1#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.11-windows/ufe/include/pathString.h"
Identify an object or 3D path in the scene.
std::vector< PathSegment > Segments
std::string string(const Path &path)
CreateSingleSegmentPathFn createSingleSegmentPathFn(const Rtid &rtId)
std::string pathSegmentSeparator()
CreatePathFn createPathFn()
void unregisterPathComponentSeparator(const Rtid &rtId, char sep)
std::list< Ufe::Rtid > pathComponentSeparatorRunTimeIds(char sep)
void setCreatePathFn(const CreatePathFn &fn)
void registerPathComponentSeparator(const Rtid &rtId, char sep)
Path path(const std::string &pathString)
void setPathSegmentSeparator(const std::string &separator)
void setStringFn(const StringFn &fn)
std::function< Path(const Path::Segments &)> CreatePathFn
void setCreateSingleSegmentPathFn(const Rtid &rtId, const CreateSingleSegmentPathFn &fn)
std::function< std::string(const Path &)> StringFn
std::function< Path(const std::string &)> CreateSingleSegmentPathFn