ufe 5.5
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
object3dNotification.h
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1#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.11-windows/ufe/include/object3dNotification.h"
2#ifndef _ufeObject3dNotification
3#define _ufeObject3dNotification
4
5// =======================================================================
6// Copyright 2020 Autodesk, Inc. All rights reserved.
7//
8// This computer source code and related instructions and comments are the
9// unpublished confidential and proprietary information of Autodesk, Inc.
10// and are protected under applicable copyright and trade secret law. They
11// may not be disclosed to, copied or used by any third party without the
12// prior written consent of Autodesk, Inc.
13// =======================================================================
14
15#include "notification.h"
16#include "path.h"
17
19
21
28{
29public:
38 const Path& path() const;
39
40private:
42};
43
44}
45
46#endif /* _ufeObject3dNotification */
Base class for all notifications.
Definition: notification.h:29
Identify an object or 3D path in the scene.
Definition: path.h:38
Visibility changed notification.
VisibilityChanged(const VisibilityChanged &)=default
Default copy constructor.
VisibilityChanged(const Path &path)
const Path & path() const
~VisibilityChanged() override
Destructor.
Path path(const std::string &pathString)
#define UFE_NS_DEF
Definition: ufe.h:35
#define UFE_SDK_DECL
Definition: ufeExport.h:36