FBObjectPose class. More...
#include <fbobjectpose.h>

Public Member Functions | |
| FBObjectPose (const char *pName, HIObject pObject=NULL) | |
| Public constructor. | |
| void | ClearPose () |
| Clear all the data of the pose. | |
| bool | IsPropertyPoseable (FBProperty &pProperty) |
| Is the property poseable? | |
| FBStringList | GetStoredObjectNames () |
| Get all the object names currently stored in this pose. | |
| void | CopyObjectPose (const char *pObjectName, FBComponent &pObject) |
| Copy the pose of all the properties of an object. | |
| void | CopyPropertyPose (const char *pObjectName, FBProperty &pProperty) |
| Copy the pose of a property of an object. | |
| void | PasteObjectPose (const char *pObjectName, FBComponent &pObject) |
| Paste the pose of all the properties of an object. | |
| void | PastePropertyPose (const char *pObjectName, FBProperty &pProperty) |
| Paste the pose of a property of an object. | |
| void | SetPropertyValue (const char *pObjectName, const char *pPropertyName, double *pValue, int pSize) |
| Set the value of a property in the pose. | |
| void | GetPropertyValue (double *pValue, int pSize, const char *pObjectName, const char *pPropertyName) |
| Get the value of a property stored in the pose. | |
| bool | IsPropertyStored (const char *pObjectName, const char *pPropertyName) |
| Is the property stored in the pose? | |
| void | CopyTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions) |
| Copy the transform of an object. | |
| void | PasteTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions, FBEvaluateInfo *pEvaluateInfo=NULL) |
| Paste the transform of an object. | |
| void | SetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
| Set the transform of an object in the pose. | |
| bool | GetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
| Get the transform of an object in the pose. | |
| bool | IsTransformStored (const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Is the transform of this object stored in the specified TransformType? | |
| void | MultTransformAllObjects (FBMatrix &pGX, FBModelTransformationType pTransformAttribute, FBPoseTransformType pPoseTransformType) |
| Multiply the transform of all objects in the pose. | |
| void | MultTransform (const char *pObjectName, FBMatrix &pGX, FBModelTransformationType pTransformAttribute, FBPoseTransformType pPoseTransformType) |
| Multiply the transform of an objects in the pose. | |
| void | MirrorPoseAllObjects (FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
| Mirror the transform of all objects in the pose. | |
| void | MirrorPose (const char *pObjectName, FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
| Mirror the transform of an object in the pose. | |
| void | RemoveStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Remove the StanceOffset from all the objects in the pose. | |
| void | RemoveStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Remove the StanceOffset from an object in the pose. | |
| void | AddStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Add the StanceOffset to all the objects in the pose. | |
| void | AddStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Add the StanceOffset to an object in the pose. | |
| void | CopyFrom (FBObjectPose &pFromPose) |
| Copy everything from a given object. | |
| void | CopyPoseDataFrom (FBObjectPose &pFromPose) |
| Copy all the pose data from a given pose. | |
| void | CopyPoseAllObjectsTransformFrom (FBObjectPose &pFromPose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Copy all the transforms from a given pose. | |
| void | CopyPoseTransformFrom (FBObjectPose &pFromPose, const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
| Copy the transforms of an object from a given pose. | |
Public Member Functions inherited from FBPose | |
| FBPose (const char *pName, HIObject pObject=NULL) | |
| Constructor. | |
| IQuery_Declare (override) | |
| int | GetNodeCount () |
| Returns the number of pose nodes stored. | |
| int | AddNode (FBModel *pObject, FBMatrix *pMatrix=NULL, bool pIsLocalMatrix=false) |
| Add a new pose node. | |
| void | RemoveNode (int pIndex) |
| Remove the pose node at specified index. | |
| void | SetNodeObject (int pIndex, FBModel *pObject) |
| Set the pose node object. | |
| FBModel * | GetNodeObject (int pIndex) |
| Get the pose node object. | |
| FBString | GetNodeName (int pIndex) const |
| Get the pose node at specified index. | |
| void | SetNodeMatrix (int pIndex, FBMatrix *pMatrix) |
| Set the pose node matrix. | |
| FBMatrix | GetNodeMatrix (int pIndex) const |
| Get the pose node matrix. | |
| FBMatrix | GetNodeMatrixGlobal (int pIndex) const |
| Get the global pose node matrix. | |
