Animatable | FBBox | |
AnimationNode | FBModel | |
AnimationNodeDestroy(FBAnimationNode pAnimationNode) | FBBox | |
AnimationNodeInGet() | FBBox | |
AnimationNodeIsUserData(FBAnimationNode pAnimationNode) | FBBox | |
AnimationNodeOutGet() | FBBox | |
BlendShapeDeformable | FBModel | |
CastsShadows | FBModel | |
Children | FBModel | |
ClassGroupName | FBPlug | |
ClassName() | FBComponent | |
Clone() | FBModel | |
CollapseInSchematic() | FBModel | |
Components | FBComponent | |
ConstrainDeformable | FBModel | |
CurrentCamera | FBCameraSwitcher | |
CurrentCameraIndex | FBCameraSwitcher | |
Deformers | FBModel | |
DisableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
DofToLRM(FBMatrix pLM, FBRVector pDof) | FBModel | |
EnableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
ExpandInSchematic() | FBModel | |
FBBox(str pName) | FBBox | |
FBCameraSwitcher() | FBCameraSwitcher | |
FBComponent() | FBComponent | |
FBCreate() | FBComponent | |
FBDelete() | FBModel | |
FBDestroy() | FBComponent | |
FBModel(str pName) | FBModel | |
FbxGetObjectSubType() | FBModel | |
FbxGetObjectType() | FBModel | |
ForceAlwaysEvaluate() | FBModel | |
GeometricRotation | FBModel | |
GeometricScaling | FBModel | |
GeometricTranslation | FBModel | |
Geometry | FBModel | |
GeometryUpdateId | FBModel | |
GetAdditionalUniqueColorID(unsigned int pIndex) | FBModel | |
GetAdditionalUniqueColorIDCount() | FBModel | |
GetBoundingBox(FBVector3d pMin, FBVector3d pMax) | FBModel | |
GetHierarchyWorldMatrices(FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
GetInConnector(int pIndex) | FBBox | |
GetInConnectorCount() | FBBox | |
GetLocalTransformationMatrixWithGlobalRotationDoF(FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
GetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
GetObjectFlags() | FBComponent | |
GetObjectStatus(FBObjectStatus pStatus) | FBComponent | |
GetOutConnector(int pIndex) | FBBox | |
GetOutConnectorCount() | FBBox | |
GetOwnerFileReference(p0) | FBComponent | |
GetSchematicPosition() | FBModel | |
GetSelectedPointsCount() | FBModel | |
GetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
HardSelect() | FBComponent | |
HasObjectFlags(FBObjectFlag pFlags) | FBComponent | |
Icon3D | FBModel | |
Is(int pTypeId) | FBComponent | |
IsCollapsedInSchematic() | FBModel | |
IsConstrained | FBModel | |
IsDeformable | FBModel | |
IsEvaluationReady(FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
IsForceAlwaysEvaluate() | FBModel | |
IsVisible(FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
Live | FBBox | |
LongName | FBComponent | |
LookAt | FBModel | |
LRMToDof(FBRVector pDof, FBMatrix pLM) | FBModel | |
Materials | FBModel | |
MatrixToRotation(FBRVector pRotation, FBMatrix pMatrix) | FBModel | |
ModelVertexData | FBModel | |
Name | FBComponent | |
NoFrustumCullingRelease() | FBModel | |
NoFrustumCullingRequire() | FBModel | |
Parent | FBModel | |
Parents | FBComponent | |
Pickable | FBModel | |
PlotToCamera(FBCamera pCamera) | FBCameraSwitcher | |
PointCacheDeformable | FBModel | |
PointCacheRecord | FBModel | |
PostRotation | FBModel | |
PreRotation | FBModel | |
PrimaryVisibility | FBModel | |
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) | FBComponent | |
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) | FBComponent | |
PropertyAdd(FBProperty pProperty) | FBComponent | |
PropertyAddReferenceProperty(FBProperty pReferenceProperty) | FBComponent | |
PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) | FBComponent | |
PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | FBComponent | |
PropertyList | FBComponent | |
PropertyRemove(FBProperty pProperty) | FBComponent | |
QuaternionInterpolate | FBModel | |
RayCast(FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal) | FBModel | |
ReceiveShadows | FBModel | |
RecordMode | FBBox | |
Rotation | FBModel | |
RotationActive | FBModel | |
RotationMax | FBModel | |
RotationMaxX | FBModel | |
RotationMaxY | FBModel | |
RotationMaxZ | FBModel | |
RotationMin | FBModel | |
RotationMinX | FBModel | |
RotationMinY | FBModel | |
RotationMinZ | FBModel | |
RotationOrder | FBModel | |
RotationSpaceForLimitOnly | FBModel | |
RotationToMatrix(FBMatrix pMatrix, FBRVector pRotation) | FBModel | |
Scaling | FBModel | |
Scene | FBModel | |
Selected | FBComponent | |
SetAdditionalUniqueColorIDCount(unsigned int pCount) | FBModel | |
SetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
SetMatrixWithPrecision(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10) | FBModel | |
SetObjectFlags(FBObjectFlag pFlags) | FBComponent | |
SetObjectStatus(FBObjectStatus pStatus, bool pValue) | FBComponent | |
SetSchematicPosition(int pX, int pY) | FBModel | |
SetSchematicPosition(FBVector2d pVector2d) | FBModel | |
SetupPropertiesForShapes() | FBModel | |
SetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
Shaders | FBModel | |
ShadingMode | FBModel | |
Show | FBModel | |
SkeletonDeformable | FBModel | |
SoftSelected | FBModel | |
Textures | FBModel | |
Transformable | FBModel | |
Translation | FBModel | |
TypeInfo | FBComponent | |
UniqueColorId | FBModel | |
UniqueName | FBBox | |
UpVector | FBModel | |
UseFrustumCulling() | FBModel | |
Visibility | FBModel | |
VisibilityInheritance | FBModel | |