Story Track class. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBStoryTrack (FBStoryTrackType pTrackType, FBStoryFolder pFolder=None) | |
| Constructor. | |
| FBStoryTrack (FBComponent pSource, FBStoryFolder pFolder=None) | |
| Constructor. | |
| AddClip (FBComponent pClip, FBTime pTime) | |
| AddClip Add the clip to the track. | |
| ChangeDetailsBegin () | |
| ChangeDetailsBegin. | |
| ChangeDetailsEnd () | |
| ChangeDetailsEnd. | |
| FBStoryClip | CopyTakeIntoTrack (FBTimeSpan pTimeSpan, FBTake pTake, FBTime pOutputOffset=0, bool pMakeUndoable=False) |
| CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track. | |
| FBStoryClip | CopyTakeIntoTrack (FBTimeSpan pTimeSpan, FBTake pTake, bool pConnectToCurrentTake, FBTime pOutputOffset=FBTime(0), bool pMakeUndoable=False) |
| CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track. | |
| FBStoryTrack | CreateSubTrack (FBStoryTrackType pTrackType, FBStoryTrackRefMode pRefMode) |
| Create a sub track, Only Character and Animation tracks can have sub-tracks. | |
| EnableBodyPart (FBStoryTrackBodyPart pPart, bool pEnable) | |
| EnableBodyPart. | |
| FBDelete () | |
| Virtual FBDelete function. | |
| bool | IsBodyPartEnabled (FBStoryTrackBodyPart pPart) |
| IsBodyPartEnabled. | |
| Load (bool pLoad) | |
| Allow to load/unload all story clips under this track. | |
| bool | PlotToCameraSwitcher (FBTake pTake) |
| PlotToCameraSwitcher Plot the Shot Track to the Camera Switcher on the given Take. | |
Public Member Functions inherited from FBConstraint | |
| FBConstraint (str pName) | |
| Constructor. | |
| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| FBAnimationNode | AnimationNodeInCreate (kReference pUserId, FBProperty pProperty) |
| Animation Node Creations (IN). | |
| FBAnimationNode | AnimationNodeOutCreate (kReference pUserId, FBModel pModel, str pAttribute) |
| Animation Node Creations (IN/OUT). | |
| FBConstraint | Clone () |
| Clone the constraint. | |
| bool | DeformerBind (FBModel pModel) |
| Bind/Unbind pModel to deformation constraint. | |
| bool | DeformerUnBind (FBModel pModel) |
| bool | Disable (FBModel pModel) |
| Disable constraint on pModel. | |
| FreezeSRT (FBModel pModel, bool pS, bool pR, bool pT) | |
| Freeze current model state. | |
| FreezeSuggested () | |
| Suggest 'freeze'. | |
| bool | ReferenceAdd (int pGroupIndex, FBModel pModel) |
| Add a reference to a specified group. | |
| FBModel | ReferenceGet (int pGroupIndex, int pItemIndex=0) |
| Get a reference. | |
| int | ReferenceGetCount (int pGroupIndex) |
| Get number of references in a specified group. | |
| int | ReferenceGroupAdd (str pGroupName, int pMaxItemCount) |
| Add a group of references. | |
| int | ReferenceGroupGetCount () |
| Return the number of reference groups. | |
| int | ReferenceGroupGetMaxCount (int pGroupIndex) |
| Get the maximum number of items that can exist in the reference group in question. | |
| str | ReferenceGroupGetName (int pGroupIndex) |
| Get the name of the reference group. | |
| bool | ReferenceRemove (int pGroupIndex, FBModel pModel) |
| Remove a reference to pModel from the group at pGroupIndex. | |
| RemoveAllAnimationNodes () | |
| Remove animation nodes. | |
| RestoreModelState (FBModel pModel) | |
| Restore the saved model state onto pModel. | |
| SaveModelState (FBModel pModel, bool pS, bool pR, bool pT) | |
| Save current state of pModel. | |
| SetupAllAnimationNodes () | |
| Setup animation nodes. | |
| SnapSuggested () | |
| Suggest 'snap'. | |
Public Member Functions inherited from FBBox | |
| FBBox (str pName) | |
| Constructor. | |
| bool | AnimationNodeDestroy (FBAnimationNode pAnimationNode) |
| Destroy an animation node. | |
| FBAnimationNode | AnimationNodeInGet () |
| Get the (IN/OUT) animation node for this box. | |
| bool | AnimationNodeIsUserData (FBAnimationNode pAnimationNode) |
| Is the animation node user data? | |
| FBAnimationNode | AnimationNodeOutGet () |
| str | FbxGetObjectSubType () |
| Returns the class sub type inherited by the class of an object, for example: 'Relations', 'Parent-Child', 'Number to Vector', 'Shot'. | |
| str | FbxGetObjectType () |
| Returns the class type inherited by the class of an object, for example: 'Box', 'Constraint', 'TimelineXTrack'. | |
| FBAnimationNode | GetInConnector (int pIndex) |
| Get the animation node input associated with the given index. | |
| int | GetInConnectorCount () |
| Get the number of animation node inputs for this box. | |
| FBAnimationNode | GetOutConnector (int pIndex) |
| Get the animation node output associated with the given index. | |
| int | GetOutConnectorCount () |
| Get the number of animation node outputs for this box. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| bool | AcceptKey |
| Read Write Property: Allow track to accept keys | |
