Path 3D model class. More...
#include <pyfbsdk.h>
Public Member Functions | |
FBModelPath3D (str pName) | |
Constructor. | |
float | ConvertSegmentPercentToTotalPercent (float pPercent, FBEvaluateInfo pEvaluateInfo=None) |
Converting one key type Segment (time) to Total (percent). | |
float | ConvertToSegmentPercentFactor () |
Get factor for multiplying the derivative of a key for segment mode. | |
float | ConvertToTotalPercentFactor () |
Get factor for multiplying the derivative of a key for total mode. | |
float | ConvertTotalPercentToSegmentPercent (float pPercent, FBEvaluateInfo pEvaluateInfo=None) |
Converting one key type Total (percent) to Segment (time). | |
int | GetSelectedPathKeyCount () |
Query the number of keys present in the selected path. | |
int | InsertNewEndKey () |
Insert a new key at the end of the path. | |
int | InsertNewStartKey () |
Insert a new key at the start of the path. | |
PathKeyClear () | |
Clear the path keys. | |
int | PathKeyEndAdd (FBVector4d pTLocal) |
Adds a new key to the end of the path (with time gap of 1 sec). | |
FBVector4d | PathKeyGet (int pKeyIndex) |
Get path's key vector for at a particular key index. | |
FBModel | PathKeyGetControlNode (int pKeyIndex) |
Get the path key's control node. | |
int | PathKeyGetCount () |
Query the number of keys present in the path. | |
FBVector4d | PathKeyGetLeftTangent (int pKeyIndex) |
Get the path key left tangent's vector value for designated index. | |
float | PathKeyGetLeftTangentLength (int pKeyIndex) |
Query the length of the left tangent. | |
FBProperty | PathKeyGetProperty (int pKeyIndex) |
Get the path key's corresponding property. | |
FBVector4d | PathKeyGetRightTangent (int pKeyIndex) |
Get the path key right tangent's vector value for designated index. | |
float | PathKeyGetRightTangentLength (int pKeyIndex) |
Query the value of the right tangent. | |
FBVector4d | PathKeyGetXYZDerivative (int pKeyIndex) |
Get vector in XYZ coordinates for a path tangent. | |
int | PathKeyInsertAfter (int pKeyIndex, FBVector4d pTLocal) |
Adds a new key immediately after the specified key ID (with time gap of 1 sec). | |
PathKeyRemove (int pKeyIndex) | |
Remove key at a particular index. | |
PathKeyRemoveSelected () | |
Remove the selected keys from the path. | |
PathKeySet (int pKeyIndex, FBVector4d pTLocal, bool pUpdate=True) | |
Set the local coordinate vector values for path at a particular key index. | |
bool | PathKeySetControlNode (int pKeyIndex, FBModel pControlNode) |
Set the path key's control node. | |
PathKeySetLeftRightTangent (int pKeyIndex, FBVector4d pKeyTLocal, FBVector4d pLeftTangentTLocal, FBVector4d pRightTangentTLocal, bool pUpdate=True) | |
Set path's vectors for key, left tangent and right tangent at a particular key index. | |
PathKeySetLeftTangent (int pKeyIndex, FBVector4d pTLocal, bool pUpdate=True) | |
Set path's key left tangent vector for designated index. | |
PathKeySetRightTangent (int pKeyIndex, FBVector4d pTLocal, bool pUpdate=True) | |
Set 3D path's key right tangent vector for designated index. | |
PathKeySetXDerivative (int pKeyIndex, float pDerivative, bool pUpdate) | |
Set derivative in X coordinate for a path tangent. | |
PathKeySetXYZDerivative (int pKeyIndex, FBVector4d pDerivative, bool pUpdate) | |
Set derivative in XYZ coordinates for a path tangent. | |
PathKeySetYDerivative (int pKeyIndex, float pDerivative, bool pUpdate) | |
Set derivative in Y coordinate for a path tangent. | |
PathKeySetZDerivative (int pKeyIndex, float pDerivative, bool pUpdate) | |
Set derivative in Z coordinate for a path tangent. | |
int | PathKeyStartAdd (FBVector4d pTLocal) |
Adds a new key to the start of the path (with time gap of 1 sec). | |
FBVector4d | Segment_GlobalPathEvaluate (float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None) |
Get the path's vector at a particular point within the curve, in global coordinates. | |
FBVector4d | Segment_GlobalPathEvaluateDerivative (float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None) |
Get the path's derivative at a particular point within the curve, in global coordinates. | |
