Marker set class. More...
#include <fbcharacter.h>
Public Member Functions | |
FBMarkerSet (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
FBModel * | GetReferenceModel () |
Get the reference model associated with this marker set. | |
void | SetReferenceModel (FBModel *pReferenceModel) |
Associate a model to a marker. | |
FBModel * | GetMarkerModel (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
Get the model associated with a marker. | |
void | SetMarkerModel (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBModel *pModel) |
Associate a model to a marker. | |
bool | SetMultipleMarkerModels (FBModelList *pModelList) |
Associate multiple models to markers, matching them by name. | |
const char * | GetMarkerName (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
Get the name of marker at index pMarkerIndex. | |
void | SetMarkerName (FBSkeletonNodeId pNodeId, int pMarkerIndex, const char *pMarkerName) |
Set the name of marker at index pMarkerIndex. | |
void | GetMarkerTOffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector *pTOffset) |
Get/Set a marker translation. | |
void | SetMarkerTOffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector *pTOffset) |
void | GetMarkerROffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector *pROffset) |
Get/Set a marker rotation. | |
void | SetMarkerROffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector *pROffset) |
bool | GetMarkerOriented (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
Is marker orientated ? | |
void | SetMarkerOriented (FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pIsOriented) |
Set marker to be oriented or not. | |
bool | GetMarkerUsed (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
Is marker used ? | |
void | SetMarkerUsed (FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pUsed) |
Set marker to be used or not. | |
int | GetMarkerCount (FBSkeletonNodeId pNodeId=kFBSkeletonInvalidIndex) |
Get the number of marker in the set. | |
int | GetUsedMarkerCount (FBSkeletonNodeId pNodeId=kFBSkeletonInvalidIndex) |
Get the number of used marker in the set. | |
int | AddMarker (FBSkeletonNodeId pNodeId, FBModel *pModel=NULL, bool pIsOriented=false) |
Add a marker to the marker set. | |
void | SetMarkerSetVisibility (bool pVisibility) |
Set the marker set visibility. | |
int | GetMarkerSetVisibility () |
Get the marker set visibility. | |
bool | GetLinkToModelOk () |
Get the marker set association correctness. | |
void | BeginTransaction () |
Specify that you are about to call a group of functions. | |
void | EndTransaction () |
Specify that you are done calling a group of functions. | |
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FBComponent (HIObject pObject) | |
Constructor. | |
virtual | ~FBComponent () |
Destructor. | |
virtual bool | FBCreate () |
Open Reality Creation function. | |
virtual void | FBDestroy () |
Open Reality destruction function. | |
virtual void | FBDelete () override |
Open Reality deletion function. | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. | |
virtual const char * | ClassName () override |
Get the class name. | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. | |
const char * | GetFullName (void) |
Get the full name. | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. | |
void | HardSelect () |
HardSelect. | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Additional Inherited Members | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
FBPropertyListComponent | Components |
List: List of components. | |
FBPropertyListComponent | Parents |
List: Parents. | |
FBPropertyBool | Selected |
Read Write Property: Selected property. | |
FBPropertyString | Name |
Read Write Property: Unique name of object. | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. | |
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static int | TypeInfo |
Contains the Type information of the object. | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. | |
void | DisconnectAllSrc () |
Remove all source connections. | |
void | DisconnectAllDst () |
Remove all destination connections. | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. | |
int | GetSrcCount () |
Get source connection count. | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. | |
int | GetDstCount () |
Get destination connection count. | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. | |
bool | BeginChange () |
Begins a change on multiple plugs. | |
void | EndChange () |
Ends a change on multiple plugs. | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. | |
FBPlug * | GetOwner () |
Get the owner of this plug. | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. | |
int | GetOwnedCount () |
Get the owned plug count. | |
virtual const char * | ClassName () |
internal System vars. | |
virtual bool | Is (int pTypeId) |
Is( int pTypeId ) | |
virtual int | GetTypeId () |
GetTypeId( int pTypeId ) | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
virtual void | FBDelete () |
Actual destructor for a FBPlug. | |
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static int | GetInternalClassId () |
Internal class Id. | |
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bool | mAllocated |
Contain the Allocation State of the Component. | |
HIObject | mObject |
Handle on the Plug. | |
bool | mSDKComponent |
bool Plug is an SDK component. | |
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static const char * | ClassGroupName |
ClassGroupName of the object. | |
static int | TypeInfo |
TypeInfo. | |
static int | mGlobalTypeInfo |
Represente the Type Index. | |
Marker set class.