| int | AudioOutIndex |
| Read Write Property: Audio Output's index to use. | |
| FBCharacter | Character |
| Read Write Property: Character to use. | |
| int | CharacterIndex |
| Read Write Property: Character's index to use. | |
| str | ClipNameConvention |
| Read Write Property: Naming convention for each new recording clip that is created. Can use special tags: <Name> <StartTCValue> <StartFrameValue> <StartDate> <StartTime> <TakeName> | |
| FBListStoryClip | Clips |
| List: Clips contained in this track. | |
| FBListStoryDetails | Details |
| List: All objects associated to this track for processing. | |
| bool | Ghost |
| Read Write Property: Show ghosts | |
| bool | GhostModel |
| Read Write Property: Show ghost of models | |
| bool | GhostPivot |
| Read Write Property: Show ghost of match object | |
| FBStoryTrackGhostShowMode | GhostShowTrackMode |
| Read Write Property: Show the ghosts for all the clips or only the adjacent clips. See FBStoryTrackGhostShowMode | |
| bool | GhostTravelling |
| Read Write Property: Show ghost of clip vector or traveling node | |
| str | Label |
| Read Write Property: Label to display for this story track. | |
| bool | Mute |
| Read Write Property: If true, this track wont' play. | |
| bool | OffsetEnable |
| Read Write Property: When enabled, allow clip to be offset | |
| FBStoryFolder | ParentFolder |
| Read Only Property: Parent folder. | |
| FBStoryTrack | ParentTrack |
| Read Only Property: Parent track, if the track is of Character or Animation type. | |
| bool | PassThrough |
| Read Write Property: Enable passthrough of animation if there is no clip on track animation is taken from other tracks of take | |
| str | RecordClipPath |
| Read Write Property: Path for story recording. Can be relative or full path. | |
| bool | RecordTrack |
| Read Write Property: Path for story recording. Can be relative or full path. | |
| FBStoryTrackRefMode | ReferenceMode |
| Read Write Property: Track composition mode, kFBStoryTrackOverride or kFBStoryTrackAdditive | |
| bool | ShowBackplate |
| Read Write Property: If true, the backplate will be shown. | |
| bool | ShowFrontplate |
| Read Write Property: If true, the frontplate will be shown. | |
| bool | Solo |
| Read Write Property: If true, this track will be the only one to play. | |
| FBListStorySubTrack | SubTracks |
| List: Only Character and Animation tracks can have sub-tracks. | |
| FBVideo | TrackVideo |
| Read Only Property: This FBVideo can be used as a texture. | |
| FBStoryTrackType | Type |
| Read Only Property: Type of the track | |
| FBAnimatableDouble | Weight |
| Read Write Property: Control the blend amount. | |
Public Attributes inherited from FBConstraint | |
| bool | Active |
| Read Write Property: Active state. | |
| bool | Deformer |
| Read Write Property: Is a deformer constraint? | |
| str | Description |
| Read Write Property: Long description of constraint. | |
| bool | HasLayout |
| Read Write Property: Does the constraint have a layout? | |
| bool | Lock |
| Read Write Property: Lock state. | |
| FBAction | Snap |
| Function Property: Snap constraint. | |
| FBAnimatableDouble | Weight |
| Read Write Property: Weight of constraint. | |
Public Attributes inherited from FBBox | |
| bool | Animatable |
| Read Write Property: Is the box animatable. | |
| bool | Live |
| Read Write Property: Is live? | |
| bool | RecordMode |
| Read Write Property: Is recording? | |
| str | UniqueName |
| internal Unique name. | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Story Track class.
Tracks are containers for clips (medias), have a specific type which offer different functions. Note: To change the travelling node of a track, search for the "TravellingNode" property on the track and then connect/disconnect the appropriate object. Python example: lPropTravellingNode = lAnimTrack.PropertyList.Find("TravellingNode") lCube.ConnectDst(lPropTravellingNode)
See samples: CreateShotClip.py, AudioTrackSetupTool.py, BloopSlate.py, RecordLight.py, FBStoryFolder.py, VideoClip.py, PlotNonSelectedCharStoryTracks.py, PlotSelectedCharStoryTracks.py, PrintClipNamesAndStartStopFrames.py.
| FBStoryTrack | ( | FBStoryTrackType | pTrackType, |
| FBStoryFolder | pFolder = None |
||
| ) |
Constructor.
| pTrackType | Type of the track to be created. |
| pFolder | If NULL, parent will be the global root folder. |
| FBStoryTrack | ( | FBComponent | pSource, |
| FBStoryFolder | pFolder = None |
||
| ) |
Constructor.
| pSource | Source of the track to be created based on media component type. |
| pFolder | If NULL, parent will be the global root folder. |
| AddClip | ( | FBComponent | pClip, |
| FBTime | pTime | ||
| ) |
AddClip Add the clip to the track.
| ChangeDetailsBegin | ( | ) |
ChangeDetailsBegin.