int | Segment_IsPathKey (float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None) |
Query whether a percentage value has a key associated at that point in the path. | |
FBVector4d | Segment_LocalPathEvaluate (float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None) |
Get the path's vector at a particular point within the curve, in local coordinates. | |
FBVector4d | Segment_LocalPathEvaluateDerivative (float pSegmentPercent, FBEvaluateInfo pEvaluateInfo=None) |
Get the path's derivative at a particular point within the curve, in local coordinates. | |
ShowCurveControls (bool pShow) | |
Enable or disable displaying Curve Controls for the 3D model path. | |
ShowCurvePoints (bool pShow) | |
Enable or disable displaying Curve Points for the 3D model path. | |
FBVector4d | Total_GlobalPathEvaluate (float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None) |
Get the path's vector at a particular point within the curve, in global coordinates. | |
FBVector4d | Total_GlobalPathEvaluateDerivative (float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None) |
Get the path's derivative at a particular point within the curve, in global coordinates. | |
int | Total_IsPathKey (float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None) |
Query whether a percentage value has a key associated at that point in the path. | |
FBVector4d | Total_LocalPathEvaluate (float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None) |
Get the path's vector at a particular point within the curve, in local coordinates. | |
FBVector4d | Total_LocalPathEvaluateDerivative (float pTotalPercent, FBEvaluateInfo pEvaluateInfo=None) |
Get the path's derivative at a particular point within the curve, in local coordinates. | |
UpdateGeometry () | |
Update path geometry explicitly. | |
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FBModel (str pName) | |
Constructor. | |
FBModel | Clone () |
Clone the model. | |
CollapseInSchematic () | |
Collapse the model in the schematic view. | |
DofToLRM (FBMatrix pLM, FBRVector pDof) | |
Convert object space vector to local matrix. | |
ExpandInSchematic () | |
Expand the model in the schematic view. | |
FBDelete () | |
Open Reality deletion function. | |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Default', 'Mesh'. | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Model'. | |
ForceAlwaysEvaluate () | |
Force Always Evaluate. | |
FBColor | GetAdditionalUniqueColorID (unsigned int pIndex) |
Get Additional Unique Color Id. | |
unsigned int | GetAdditionalUniqueColorIDCount () |
Get additional unique color count. | |
GetBoundingBox (FBVector3d pMin, FBVector3d pMax) | |
Get the bounding box of the model. | |
unsigned int | GetHierarchyWorldMatrices (FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None) |
Computes the global transform matrices between this model and all its children (all levels). | |
GetLocalTransformationMatrixWithGlobalRotationDoF (FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None) | |
Get the local transformation (or local inverse transformation) matrix with the global Rotation DoF values from the model. | |
GetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | |
Get a matrix from the model. | |
FBVector2d | GetSchematicPosition () |
Get the position in the schematic view for the model. | |
int | GetSelectedPointsCount () |
Get the number of selected points in the model. | |
GetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | |
Get a vector from the model. | |
bool | IsCollapsedInSchematic () |
Returns if the model is collapsed or not (expanded) in the schematic view. | |
bool | IsEvaluationReady (FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None) |
Is the model's evaluation task result ready. | |
bool | IsForceAlwaysEvaluate () |
Return Force Always Evaluate status. | |
bool | IsVisible (FBEvaluateInfo pEvaluateInfo=None) |
If the model is visible. | |
LRMToDof (FBRVector pDof, FBMatrix pLM) | |
Convert local matrix to object space vector. | |
MatrixToRotation (FBRVector pRotation, FBMatrix pMatrix) | |
Convert Rotation Matrix to Euler Vector based on model's rotation order. | |
