Creating a morph using the Surface method

This method uses two surfaces to define the morph. This provides more control over the shape of the result than the single point methods. It can be used to make substantial changes to a model, for example to stretch or bend in a controlled manner, or to project one shape onto another. The model being morphed may be as complicated as you like, without causing any problems.

However, you should bear the following important points in mind when working with surfaces.

Use the Surface tab of the Morph dialog to select the curve and specify the morph:

  1. Select the From surface to be used in the morphing process .
  2. Select the To surface to be used .

    When you have selected valid surfaces, the morph is automatically previewed. The original model is displayed in wireframe and the distorted model is shown in shaded model:

  3. Select the Limit extent of morph option to morph a localized region of the model, while keeping the rest of the model unchanged.
  4. Click the button to reverse the surface
  5. Click the button to swap the surface longitudinals and laterals
  6. Select the More option to display additional options on the dialog relating to the way the morphed region is blended with the rest of the model:

  7. Select the Normal Offsetting option to bend the surfaces to be morphed to follow the To surface.
  8. When Limit extent of morph is selected, click the Next Solution button to cycle through the four available types of blend. Step through the available solutions to find the blend that produces the best result for you.
  9. Click Advanced to display additional options on the dialog to modify the shape of the morph object.
  10. The model is updated dynamically as you make changes. Click Preview if the model is distorted by a large amount, to ensure the model reflects all the changes.
  11. Click OK to create the morph.