| void | SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) |
| Set the type of the Matrix for a given node. | |
| bool | IsNodeLocalMatrix (int pIndex) |
| Get the type of the Matrix for a given node. | |
| int | Find (FBString pNodeName) |
| Look in this pose if the given node is present. | |
| void | CreatePoseThumbnail () |
| Create an image thumbnail for the current pose. | |
Public Member Functions inherited from FBComponent | |
| FBComponent (HIObject pObject) | |
| Constructor. | |
| virtual | ~FBComponent () |
| Destructor. | |
| virtual bool | FBCreate () |
| Open Reality Creation function. | |
| virtual void | FBDestroy () |
| Open Reality destruction function. | |
| virtual void | FBDelete () override |
| Open Reality deletion function. | |
| virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
| Assign component to an internal pointer. | |
| virtual int | PropertyAdd (FBProperty *pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| void | PropertyRemove (FBProperty *pProperty) |
| Remove a Property from the component's Property manager. | |
| void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
| Get list of properties which have been modified since last loading. | |
| FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
| Create user or dynamic property. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| void | SetObjectFlags (FBObjectFlag pFlags) |
| SetObjectFlags. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| void | EnableObjectFlags (FBObjectFlag pFlags) |
| Enable a specific Object Flags. | |
| void | DisableObjectFlags (FBObjectFlag pFlags) |
| Disable a specific Object Flags. | |
| void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
| Enable/Disable a specific Object Status. | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
| ProcessObjectNamespace. | |
| virtual const char * | ClassName () override |
| Get the class name. | |
| virtual bool | UseCustomPropertyViewSet () const |
| Use the custom property viewSet or not. | |
| const char * | GetFullName (void) |
| Get the full name. | |
| void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
| Set the owner Namespace object. | |
| FBNamespace * | GetOwnerNamespace (void) |
| Get the owner Namespace object. | |
| FBFileReference * | GetOwnerFileReference (void) |
| Get the owner FileReference object. | |
| void | HardSelect () |
| HardSelect. | |
| virtual bool | Is (int pTypeId) override |
| Returns true if object is of type TypeId. | |
| virtual int | GetTypeId () override |
| GetTypeId( int pTypeId ) | |
Public Member Functions inherited from FBWrapperHolder | |
| FBScriptWrapper * | GetWrapper () |
| Return the wrapper interface of this FBObject. | |
| void | AddWrapper (FBScriptWrapper *) |
| void | RemoveWrapper (FBScriptWrapper *) |
Static Public Member Functions | |
| static void | MirrorRetargetPoseAllObjects (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, FBObjectPose &pDstStancePose, FBObjectPose &pSrcStancePose, FBVector4< double > &pMirrorPlaneEquation) |
| Mirror the transform of all objects in the SrcPose and retarget the result on the DstPose. | |
| static void | MirrorRetargetPose (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, FBObjectPose &pDstStancePose, FBObjectPose &pSrcStancePose, FBVector4< double > &pMirrorPlaneEquation, const char *pDstObjectName, const char *pSrcObjectName) |
| Mirror the transform of an object in the SrcPose and retarget the result on the DstPose. | |
| static void | RetargetPose (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, const char *pDstObjectName, const char *pSrcObjectName) |
| Retarget the non-transform properties from the SrcPose to the DstPose. | |
Static Public Member Functions inherited from FBComponent | |
| static int | GetInternalClassId () |
| static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
| static const char * | FBComponentGetName (FBComponent *pObject) |
| static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
| static const char * | FBComponentGetLongName (FBComponent *pObject) |
Additional Inherited Members | |
Public Attributes inherited from FBPose | |
| FBPropertyPoseType | Type |
| Read Only Property: Type of the pose (bind pose or rest pose) | |
Public Attributes inherited from FBComponent | |
| FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| FBPropertyListComponent | Components |
| List: List of components. | |
| FBPropertyListComponent | Parents |
| List: Parents. | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. | |
| FBPropertyString | Name |
| Read Write Property: Unique name of object. | |
| FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. | |
| FBPropertyFolder | Folder |
| Read Write Property: The folder that contain this component. | |