int | NoFrustumCullingRelease () |
Release no frustum culling request. | |
int | NoFrustumCullingRequire () |
Acquire no frustum culling request. | |
bool | RayCast (FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal) |
Ray cast test. | |
RotationToMatrix (FBMatrix pMatrix, FBRVector pRotation) | |
Convert Euler Vector to Rotation Matrix based on model's rotation order. | |
bool | SetAdditionalUniqueColorIDCount (unsigned int pCount) |
Request additional Unique color IDs. | |
SetMatrix (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | |
Set a matrix for the model. | |
SetMatrixWithPrecision (FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10) | |
Set a matrix for the model. | |
SetSchematicPosition (int pX, int pY) | |
Set the position in the schematic view for the model. | |
SetSchematicPosition (FBVector2d pVector2d) | |
Set the position in the schematic view for the model. | |
SetVector (FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | |
Set a vector for the model. | |
SetupPropertiesForShapes () | |
Setup Shape Properties. | |
bool | UseFrustumCulling () |
Get the current Frustum Culling Status. | |
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FBBox (str pName) | |
Constructor. | |
bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
Destroy an animation node. | |
FBAnimationNode | AnimationNodeInGet () |
Get the (IN/OUT) animation node for this box. | |
bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
Is the animation node user data? | |
FBAnimationNode | AnimationNodeOutGet () |
str | FbxGetObjectSubType () |
Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
str | FbxGetObjectType () |
Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
FBAnimationNode | GetInConnector (int pIndex) |
Get the animation node input associated with the given index. | |
int | GetInConnectorCount () |
Get the number of animation node inputs for this box. | |
FBAnimationNode | GetOutConnector (int pIndex) |
Get the animation node output associated with the given index. | |
int | GetOutConnectorCount () |
Get the number of animation node outputs for this box. | |
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FBComponent () | |
Constructor. | |
str | ClassName () |
Get the class name. | |
DisableObjectFlags (FBObjectFlag pFlags) | |
Disable a specific Object Flags. | |
EnableObjectFlags (FBObjectFlag pFlags) | |
Enable a specific Object Flags. | |
bool | FBCreate () |
Open Reality Creation function. | |
FBDelete () | |
Open Reality deletion function. | |
FBDestroy () | |
Open Reality destruction function. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
FBFileReference | GetOwnerFileReference (p0) |
Get the owner FileReference object. | |
HardSelect () | |
HardSelect. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
bool | Is (int pTypeId) |
Returns true if object is of type TypeId. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
ProcessObjectNamespace. | |
int | PropertyAdd (FBProperty pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
Add a reference property to the component's property manager. | |
FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
Create user or dynamic property. | |
PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
Get list of properties which have been modified since last loading. | |
PropertyRemove (FBProperty pProperty) | |
Remove a Property from the component's Property manager. | |
SetObjectFlags (FBObjectFlag pFlags) | |
SetObjectFlags. | |
SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
Enable/Disable a specific Object Status. | |
Public Attributes | |
bool | AutoControlNode |
Read Write Property: Automatically create key control nodes. | |
FBAnimatableColor | Color |
Read Write Property: Path display color in viewport. | |
KeyBehavior | KeyPropertyBehavior |
Read Only Property: Key property behavior. | |
float | PathEndCapScale |
Read Write Property: Path end cap display scale. | |
PathEndCapStyle | PathEndCapStyle |
Read Write Property: Path end cap display style. | |
float | PathLength |
Read Only Property: Path Length In Centimeter. | |
str | PathLengthInString |