These classes are under development and may change dramatically between versions.
Definition at line 603 of file fbcharacter.h.
FBMarkerSet | ( | const char * | pName, |
HIObject | pObject = NULL |
||
) |
Constructor.
pName | Name of new marker set. |
pObject | For internal use only. This parameter does not need to be specified by the developer. |
int AddMarker | ( | FBSkeletonNodeId | pNodeId, |
FBModel * | pModel = NULL , |
||
bool | pIsOriented = false |
||
) |
Add a marker to the marker set.
pNodeId | Id of Actor skeleton node. For hand, use the "C" index (ex:kFBSkeletonLeftThumbCIndex, kFBSkeletonLeftMiddleCIndex...) |
pModel | The model to be associated with the marker (Optional). |
pIsOriented | Set marker to be oriented or not (Optional). |
void BeginTransaction | ( | ) |
Specify that you are about to call a group of functions.
void EndTransaction | ( | ) |
Specify that you are done calling a group of functions.
bool GetLinkToModelOk | ( | ) |
Get the marker set association correctness.
int GetMarkerCount | ( | FBSkeletonNodeId | pNodeId = kFBSkeletonInvalidIndex | ) |
Get the number of marker in the set.
pNodeId | If specified, obtain the number of marker for the specific node. |
FBModel * GetMarkerModel | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex | ||
) |
Get the model associated with a marker.
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker. |
const char * GetMarkerName | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex | ||
) |
Get the name of marker at index pMarkerIndex.
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
bool GetMarkerOriented | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex | ||
) |
Is marker orientated ?
pNodeId | Id of Actor body node. |
pMarkerIndex | Index of marker to access. |
void GetMarkerROffset | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex, | ||
FBRVector * | pROffset | ||
) |
Get/Set a marker rotation.
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pROffset | Current or new value of the marker rotation. |
int GetMarkerSetVisibility | ( | ) |
Get the marker set visibility.
void GetMarkerTOffset | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex, | ||
FBTVector * | pTOffset | ||
) |
Get/Set a marker translation.
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pTOffset | Current or new value of the marker translation. |
bool GetMarkerUsed | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex | ||
) |
Is marker used ?
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
FBModel * GetReferenceModel | ( | ) |
Get the reference model associated with this marker set.
int GetUsedMarkerCount | ( | FBSkeletonNodeId | pNodeId = kFBSkeletonInvalidIndex | ) |
Get the number of used marker in the set.
pNodeId | If specified, obtain the number of used marker for the specific node. |
void SetMarkerModel | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex, | ||
FBModel * | pModel | ||
) |
Associate a model to a marker.
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker. |
pModel | Model to be associated to the marker. |
void SetMarkerName | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex, | ||
const char * | pMarkerName | ||
) |
Set the name of marker at index pMarkerIndex.
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pMarkerName | New name to give to the marker. |
void SetMarkerOriented | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex, | ||
bool | pIsOriented | ||
) |
Set marker to be oriented or not.
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pIsOriented | Oriented or not. |
void SetMarkerSetVisibility | ( | bool | pVisibility | ) |
Set the marker set visibility.
pVisibility | True will make to markers visible, false will hide them. |
void SetMarkerUsed | ( | FBSkeletonNodeId | pNodeId, |
int | pMarkerIndex, | ||
bool | pUsed | ||
) |
Set marker to be used or not.
pNodeId | Id of Actor skeleton node. |
pMarkerIndex | Index of marker to access. |
pUsed | Used or not. |
bool SetMultipleMarkerModels | ( | FBModelList * | pModelList | ) |
Associate multiple models to markers, matching them by name.
pModelList | A list of models to be matched with marker names. |
void SetReferenceModel | ( | FBModel * | pReferenceModel | ) |
Associate a model to a marker.
pReferenceModel | Model to be associated to the marker. |