You must call this function before adding/removing any object to the Details list or it won't work.
| ChangeDetailsEnd | ( | ) |
ChangeDetailsEnd.
You must call this function after adding/removing any object to the Details list or it won't work.
| FBStoryClip CopyTakeIntoTrack | ( | FBTimeSpan | pTimeSpan, |
| FBTake | pTake, | ||
| bool | pConnectToCurrentTake, | ||
| FBTime | pOutputOffset = FBTime(0), |
||
| bool | pMakeUndoable = False |
||
| ) |
CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track.
| pTimeSpan | Time span for the clip to create. |
| pTake | Take to get the animation from. |
| pConnectToCurrentTake | True to connect the created clip to the current take, false otherwise. |
| pOutputOffset | Time offset for the clip if necessary. |
| pMakeUndoable | If the operation should be undoable. |
| FBStoryClip CopyTakeIntoTrack | ( | FBTimeSpan | pTimeSpan, |
| FBTake | pTake, | ||
| FBTime | pOutputOffset = 0, |
||
| bool | pMakeUndoable = False |
||
| ) |
CopyTakeIntoTrack Copy animation from the specified take for affected objects of the track.
This method will always connect the created clip to the current take.
| pTimeSpan | Time span for the clip to create. |
| pTake | Take to get the animation from. |
| pOutputOffset | Time offset for the clip if necessary. |
| pMakeUndoable | If the operation should be undoable. |
| FBStoryTrack CreateSubTrack | ( | FBStoryTrackType | pTrackType, |
| FBStoryTrackRefMode | pRefMode | ||
| ) |
Create a sub track, Only Character and Animation tracks can have sub-tracks.
| pTrackType | Type of the sub track to be created. |
| pRefMode | Composition mode of the sub track, kFBStoryTrackOverride or kFBStoryTrackAdditive. |
| EnableBodyPart | ( | FBStoryTrackBodyPart | pPart, |
| bool | pEnable | ||
| ) |
EnableBodyPart.
| pPart | Which part to enable/disable. |
| pEnable | If True, this will enable the body part solving while false will disable it. Enable a specific body part for character solving. |
| FBDelete | ( | ) |
Virtual FBDelete function.
| bool IsBodyPartEnabled | ( | FBStoryTrackBodyPart | pPart | ) |
IsBodyPartEnabled.
Is a specific body part is enabled.
| Load | ( | bool | pLoad | ) |
Allow to load/unload all story clips under this track.
PlotToCameraSwitcher Plot the Shot Track to the Camera Switcher on the given Take.
This undoable operation will overwrite the Camera Switcher of Take.
| pTake | Take to plot the Shot Track to the Camera Switcher to. |
| bool AcceptKey |
Read Write Property: Allow track to accept keys
| int AudioOutIndex |
Read Write Property: Audio Output's index to use.
| FBCharacter Character |
Read Write Property: Character to use.
| int CharacterIndex |
Read Write Property: Character's index to use.
| str ClipNameConvention |
Read Write Property: Naming convention for each new recording clip that is created. Can use special tags: <Name> <StartTCValue> <StartFrameValue> <StartDate> <StartTime> <TakeName>
| FBListStoryClip Clips |
List: Clips contained in this track.
| FBListStoryDetails Details |
List: All objects associated to this track for processing.
| bool Ghost |
Read Write Property: Show ghosts
| bool GhostModel |
Read Write Property: Show ghost of models
| bool GhostPivot |
Read Write Property: Show ghost of match object
| FBStoryTrackGhostShowMode GhostShowTrackMode |
Read Write Property: Show the ghosts for all the clips or only the adjacent clips. See FBStoryTrackGhostShowMode
| bool GhostTravelling |
Read Write Property: Show ghost of clip vector or traveling node
| str Label |
Read Write Property: Label to display for this story track.
| bool Mute |
Read Write Property: If true, this track wont' play.
| bool OffsetEnable |
Read Write Property: When enabled, allow clip to be offset
| FBStoryFolder ParentFolder |
Read Only Property: Parent folder.
| FBStoryTrack ParentTrack |
Read Only Property: Parent track, if the track is of Character or Animation type.
| bool PassThrough |
Read Write Property: Enable passthrough of animation if there is no clip on track animation is taken from other tracks of take
| str RecordClipPath |
Read Write Property: Path for story recording. Can be relative or full path.
| bool RecordTrack |
Read Write Property: Path for story recording. Can be relative or full path.
| FBStoryTrackRefMode ReferenceMode |
Read Write Property: Track composition mode, kFBStoryTrackOverride or kFBStoryTrackAdditive
| bool ShowBackplate |
Read Write Property: If true, the backplate will be shown.
| bool ShowFrontplate |
Read Write Property: If true, the frontplate will be shown.
| bool Solo |
Read Write Property: If true, this track will be the only one to play.
| FBListStorySubTrack SubTracks |
List: Only Character and Animation tracks can have sub-tracks.
| FBStoryTrackType Type |
Read Only Property: Type of the track
| FBAnimatableDouble Weight |
Read Write Property: Control the blend amount.