Read Only Property: Path Length Display String According To The Current Unit. | |
bool | PathLengthShow |
Read Write Property: Path length label display or not. | |
UnitType | PathLengthUnit |
Read Write Property: Path Length Unit. | |
FBColorAndAlpha | TextBackground |
Read Write Property: Path Length label display background color. | |
float | TextScale |
Read Write Property: Path Length label display scale. | |
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FBAnimationNode | AnimationNode |
Read Only Property: Animation node of the model. | |
bool | BlendShapeDeformable |
Read Write Property: Model blend-shape deformable. Not Savable | |
bool | CastsShadows |
Read Write Property: If true, the geometry will produce shadows. | |
FBListModel | Children |
List: Children for model. | |
bool | ConstrainDeformable |
Read Write Property: Model constraint deformable. Not Savable | |
FBListDeformer | Deformers |
List: Deformers (Skeleton Deformer or Point Cache Deformer). | |
FBVector3d | GeometricRotation |
Read Write Property: Geometric rotation. | |
FBVector3d | GeometricScaling |
Read Write Property: Geometric scaling. | |
FBVector3d | GeometricTranslation |
Read Write Property: Geometric translation. | |
FBGeometry | Geometry |
Read Write Property: Geometry for the model. | |
int | GeometryUpdateId |
Read Only Property: model geometry (vertex data) related update id. | |
bool | Icon3D |
Read Write Property: Is model a 3D icon? | |
bool | IsConstrained |
Read Only Property: Is model constrained? | |
bool | IsDeformable |
Read Only Property: Is model deformable? | |
FBModel | LookAt |
Read Write Property: Look at model (interest point). | |
FBListMaterial | Materials |
List: Materials for model. | |
FBModelVertexData | ModelVertexData |
Read Only Property: ModelVertexData for the model. | |
FBModel | Parent |
Read Write Property: Parent model. | |
bool | Pickable |
Read Write Property: Indicate if a model can be picked in the viewer. This has a default value of 'true'. | |
bool | PointCacheDeformable |
Read Write Property: Model point cache deformable. Not Savable | |
bool | PointCacheRecord |
Read Write Property: Record Point Cache for model? Not Savable | |
FBVector3d | PostRotation |
Read Write Property: Post Rotation (considered if RotationActive is true) | |
FBVector3d | PreRotation |
Read Write Property: Pre Rotation (considered if RotationActive is true) | |
bool | PrimaryVisibility |
Read Write Property: Control the geometry render state. Geometry can still cast shadows even if this is turned off. | |
bool | QuaternionInterpolate |
Read Write Property: Use quaternion interpolation. | |
bool | ReceiveShadows |
Read Write Property: If true, the geometry will receive shadows. | |
FBAnimatableVector3d | Rotation |
Read Write Property: Lcl rotation. | |
bool | RotationActive |
Read Write Property: Is model using Rotation Limits? | |
FBVector3d | RotationMax |
Read Write Property: Max Rotation Limit (considered if RotationActive is true) | |
bool | RotationMaxX |
Read Write Property: Is model using Maximum Rotation Limits On X? | |
bool | RotationMaxY |
Read Write Property: Is model using Maximum Rotation Limits On Y? | |
bool | RotationMaxZ |
Read Write Property: Is model using Maximum Rotation Limits On Z? | |
FBVector3d | RotationMin |
Read Write Property: Min Rotation Limit (considered if RotationActive is true) | |
bool | RotationMinX |
Read Write Property: Is model using Minimum Rotation Limits On X? | |
bool | RotationMinY |
Read Write Property: Is model using Minimum Rotation Limits On Y? | |
bool | RotationMinZ |
Read Write Property: Is model using Minimum Rotation Limits On Z? | |
FBModelRotationOrder | RotationOrder |
Read Write Property: Rotation order. | |
bool | RotationSpaceForLimitOnly |
Read Write Property: Apply Post Rotation Matrix only for Limits? | |
FBAnimatableVector3d | Scaling |
Read Write Property: Lcl scaling. | |
FBScene | Scene |
Read Only Property: Scene containing the model. | |
FBListShader | Shaders |
List: Shaders for model. | |
FBModelShadingMode | ShadingMode |
Read Write Property: Shading mode for the model. | |
bool | Show |
