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| IConversionManager.h |
| IGame Coordinate conversion Interfaces.
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| IGame.h |
| Main IGame scene access including node and materials.
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| IGameControl.h |
| High level access to 3ds Max's controllers, including Biped, constraints and list controllers.
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| IGameError.h |
| IGame Error Access.
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| IGameExport.h |
| Defines preprocessor switch for IGame.dll and client application.
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| IGameMaterial.h |
| IGame material and texture Interfaces.
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| IGameModifier.h |
| IGame Modifier Interfaces including direct access skin,physique and the morphing based operators.
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| IGameObject.h |
| IGame supported Object Interfaces.
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| IGameProperty.h |
| IParamBlock and IParamBlock2 property access.
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| IGameRenderedSurface.h |
| Access to the main render routines to calculate surface data such as Lighting and color.
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| IGameStd.h |
| Main include file for IGame interface.
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| IGameType.h |
| IGame data types definition.
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| IXrefManager.h |
| XRef interface.
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