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| | IConversionManager.h |
| | IGame Coordinate conversion Interfaces.
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| | IGame.h |
| | Main IGame scene access including node and materials.
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| | IGameControl.h |
| | High level access to 3ds Max's controllers, including Biped, constraints and list controllers.
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| | IGameError.h |
| | IGame Error Access.
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| | IGameExport.h |
| | Defines preprocessor switch for IGame.dll and client application.
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| | IGameMaterial.h |
| | IGame material and texture Interfaces.
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| | IGameModifier.h |
| | IGame Modifier Interfaces including direct access skin,physique and the morphing based operators.
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| | IGameObject.h |
| | IGame supported Object Interfaces.
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| | IGameProperty.h |
| | IParamBlock and IParamBlock2 property access.
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| | IGameRenderedSurface.h |
| | Access to the main render routines to calculate surface data such as Lighting and color.
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| | IGameStd.h |
| | Main include file for IGame interface.
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| | IGameType.h |
| | IGame data types definition.
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| | IXrefManager.h |
| | XRef interface.
|