ジャンプ先: 概要. 戻り値. キーワード. 関連. フラグ. MEL 例.
timeEditorAnimSource [-addObjects string] [-addRelatedKG boolean] [-addSelectedObjects] [-addSource string] [-apply] [-attribute string] [-bakeToAnimSource string] [-calculateTiming] [-copyAnimation] [-drivenClips] [-exclusive] [-export string] [-importAllFbxTakes] [-importFbx string] [-importFbxTakes string] [-importMayaFile string] [-importOption string] [-importPopulateOption string] [-importedContainerNames string] [-includeRoot] [-isUnique] [-populateImportedAnimSources string] [-poseClip boolean] [-recursively] [-removeSceneAnimation boolean] [-removeSource string] [-showAnimSourceRemapping] [-takeList string] [-takesToImport string] [-targetIndex string] [-targets] [-type string]
timeEditorAnimSource は、取り消し可能、照会可能、および編集可能です。
アニメーション ソースを管理するためのコマンドです。string | コマンドの結果 |
照会モードでは、戻り値のタイプは照会されたフラグに基づきます。
ロング ネーム(ショート ネーム) | 引数タイプ | プロパティ | ||
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-addSource(-asc)
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string
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-apply(-ap)
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-bakeToAnimSource(-bas)
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string
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-calculateTiming(-ct)
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-copyAnimation(-cp)
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-drivenClips(-dc)
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-export(-ex)
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string
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-isUnique(-iu)
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-removeSource(-rs)
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string
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-targetIndex(-ti)
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string
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-targets(-trg)
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-addObjects(-ao)
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string
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-addRelatedKG(-akg)
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boolean
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-addSelectedObjects(-aso)
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-attribute(-at)
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string
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-exclusive(-exc)
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-importAllFbxTakes(-aft)
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-importFbx(-fbx)
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string
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-importFbxTakes(-ft)
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string
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-importMayaFile(-mf)
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string
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-importOption(-io)
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string
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-importPopulateOption(-ipo)
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string
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-importedContainerNames(-icn)
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string
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-includeRoot(-irt)
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-populateImportedAnimSources(-pia)
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string
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-poseClip(-poc)
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boolean
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-recursively(-rec)
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-removeSceneAnimation(-rsa)
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boolean
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-showAnimSourceRemapping(-sar)
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-takeList(-tl)
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string
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-takesToImport(-toi)
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string
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-type(-typ)
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string
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file -f -new; polyCube -name cube; currentTime 1; setAttr cube.tx 0; setKeyframe cube.tx; currentTime 5; setAttr cube.tx -5; setKeyframe cube.tx; currentTime 10; setAttr cube.tx 5; setKeyframe cube.tx; // Add cube.translateX with its animation to the anim source and calculate and save timing afterwards timeEditorAnimSource -e -addSource "cube.translateX" -calculateTiming "AnimSourceNode"; // Add cube.translateX with a copy of its animation to the anim source timeEditorAnimSource -e -addSource "cube.translateX" -copyAnimation "AnimSourceNode"; // Remove cube.translateX from the anim source timeEditorAnimSource -e -removeSource "cube.translateX" "AnimSourceNode";