Read Write Property: Indicate if the viewer should show the object, according to its visibility value. This has a default value of 'false'. | |
bool | SkeletonDeformable |
Read Write Property: Model skeleton deformable. Not Savable | |
bool | SoftSelected |
Read Write Property: Is model Soft selected? | |
FBListTexture | Textures |
List: Textures with Special UseType (Other than "Color" which should connect to materials). | |
bool | Transformable |
Read Write Property: Indicate if a model can be transformable in the viewer. This has a default value of 'true'. | |
FBAnimatableVector3d | Translation |
Read Write Property: Lcl translation. | |
FBColor | UniqueColorId |
Read Only Property: Unique Color Id for color based viewer picking. Color channel values are in the range [0, 1] with 1.0/255 precision. | |
FBModel | UpVector |
Read Write Property: UpVector model. | |
FBAnimatableBool | Visibility |
Read Write Property: Visibility of model. This can be overridden by the 'Show' property. | |
bool | VisibilityInheritance |
Read Write Property: //!< When this value is set to True the Visibility of this model is also applied to all its descendants | |
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bool | Animatable |
Read Write Property: Is the box animatable. | |
bool | Live |
Read Write Property: Is live? | |
bool | RecordMode |
Read Write Property: Is recording? | |
str | UniqueName |
internal Unique name. | |
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FBListComponent | Components |
List: List of components. | |
str | LongName |
Read Write Property: Name and namespace for object. | |
str | Name |
Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
FBListComponent | Parents |
List: Parents. | |
FBManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
bool | Selected |
Read Write Property: Selected property. | |
int | TypeInfo |
Contains the Type information of the object. | |
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str | ClassGroupName |
ClassGroupName of the object. | |
int | TypeInfo |
TypeInfo. | |
Path 3D model class.
FBModelPath3D | ( | str | pName | ) |
Constructor.
Python sample code:
pName | Name of Path 3D. |
float ConvertSegmentPercentToTotalPercent | ( | float | pPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
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) |
Converting one key type Segment (time) to Total (percent).
pPercent | Double value (as time) |
float ConvertToSegmentPercentFactor | ( | ) |
Get factor for multiplying the derivative of a key for segment mode.
float ConvertTotalPercentToSegmentPercent | ( | float | pPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
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) |
Converting one key type Total (percent) to Segment (time).
pPercent | Double value (as percentage) |
float ConvertToTotalPercentFactor | ( | ) |
Get factor for multiplying the derivative of a key for total mode.
int GetSelectedPathKeyCount | ( | ) |
Query the number of keys present in the selected path.
int InsertNewEndKey | ( | ) |
Insert a new key at the end of the path.
int InsertNewStartKey | ( | ) |
Insert a new key at the start of the path.
PathKeyClear | ( | ) |
Clear the path keys.
int PathKeyEndAdd | ( | FBVector4d | pTLocal | ) |
Adds a new key to the end of the path (with time gap of 1 sec).
The derivative value for the new key is copied from the left tangent of the last key.
pTLocal | Vector value for the new added Key |
FBVector4d PathKeyGet | ( | int | pKeyIndex | ) |
Get path's key vector for at a particular key index.
pKeyIndex | Key ID to set with |
Get the path key's control node.
Only works when KeyPropertyBehavior is eVector.
pKeyIndex | Key ID to get |
int PathKeyGetCount | ( | ) |
Query the number of keys present in the path.
FBVector4d PathKeyGetLeftTangent | ( | int | pKeyIndex | ) |
Get the path key left tangent's vector value for designated index.
pKeyIndex | Key ID at which left tangent value is required |
Query the length of the left tangent.
pKeyIndex | Key ID to set with |
FBProperty PathKeyGetProperty | ( | int | pKeyIndex | ) |
Get the path key's corresponding property.