Static Public Attributes inherited from FBComponent | |
| static int | TypeInfo |
| Contains the Type information of the object. | |
Protected Member Functions inherited from FBPlug | |
| bool | IsSDKComponent () |
| Return whether or not item is an SDK component. | |
| bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. | |
| bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. | |
| bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a source connection. | |
| bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
| Add a destination connection. | |
| bool | DisconnectDst (FBPlug *pDst) |
| Remove a destination connection. | |
| bool | DisconnectSrc (FBPlug *pSrc) |
| Remove a source connection. | |
| void | DisconnectAllSrc () |
| Remove all source connections. | |
| void | DisconnectAllDst () |
| Remove all destination connections. | |
| bool | DisconnectDstAt (int pIndex) |
| Remove a destination connection at a specified index. | |
| bool | DisconnectSrcAt (int pIndex) |
| Remove a source connection at a specified index. | |
| bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
| Replace a destination connection at a specified index. | |
| bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
| Replace a source connection at a specified index. | |
| bool | SwapSrc (int pIndexA, int pIndexB) |
| Swap source connection at index A with source connection at index B. | |
| bool | MoveSrcAt (int pIndex, int pAtIndex) |
| Move source connection at pIndex to pAtIndex. | |
| bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
| Move source connection pSrc to the position of pAtSrc. | |
| int | GetSrcCount () |
| Get source connection count. | |
| FBPlug * | GetSrc (int pIndex) |
| Get a source connection's plug at specified index. | |
| FBConnectionType | GetSrcType (int pIndex) |
| Get a source connection's type at specified index. | |
| int | GetDstCount () |
| Get destination connection count. | |
| FBPlug * | GetDst (int pIndex) |
| Get a destination connection's plug at specified index. | |
| FBConnectionType | GetDstType (int pIndex) |
| Get a destination connection's type at specified index. | |
| bool | BeginChange () |
| Begins a change on multiple plugs. | |
| void | EndChange () |
| Ends a change on multiple plugs. | |
| void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's self modification flag. | |
| bool | GetSelfModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's self has changed. | |
| void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
| Set the plug's owned property/object's modification flag. | |
| bool | GetContentModified (FBPlugModificationFlag pFlag) |
| Tell if the plug's content has changed. | |
| int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
| Get plug's modified src/dst property/object connection added/removed List. | |
| bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
| Revert the plug's modification to original status. | |
| void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
| Set the plug's status flag. | |
| bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
| Tell if the plug's status has changed. | |
| FBPlug * | GetOwner () |
| Get the owner of this plug. | |
| FBPlug * | GetOwned (int pIndex) |
| Get the owned plug at specified index. | |
| int | GetOwnedCount () |
| Get the owned plug count. | |
| virtual const char * | ClassName () |
| internal System vars. | |
| virtual bool | Is (int pTypeId) |
| Is( int pTypeId ) | |
| virtual int | GetTypeId () |
| GetTypeId( int pTypeId ) | |
| virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
| virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
| PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
| virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
| PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
| virtual void | FBDelete () |
| Actual destructor for a FBPlug. | |
Static Protected Member Functions inherited from FBPlug | |
| static int | GetInternalClassId () |
| Internal class Id. | |
Protected Attributes inherited from FBPlug | |
| bool | mAllocated |
| Contain the Allocation State of the Component. | |
| HIObject | mObject |
| Handle on the Plug. | |
| bool | mSDKComponent |
| bool Plug is an SDK component. | |
Static Protected Attributes inherited from FBPlug | |
| static const char * | ClassGroupName |
| ClassGroupName of the object. | |
| static int | TypeInfo |
| TypeInfo. | |
| static int | mGlobalTypeInfo |
| Represente the Type Index. | |
FBObjectPose class.
This class exposes the object used to store the pose of objects.
Definition at line 192 of file fbobjectpose.h.
| FBObjectPose | ( | const char * | pName, |
| HIObject | pObject = NULL |
||
| ) |
Public constructor.
