expression. | |
| float | ExpressionGetShapeWeight (int pExpressionId, int pGrpId, int pShapeId) |
| Retrieve the weight of a shape to an expression. | |
| bool | ExpressionRemove (int pExpressionId) |
| Remove an expression from the face. | |
| bool | ExpressionSetName (int pExpressionId, str pName) |
| Set the name of an expression. | |
| bool | ExpressionSetShapeWeight (int pExpressionId, int pGrpId, int pShapeId, float pValue=0.0f) |
| Assign the weight of a shape to an expression. | |
| FBDelete () | |
| Actual Character Face destructor. | |
| GotoRest () | |
| Set the character face back to its rest shape. | |
| bool | PlotAnimation () |
| Plot the animation of the character face. | |
| int | ShapeFindByName (int pShapeGrpId, str pName) |
| Find a shape in a blendshape group by name. | |
| int | ShapeGetCount (int pShapeGrpId) |
| Retrieve the total number of shapes in a blendshape group. | |
| str | ShapeGetName (int pShapeGrpId, int pShapeId) |
| Retrieve the name of the shape in a blendshape group. | |
| bool | ShapeGroupAdd (FBModelList pList, str pName=None) |
| Add a blendshape model group for each input model. | |
| int | ShapeGroupFindByName (str pName) |
| Find a blendshape group by name. | |
| int | ShapeGroupGetCount () |
| Retrieve the total number of blendshape groups on this character face. | |
| str | ShapeGroupGetName (int pShapeGrpId) |
| Retrieve the name of a blendshape group. | |
| bool | ShapeGroupRemove (int pShapeGrpId) |
| Remove a blendshape model group. | |
| bool | ShapeGroupSetName (int pShapeGrpId, str pName) |
| Set the name of a blendshape group. | |
| bool | ShapeSetName (int pShapeGrpId, int pShapeId, str pName) |
| Set the name of the shape in a blendshape group. | |
Public Member Functions inherited from FBConstraint | |
| FBConstraint (str pName) | |
| Constructor. | |
| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBProperty pProperty) |
| Animation Node Creations (IN). | |
| FBAnimationNode | AnimationNodeOutCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| Animation Node Creations (IN/OUT). | |
| FBConstraint | Clone () |
| Clone the constraint. | |
| bool | DeformerBind (FBModel pModel) |
| Bind/Unbind pModel to deformation constraint. | |
| bool | DeformerUnBind (FBModel pModel) |
| bool | Disable (FBModel pModel) |
| Disable constraint on pModel. | |
| FreezeSRT (FBModel pModel, bool pS, bool pR, bool pT) | |
| Freeze current model state. | |
| FreezeSuggested () | |
| Suggest 'freeze'. | |
| bool | ReferenceAdd (int pGroupIndex, FBModel pModel) |
| Add a reference to a specified group. | |
| FBModel | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
| Get a reference. | |
| int | ReferenceGetCount (int pGroupIndex) |
| Get number of references in a specified group. | |
| int | ReferenceGroupAdd (str pGroupName, int pMaxItemCount) |
| Add a group of references. | |
| int | ReferenceGroupGetCount () |
| Return the number of reference groups. | |
| int | ReferenceGroupGetMaxCount (int pGroupIndex) |
| Get the maximum number of items that can exist in the reference group in question. | |
| str | ReferenceGroupGetName (int pGroupIndex) |
| Get the name of the reference group. | |
| bool | ReferenceRemove (int pGroupIndex, FBModel pModel) |
| Remove a reference to pModel from the group at pGroupIndex. | |
| RemoveAllAnimationNodes () | |
| Remove animation nodes. | |
| RestoreModelState (FBModel pModel) | |
| Restore the saved model state onto pModel. | |
| SaveModelState (FBModel pModel, bool pS, bool pR, bool pT) | |
| Save current state of pModel. | |
| SetupAllAnimationNodes () | |
| Setup animation nodes. | |
| SnapSuggested () | |
| Suggest 'snap'. | |
Public Member Functions inherited from FBBox | |
| FBBox (str pName) | |
| Constructor. | |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. | |
| FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. | |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? | |
| FBAnimationNode | AnimationNodeOutGet () |
| str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
| str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
| FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index. | |
| int | GetInConnectorCount () |
| Get the number of animation node inputs for this box. | |
| FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index. | |
| int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| bool | ActiveInput |
| Read Write Property: Is the character input active? | |
| FBActorFace | InputActorFace |
| Read Write Property: The index of the actor used for the input. | |
Public Attributes inherited from FBConstraint | |
| bool | Active |
| Read Write Property: Active state. | |
| bool | Deformer |
| Read Write Property: Is a deformer constraint? | |
| str | Description |
| Read Write Property: Long description of constraint. | |
| bool | HasLayout |
| Read Write Property: Does the constraint have a layout? | |
| bool | Lock |
| Read Write Property: Lock state. | |
| FBAction | Snap |
| Function Property: Snap constraint. | |
| FBAnimatableDouble | Weight |
| Read Write Property: Weight of constraint. | |
Public Attributes inherited from FBBox | |
| bool | Animatable |
| Read Write Property: Is the box animatable. | |
| bool | Live |
| Read Write Property: Is live? | |
| bool | RecordMode |
| Read Write Property: Is recording? | |
| str | UniqueName |
| internal Unique name. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Animates a character face using an actor as input.