Only works when KeyPropertyBehavior is eVector.
pKeyIndex | Key ID to get |
FBVector4d PathKeyGetRightTangent | ( | int | pKeyIndex | ) |
Get the path key right tangent's vector value for designated index.
pKeyIndex | Key ID to set with |
Query the value of the right tangent.
pKeyIndex | Key ID to set with |
FBVector4d PathKeyGetXYZDerivative | ( | int | pKeyIndex | ) |
Get vector in XYZ coordinates for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
int PathKeyInsertAfter | ( | int | pKeyIndex, |
FBVector4d | pTLocal | ||
) |
Adds a new key immediately after the specified key ID (with time gap of 1 sec).
The following keys are all shifted by 1 sec.
pKeyIndex | Key ID to insert after. If key ID < 0 then the behavior is the same as PathKeyStartAdd. If key ID >= PathKeyGetCount-1 then the behavior is the same as PathKeyEndAdd. |
pTLocal | Vector value for the new added Key |
PathKeyRemove | ( | int | pKeyIndex | ) |
Remove key at a particular index.
pKeyIndex | Key ID at which key is to be removed. |
PathKeyRemoveSelected | ( | ) |
Remove the selected keys from the path.
PathKeySet | ( | int | pKeyIndex, |
FBVector4d | pTLocal, | ||
bool | pUpdate = True |
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) |
Set the local coordinate vector values for path at a particular key index.
pKeyIndex | Key ID to set with |
pTLocal | Vector to use to set values to Key |
pUpdate | true if geometry update is required, false if not required (default=true) |
Set the path key's control node.
Only works when KeyPropertyBehavior is eVector and AutoControlNode is disabled.
pKeyIndex | Key ID to set |
pControlNode | Model to set as path key's control node. |
PathKeySetLeftRightTangent | ( | int | pKeyIndex, |
FBVector4d | pKeyTLocal, | ||
FBVector4d | pLeftTangentTLocal, | ||
FBVector4d | pRightTangentTLocal, | ||
bool | pUpdate = True |
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) |
Set path's vectors for key, left tangent and right tangent at a particular key index.
pKeyIndex | Key ID to set key for left and right tangents |
pKeyTLocal | Vector to use to set values to Key |
pLeftTangentTLocal | Vector to use to set values to Key Left Tangent |
pRightTangentTLocal | Vector to use to set values to Key Right Tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
PathKeySetLeftTangent | ( | int | pKeyIndex, |
FBVector4d | pTLocal, | ||
bool | pUpdate = True |
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) |
Set path's key left tangent vector for designated index.
pKeyIndex | Key ID at which left tangent is to be set |
pTLocal | Vector to use to set values to Key |
pUpdate | true if geometry update is required, false if not required (default=true) |
PathKeySetRightTangent | ( | int | pKeyIndex, |
FBVector4d | pTLocal, | ||
bool | pUpdate = True |
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) |
Set 3D path's key right tangent vector for designated index.
pKeyIndex | Key ID at which right tangent is to be set |
pTLocal | Vector to use to set values to Key |
pUpdate | true if geometry update is required, false if not required (default=true) |
Set derivative in X coordinate for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
pDerivative | Value of the derivative to apply to tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
PathKeySetXYZDerivative | ( | int | pKeyIndex, |
FBVector4d | pDerivative, | ||
bool | pUpdate | ||
) |
Set derivative in XYZ coordinates for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
pDerivative | Value of the derivative to apply to tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
Set derivative in Y coordinate for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
pDerivative | Value of the derivative to apply to tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
Set derivative in Z coordinate for a path tangent.
This works only if key interpolation type is CUBIC and tangent mode is User, Break or Auto.
pKeyIndex | Key ID to set with |
pDerivative | Value of the derivative to apply to tangent |
pUpdate | true if geometry update is required, false if not required (default=true) |
int PathKeyStartAdd | ( | FBVector4d | pTLocal | ) |
Adds a new key to the start of the path (with time gap of 1 sec).