This constructor is used to create a new object.
| pName | Object name. If pObject is not NULL, pName will be ignored. |
| pObject | For internal use only. |
| void AddStanceOffset | ( | const char * | pObjectName, |
| FBObjectPose & | pStancePose, | ||
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Add the StanceOffset to an object in the pose.
| pObjectName | Name of the object. |
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
| void AddStanceOffsetAllObjects | ( | FBObjectPose & | pStancePose, |
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Add the StanceOffset to all the objects in the pose.
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
| void ClearPose | ( | ) |
Clear all the data of the pose.
| void CopyFrom | ( | FBObjectPose & | pFromPose | ) |
Copy everything from a given object.
| pFromPose | Pose from which to copy. |
| void CopyObjectPose | ( | const char * | pObjectName, |
| FBComponent & | pObject | ||
| ) |
Copy the pose of all the properties of an object.
| pObjectName | Name of the object to store in the pose. |
| pObject | Object from which we'll read all the property values to store in the pose. |
| void CopyPoseAllObjectsTransformFrom | ( | FBObjectPose & | pFromPose, |
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Copy all the transforms from a given pose.
| pFromPose | Pose from which to copy the data. |
| pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |
| void CopyPoseDataFrom | ( | FBObjectPose & | pFromPose | ) |
Copy all the pose data from a given pose.
| pFromPose | Pose from which to copy the data. |
| void CopyPoseTransformFrom | ( | FBObjectPose & | pFromPose, |
| const char * | pObjectName, | ||
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Copy the transforms of an object from a given pose.
| pFromPose | Pose from which to copy the data. |
| pObjectName | Name of object to copy the transform from. |
| pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |
| void CopyPropertyPose | ( | const char * | pObjectName, |
| FBProperty & | pProperty | ||
| ) |
Copy the pose of a property of an object.
| pObjectName | Name of the object to store in the pose. |
| pProperty | Property from which we'll read the value to store in the pose. |
| void CopyTransform | ( | const char * | pObjectName, |
| FBComponent & | pObject, | ||
| FBObjectPoseOptions & | pObjectPoseOptions | ||
| ) |
Copy the transform of an object.
| pObjectName | Name of the object to store in the pose. |
| pObject | Object from which we'll evaluate the transform values to store in the pose. |
| pObjectPoseOptions | PoseOptions used to specify the transform of the reference object (Default: Identity). |
| void GetPropertyValue | ( | double * | pValue, |
| int | pSize, | ||
| const char * | pObjectName, | ||
| const char * | pPropertyName | ||
| ) |
Get the value of a property stored in the pose.
| pValue | Value to get. |
| pSize | Number of elements in pValue. |
| pObjectName | Name of the object to get the value. |
| pPropertyName | Name of the property to get the value. |
| FBStringList GetStoredObjectNames | ( | ) |
Get all the object names currently stored in this pose.
| bool GetTransform | ( | FBTVector & | pT, |
| FBMatrix & | pRM, | ||
| FBMatrix & | pSM, | ||
| const char * | pObjectName, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Get the transform of an object in the pose.
| pT | Translation to get. |
| pRM | Rotation to get. |
| pSM | Scaling to get. |
| pObjectName | Name of the object to get the transform. |
| pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |
True if the transform was found in the pose. | bool IsPropertyPoseable | ( | FBProperty & | pProperty | ) |
Is the property poseable?
True if the value of this property can be stored in the pose. | bool IsPropertyStored | ( | const char * | pObjectName, |
| const char * | pPropertyName | ||
| ) |
Is the property stored in the pose?
| pObjectName | Name of the object. |
| pPropertyName | Name of the property. |
True if the property is stored in the pose. | bool IsTransformStored | ( | const char * | pObjectName, |
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Is the transform of this object stored in the specified TransformType?
| pObjectName | Name of the object. |
| pPoseTransformType | Transform type in which to check. |
True if the transform of this object is stored in the specified TransformType (Local, Global and LocalRef). | void MirrorPose | ( | const char * | pObjectName, |
| FBObjectPoseMirrorOptions & | pObjectPoseMirrorOptions | ||
| ) |
Mirror the transform of an object in the pose.