These classes are under development and may change dramatically between versions.
| FBCharacterFace | ( | str | pName | ) |
Constructor.
| pName | Name of new character. |
| int ClusterGroupAdd | ( | FBModelList | pList, |
| str | pName = None |
||
| ) |
Add a cluster group to the character face.
| pList | List of clusters to add to this group. |
| pName | Optional name to assign to this cluster group. |
Find a cluster group by name.
| pName | Name to search for on the face. |
| int ClusterGroupGetCount | ( | ) |
Retrieve the total number of cluster groups.
Retrieve the name of a cluster group.
| pClusterGrpId | Index of the cluster group to query. |
Remove a cluster group from the character face.
| pClusterGrpId | Index of the cluster group to remove. |
Set the name of a cluster group.
| pClusterGrpId | Index of the cluster group to modify. |
| pName | New name for the cluster group. |
Set a cluster group's rest pose to the current pose.
| pClusterGrpId | Index of the cluster group to modify. |
Add a cluster shape to a cluster group.
| pClusterGrpId | Index of the cluster group to modify. |
| pName | Optional name to assign to the shape. |
Find a cluster shape in a cluster group by name.
| pClusterGrpId | Index of the cluster group to search. |
| pName | Name to search for in the cluster group. |
Retrieve the total number of shapes in a cluster group.
| pClusterGrpId | Index of the cluster group to query. |
Retrieve the name of a shape in a cluster group.
| pClusterGrpId | Index of the cluster group to query. |
| pClusterShapeId | Index of the cluster shape to query. |
Remove a cluster shape from a cluster group.
| pClusterGrpId | Index of the cluster group to modify. |
| pClusterShapeId | Index of the shape in the cluster group to remove. |
Set the name of a shape in a cluster group.
| pClusterGrpId | Index of the cluster group to modify. |
| pClusterShapeId | Index of the cluster shape to modify. |
| pName | Name to assign to the cluster shape. |
Record the current pose of the cluster group to a cluster shape.
| pClusterGrpId | Index of the cluster group to record. |
| pClusterShapeId | Index of the cluster shape to record the pose. |
Add an expression to the face.
| pName | Optional name to assign to the new expression. |
Find an expression on the face by name.
| pName | Name of the expression to search for. |
| int ExpressionGetCount | ( | ) |
Retrieve the total number of expressions on the face.
Retrieve the name of an expression.
| pExpressionId | Index of the expression to query. |
Retrieve the weight of a shape to an expression.
| pExpressionId | Index of the expression. |
| pGrpId | Index of the blendshape or cluster group containing the shape of interest. |
| pShapeId | Index of the blendshape or cluster shape. |
Remove an expression from the face.
| pExpressionId | Index of the expression to remove. |
Set the name of an expression.
| pExpressionId | Index of the expression to modify. |
| pName | Name to assign to the expression. |
Assign the weight of a shape to an expression.
| pExpressionId | Index of the expression to modify. |
| pGrpId | Index of the blendshape or cluster group containing the shape of interest. |
| pShapeId | Index of the blendshape or cluster shape to weight. |
| pValue | Weight of the shape to assign to this expression. A weight of 0.0 represents 0%, while a weight of 1.5 represents 150%. The weight cannot be less than 0.0; if so, the weight will be clamped to 0.0. |
| FBDelete | ( | ) |
Actual Character Face destructor.
This method is used to delete the actual character face object represented by an instance of FBCharacterFace.
| GotoRest | ( | ) |
Set the character face back to its rest shape.
| bool PlotAnimation | ( | ) |
Plot the animation of the character face.
Find a shape in a blendshape group by name.
| pShapeGrpId | Index of the blendshape group to search. |
| pName | Name to search for. |
Retrieve the total number of shapes in a blendshape group.
| pShapeGrpId | Index of the blendshape group to query. |
Retrieve the name of the shape in a blendshape group.
| pShapeGrpId | Index of the blendshape group to query. |
| pShapeId | Index of the shape in the blendshape group to query. |
| bool ShapeGroupAdd | ( | FBModelList | pList, |
| str | pName = None |
||
| ) |
Add a blendshape model group for each input model.
| pList | List of models to create a blendshape model group. |
| pName | Unused. Instead, use the ShapeGroupGetName member function to set the name of each added blendshape model group individually. |
Find a blendshape group by name.
| pName | Name to search for. |
| int ShapeGroupGetCount | ( | ) |
Retrieve the total number of blendshape groups on this character face.
Retrieve the name of a blendshape group.
| pShapeGrpId | Index of the blendshape group to query. |
Remove a blendshape model group.
| pShapeGrpId | Index of the blendshape group to remove. |
Set the name of a blendshape group.
| pShapeGrpId | Index of the blendshape group to modify. |
| pName | Name to set on the blendshape group. |
Set the name of the shape in a blendshape group.
| pShapeGrpId | Index of the blendshape group to query. |
| pShapeId | Index of the shape in the blendshape group to set. |
| pName | Name to set on the shape. |
| bool ActiveInput |
Read Write Property: Is the character input active?
| FBActorFace InputActorFace |
Read Write Property: The index of the actor used for the input.