| 3ds Max C++ API Reference
    | 
| Classes | |
| class | Texmap | 
| class | NameAccum | 
| Macros | |
| #define | U_WRAP (1<<0) | 
| Indicates the texture map is tiled in the U direction. | |
| #define | V_WRAP (1<<1) | 
| Indicates the texture map is tiled in the V direction. | |
| #define | U_MIRROR (1<<2) | 
| Indicates the texture map is mirrored in the U direction. | |
| #define | V_MIRROR (1<<3) | 
| Indicates the texture map is mirrored in the V direction. | |
| #define | UV_NOISE (1<<4) | 
| #define | UV_NOISE_ANI (1<<5) | 
| #define | UVWSRC_EXPLICIT 0 | 
| #define | UVWSRC_OBJXYZ 1 | 
| #define | UVWSRC_EXPLICIT2 2 | 
| #define | UVWSRC_WORLDXYZ 3 | 
| #define | UVWSRC_FACEMAP 5 | 
| #define | UVWSRC_HWGEN 6 | 
| #define UVWSRC_EXPLICIT 0 | 
| #define UVWSRC_OBJXYZ 1 | 
| #define UVWSRC_EXPLICIT2 2 | 
| #define UVWSRC_WORLDXYZ 3 | 
| #define UVWSRC_FACEMAP 5 | 
| #define UVWSRC_HWGEN 6 |