Stores options for operations on poses. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBCharacterPoseOptions () | |
| Constructor. | |
| ClearFlag () | |
| Clear all flags. | |
| bool | GetFlag (FBCharacterPoseFlag pFlag) |
| Get a flag value. | |
| SetFlag (FBCharacterPoseFlag pFlag, bool pValue) | |
| Set a flag value. | |
Public Attributes | |
| FBCharacterPoseKeyingMode | mCharacterPoseKeyingMode |
| CharacterPoseKeyingMode (FullBody or BodyPart). | |
| FBVector4< double > | mMirrorPlaneEquation |
| Mirror plane equation (used when mMirrorPlaneType = kFBMirrorPlaneTypeEquation). | |
| float | mMirrorPlanePanAngle |
| Mirror plane pan angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser). | |
| float | mMirrorPlaneTiltAngle |
| Mirror plane tilt angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser). | |
| FBMirrorPlaneType | mMirrorPlaneType |
| Mirror plane type. | |
| FBModel | mModelToMatch |
| Model to match. | |
Stores options for operations on poses.
This class exposes the object used to store the options for operations on object poses. Before using a FBCharacterPoseOptions, you need to specify the various members of the object. Here are the default values of a FBCharacterPoseOptions object: mCharacterPoseKeyingMode = kFBCharacterPoseKeyingModeFullBody mModelToMatch = NULL mMirrorPlaneType = kFBMirrorPlaneTypeAuto mMirrorPlaneEquation = 1.0, 0.0, 0.0, 0.0 mMirrorPlaneTiltAngle = 90.0 mMirrorPlanePanAngle = 0.0 Flag = kFBCharacterPoseNoFlag You need to change at least the Flag value by using SetFlag() to set how the pose will be pasted; see the FBCharacterPoseFlag enum for the various options.
Constructor.
| ClearFlag | ( | ) |
Clear all flags.
| bool GetFlag | ( | FBCharacterPoseFlag | pFlag | ) |
Get a flag value.
| pFlag | Flag to get. |
| SetFlag | ( | FBCharacterPoseFlag | pFlag, |
| bool | pValue | ||
| ) |
Set a flag value.
| pFlag | Flag to set. |
| pValue | Value to set. |
| FBCharacterPoseKeyingMode mCharacterPoseKeyingMode |
CharacterPoseKeyingMode (FullBody or BodyPart).
| FBVector4< double > mMirrorPlaneEquation |
Mirror plane equation (used when mMirrorPlaneType = kFBMirrorPlaneTypeEquation).
| float mMirrorPlanePanAngle |
Mirror plane pan angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser).
| float mMirrorPlaneTiltAngle |
Mirror plane tilt angle in degrees (used when mMirrorPlaneType = kFBMirrorPlaneTypeUser).
| FBMirrorPlaneType mMirrorPlaneType |
Mirror plane type.
| FBModel mModelToMatch |
Model to match.