The derivative value for the new key is copied from the right tangent of the first key.
pTLocal | Vector value for the new added Key |
FBVector4d Segment_GlobalPathEvaluate | ( | float | pSegmentPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
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) |
Get the path's vector at a particular point within the curve, in global coordinates.
pSegmentPercent | Double value (as time) at which the path vector would be computed |
FBVector4d Segment_GlobalPathEvaluateDerivative | ( | float | pSegmentPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
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) |
Get the path's derivative at a particular point within the curve, in global coordinates.
pSegmentPercent | Double value (as time) at which the path derivative would be computed |
int Segment_IsPathKey | ( | float | pSegmentPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
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) |
Query whether a percentage value has a key associated at that point in the path.
pSegmentPercent | Double value (as time) at which the path would be queried for existence of key |
FBVector4d Segment_LocalPathEvaluate | ( | float | pSegmentPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
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) |
Get the path's vector at a particular point within the curve, in local coordinates.
pSegmentPercent | Double value (as time) at which the path vector would be computed |
FBVector4d Segment_LocalPathEvaluateDerivative | ( | float | pSegmentPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
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) |
Get the path's derivative at a particular point within the curve, in local coordinates.
pSegmentPercent | Double value (as time) at which the path derivative would be computed |
ShowCurveControls | ( | bool | pShow | ) |
Enable or disable displaying Curve Controls for the 3D model path.
pShow | true if curve controls are to be displayed false if not required |
ShowCurvePoints | ( | bool | pShow | ) |
Enable or disable displaying Curve Points for the 3D model path.
pShow | true if curve points are to be displayed false if not required |
FBVector4d Total_GlobalPathEvaluate | ( | float | pTotalPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
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) |
Get the path's vector at a particular point within the curve, in global coordinates.
pTotalPercent | Double value (as percentage) at which the path vector would be computed |
FBVector4d Total_GlobalPathEvaluateDerivative | ( | float | pTotalPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
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) |
Get the path's derivative at a particular point within the curve, in global coordinates.
pTotalPercent | Double value (as percentage) at which the path derivative would be computed |
int Total_IsPathKey | ( | float | pTotalPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
||
) |
Query whether a percentage value has a key associated at that point in the path.
pTotalPercent | Double value (as percentage) at which the path would be queried for existence of key |
FBVector4d Total_LocalPathEvaluate | ( | float | pTotalPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
||
) |
Get the path's vector at a particular point within the curve, in local coordinates.
pTotalPercent | Double value (as percentage) at which the path vector would be computed |
FBVector4d Total_LocalPathEvaluateDerivative | ( | float | pTotalPercent, |
FBEvaluateInfo | pEvaluateInfo = None |
||
) |
Get the path's derivative at a particular point within the curve, in local coordinates.
pTotalPercent | Double value (as percentage) at which the path derivative would be computed |
UpdateGeometry | ( | ) |
Update path geometry explicitly.
bool AutoControlNode |
Read Write Property: Automatically create key control nodes.
FBAnimatableColor Color |
Read Write Property: Path display color in viewport.
KeyBehavior KeyPropertyBehavior |
Read Only Property: Key property behavior.
float PathEndCapScale |
Read Write Property: Path end cap display scale.
PathEndCapStyle PathEndCapStyle |
Read Write Property: Path end cap display style.
float PathLength |
Read Only Property: Path Length In Centimeter.
str PathLengthInString |
Read Only Property: Path Length Display String According To The Current Unit.
bool PathLengthShow |
Read Write Property: Path length label display or not.
UnitType PathLengthUnit |
Read Write Property: Path Length Unit.
FBColorAndAlpha TextBackground |
Read Write Property: Path Length label display background color.
float TextScale |
Read Write Property: Path Length label display scale.