ufe 5.5
Universal Front End is a DCC-agnostic component that will allow a DCC to browse and edit data in multiple data models
transform3dPathSubject.h
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1#line 1 "S:/jenkins/workspace/ECP/ufe/ufe-full-python3.11-windows/ufe/include/transform3dPathSubject.h"
2#ifndef _ufeTransform3dPathSubject
3#define _ufeTransform3dPathSubject
4// ===========================================================================
5// Copyright 2018 Autodesk, Inc. All rights reserved.
6//
7// Use of this software is subject to the terms of the Autodesk license
8// agreement provided at the time of installation or download, or which
9// otherwise accompanies this software in either electronic or hard copy form.
10// ===========================================================================
11
12#include "common/ufeExport.h"
13
14#include "pathSubject.h"
15
17
19
27{
28public:
29 typedef std::shared_ptr<Transform3dPathSubject> Ptr;
30
33
39};
40
41}
42
43#endif /* _ufeTransform3dPathSubject */
Identify an object or 3D path in the scene.
Definition: path.h:38
Helper to make a Path observable.
Definition: pathSubject.h:38
Helper to observe transform3d changes on a path.
~Transform3dPathSubject() override
Destructor.
Transform3dPathSubject(const Path &path)
std::shared_ptr< Transform3dPathSubject > Ptr
Path path(const std::string &pathString)
#define UFE_NS_DEF
Definition: ufe.h:35
Definition of macros for symbol visibility.
#define UFE_SDK_DECL
Definition: ufeExport.h:36