ufe 5.5
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
sceneSegmentHandler.h
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1#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.11-windows/ufe/include/sceneSegmentHandler.h"
2#ifndef _sceneSegmentHandler
3#define _sceneSegmentHandler
4// ===========================================================================
5// Copyright 2022 Autodesk, Inc. All rights reserved.
6//
7// Use of this software is subject to the terms of the Autodesk license
8// agreement provided at the time of installation or download, or which
9// otherwise accompanies this software in either electronic or hard copy form.
10// ===========================================================================
11
12#include "path.h"
13#include "selection.h"
14
16
43{
44public:
45 typedef std::shared_ptr<SceneSegmentHandler> Ptr;
46
51
58
63 virtual bool isGateway_(const Path& path) const = 0;
64
69 static bool isGateway(const Path& path);
70
77 virtual Selection findGatewayItems_(const Path& path) const = 0;
78
85 virtual Selection findGatewayItems_(const Path& path, Rtid nestedRtid) const = 0;
86
94
101 static Selection findGatewayItems(const Path& path, Rtid nestedRtid);
102};
103
104}
105
106#endif /* _sceneSegmentHandler */
Identify an object or 3D path in the scene.
Definition: path.h:38
Provides services that operate on a scene segment. This base class defines an interface that runtimes...
static bool isGateway(const Path &path)
static Ptr sceneSegmentHandler(Rtid)
static Selection findGatewayItems(const Path &path, Rtid nestedRtid)
virtual ~SceneSegmentHandler()
Destructor.
virtual Selection findGatewayItems_(const Path &path, Rtid nestedRtid) const =0
SceneSegmentHandler()
Constructor.
std::shared_ptr< SceneSegmentHandler > Ptr
virtual bool isGateway_(const Path &path) const =0
SceneSegmentHandler(const SceneSegmentHandler &)=default
Default copy constructor.
virtual Selection findGatewayItems_(const Path &path) const =0
static Selection findGatewayItems(const Path &path)
Selection list for objects in the scene.
Definition: selection.h:28
Path path(const std::string &pathString)
uint32_t Rtid
Definition: rtid.h:26
#define UFE_NS_DEF
Definition: ufe.h:35
#define UFE_SDK_DECL
Definition: ufeExport.h:36