Python Reference Guide
 
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FBGeometry Member List

This is the complete list of members for FBGeometry, including all inherited members.

BinormalMappingModeFBGeometry
BinormalReferenceModeFBGeometry
ClassGroupNameFBPlug
ClassName()FBComponent
ComponentsFBComponent
DisableObjectFlags(FBObjectFlag pFlags)FBComponent
EnableObjectFlags(FBObjectFlag pFlags)FBComponent
FBComponent()FBComponent
FBCreate()FBComponent
FBDelete()FBComponent
FBDestroy()FBComponent
GeometryBegin()FBGeometry
GeometryEnd()FBGeometry
GetBinormalsDirectArray(int pOutArrayCount)FBGeometry
GetBinormalsIndexArray(int pOutArrayCount)FBGeometry
GetMaterialIndexArray(int pOutArrayCount)FBGeometry
GetNormalsDirectArray(int pOutArrayCount)FBGeometry
GetNormalsIndexArray(int pOutArrayCount)FBGeometry
GetObjectFlags()FBComponent
GetObjectStatus(FBObjectStatus pStatus)FBComponent
GetOwnerFileReference(p0)FBComponent
GetPositionsArray(int pOutArrayCount)FBGeometry
GetTangentsDirectArray(int pOutArrayCount)FBGeometry
GetTangentsIndexArray(int pOutArrayCount)FBGeometry
GetUVSetDirectArray(int pOutArrayCount, str pUVSetName=None)FBGeometry
GetUVSetIndexArray(int pOutArrayCount, str pUVSetName=None)FBGeometry
GetUVSetMappingMode(str pUVSetName=None)FBGeometry
GetUVSetReferenceMode(str pUVSetName=None)FBGeometry
GetUVSets()FBGeometry
GetVertexColorsDirectArray(int pOutArrayCount)FBGeometry
GetVertexColorsIndexArray(int pOutArrayCount)FBGeometry
HardSelect()FBComponent
HasObjectFlags(FBObjectFlag pFlags)FBComponent
Is(int pTypeId)FBComponent
LongNameFBComponent
MaterialMappingModeFBGeometry
NameFBComponent
NormalMappingModeFBGeometry
NormalReferenceModeFBGeometry
ParentsFBComponent
ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True)FBComponent
PropertyAdd(FBProperty pProperty)FBComponent
PropertyAddReferenceProperty(FBProperty pReferenceProperty)FBComponent
PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None)FBComponent
PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags)FBComponent
PropertyListFBComponent
PropertyRemove(FBProperty pProperty)FBComponent
SelectedFBComponent
SetObjectFlags(FBObjectFlag pFlags)FBComponent
SetObjectStatus(FBObjectStatus pStatus, bool pValue)FBComponent
ShapeAdd(str pName)FBGeometry
ShapeClearAll()FBGeometry
ShapeGetCount()FBGeometry
ShapeGetName(int pShapeIdx)FBGeometry
ShapeInit(int pShapeIdx, int pDiffSize, bool pWithNormal=False)FBGeometry
ShapeSetDiffPoint(int pShapeIdx, int pDiffIndex, int pOriIndex, FBVertex pPosDiff)FBGeometry
ShapeSetDiffPoint(int pShapeIdx, int pDiffIndex, int pOriIndex, FBVertex pPosDiff, FBNormal pNormalDiff)FBGeometry
TangentMappingModeFBGeometry
TangentReferenceModeFBGeometry
TypeInfoFBComponent
VertexAdd(FBVertex pVertex)FBGeometry
VertexAdd(FBVertex pVertex, FBNormal pNormal)FBGeometry
VertexAdd(FBVertex pVertex, FBNormal pNormal, FBUV pUV)FBGeometry
VertexAdd(FBVertex pVertex, FBNormal pNormal, FBUV pUV, FBColorF pVertexColor)FBGeometry
VertexAdd(float px, float py, float pz)FBGeometry
VertexAdd(float px, float py, float pz, float nx, float ny, float nz)FBGeometry
VertexAdd(float px, float py, float pz, float nx, float ny, float nz, float UVu, float UVv)FBGeometry
VertexAdd(float px, float py, float pz, float nx, float ny, float nz, float UVu, float UVv, float pRed, float pGreen, float pBlue, float pAlpha)FBGeometry
VertexArrayClear()FBGeometry
VertexArrayInit(int pVertexcount, bool pUniqueMaterial, unsigned int pFBGeometryArrayIDs=0)FBGeometry
VertexClear()FBGeometry
VertexColorGet(int pIndex=-1)FBGeometry
VertexColorMappingModeFBGeometry
VertexColorReferenceModeFBGeometry
VertexColorSet(FBColorF pColor, int pIndex=-1)FBGeometry
VertexColorSet(float pRed, float pGreen, float pBlue, float pAlpha, int pIndex=-1)FBGeometry
VertexCount()FBGeometry
VertexGet(int pIndex)FBGeometry
VertexGetSelected(int pIndex)FBGeometry
VertexGetTransformable(int pIndex)FBGeometry
VertexGetVisible(int pIndex)FBGeometry
VertexInit(int pSize, bool pResize, bool pInitUV=True, bool pInitVertexColor=False)FBGeometry
VertexNormalGet(int pIndex=-1)FBGeometry
VertexNormalSet(FBNormal pVertex, int pIndex=-1)FBGeometry
VertexNormalSet(float px, float py, float pz, int pIndex=-1)FBGeometry
VertexSet(FBVertex pVertex, int pIndex=-1)FBGeometry
VertexSet(float px, float py, float pz, int pIndex=-1)FBGeometry
VertexSetSelected(int pIndex, bool pState)FBGeometry
VertexSetVisible(int pIndex, bool pState)FBGeometry
VertexUVGet(int pIndex=-1)FBGeometry
VertexUVSet(FBUV pUV, int pIndex=-1)FBGeometry
VertexUVSet(float pU, float pV, int pIndex=-1)FBGeometry