3ds Max C++ API Reference
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IGame Directory Reference

Files

 
IConversionManager.h
 IGame Coordinate conversion Interfaces.
 
IGame.h
 Main IGame scene access including node and materials.
 
IGameControl.h
 High level access to 3ds Max's controllers, including Biped, constraints and list controllers.
 
IGameError.h
 IGame Error Access.
 
IGameExport.h
 Defines preprocessor switch for IGame.dll and client application.
 
IGameMaterial.h
 IGame material and texture Interfaces.
 
IGameModifier.h
 IGame Modifier Interfaces including direct access skin,physique and the morphing based operators.
 
IGameObject.h
 IGame supported Object Interfaces.
 
IGameProperty.h
 IParamBlock and IParamBlock2 property access.
 
IGameRenderedSurface.h
 Access to the main render routines to calculate surface data such as Lighting and color.
 
IGameStd.h
 Main include file for IGame interface.
 
IGameType.h
 IGame data types definition.
 
IXrefManager.h
 XRef interface.