| pObjectName | Name of the object to mirror. |
| pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
| void MirrorPoseAllObjects | ( | FBObjectPoseMirrorOptions & | pObjectPoseMirrorOptions | ) |
Mirror the transform of all objects in the pose.
| pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
|
static |
Mirror the transform of an object in the SrcPose and retarget the result on the DstPose.
| pDstPose | Destination pose to receive the result. |
| pSrcPose | Source pose to mirror. |
| pDstStancePose | Stance pose for the DstPose. |
| pSrcStancePose | Stance pose for the SrcPose. |
| pMirrorPlaneEquation | Mirror plane used to mirror the SrcPose once the stance offsets are removed. |
| pDstObjectName | Name of the object in the DstPose to receive the mirror of the SrcPose. |
| pSrcObjectName | Name of the object to mirror from the SrcPose. |
|
static |
Mirror the transform of all objects in the SrcPose and retarget the result on the DstPose.
| pDstPose | Destination pose to receive the result. |
| pSrcPose | Source pose to mirror. |
| pDstStancePose | Stance pose for the DstPose. |
| pSrcStancePose | Stance pose for the SrcPose. |
| pMirrorPlaneEquation | Mirror plane used to mirror the SrcPose once the stance offsets are removed. |
| void MultTransform | ( | const char * | pObjectName, |
| FBMatrix & | pGX, | ||
| FBModelTransformationType | pTransformAttribute, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Multiply the transform of an objects in the pose.
| pObjectName | Name of the object. |
| pGX | Transformation matrix to apply. |
| pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
| pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
| void MultTransformAllObjects | ( | FBMatrix & | pGX, |
| FBModelTransformationType | pTransformAttribute, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Multiply the transform of all objects in the pose.
| pGX | Transformation matrix to apply. |
| pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
| pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
| void PasteObjectPose | ( | const char * | pObjectName, |
| FBComponent & | pObject | ||
| ) |
Paste the pose of all the properties of an object.
| pObjectName | Name of the object stored in the pose. |
| pObject | Object which will receive the values stored in the pose. |
| void PastePropertyPose | ( | const char * | pObjectName, |
| FBProperty & | pProperty | ||
| ) |
Paste the pose of a property of an object.
| pObjectName | Name of the object stored in the pose. |
| pProperty | Property which will receive the value stored in the pose. |
| void PasteTransform | ( | const char * | pObjectName, |
| FBComponent & | pObject, | ||
| FBObjectPoseOptions & | pObjectPoseOptions, | ||
| FBEvaluateInfo * | pEvaluateInfo = NULL |
||
| ) |
Paste the transform of an object.
| pObjectName | Name of the object stored in the pose. |
| pObject | Object which will receive the transform values stored in the pose. |
| pObjectPoseOptions | PoseOptions used to specify the transform of the reference object, the TransformType and TransformAttributes to paste. |
| pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
| void RemoveStanceOffset | ( | const char * | pObjectName, |
| FBObjectPose & | pStancePose, | ||
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Remove the StanceOffset from an object in the pose.
| pObjectName | Name of the object. |
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
| void RemoveStanceOffsetAllObjects | ( | FBObjectPose & | pStancePose, |
| FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
||
| ) |
Remove the StanceOffset from all the objects in the pose.
| pStancePose | Pose representing the stance of all objects. |
| pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
|
static |
Retarget the non-transform properties from the SrcPose to the DstPose.
| pDstPose | Destination pose. |
| pSrcPose | Source pose. |
| pDstObjectName | Name of the object in the DstPose to receive the copy. |
| pSrcObjectName | Name of the object to copy from the SrcPose. |
| void SetPropertyValue | ( | const char * | pObjectName, |
| const char * | pPropertyName, | ||
| double * | pValue, | ||
| int | pSize | ||
| ) |
Set the value of a property in the pose.
| pValue | Value to set. |
| pSize | Number of elements in pValue. |
| pObjectName | Name of the object to set the value. |
| pPropertyName | Name of the property to set the value. |
| void SetTransform | ( | FBTVector & | pT, |
| FBMatrix & | pRM, | ||
| FBMatrix & | pSM, | ||
| const char * | pObjectName, | ||
| FBPoseTransformType | pPoseTransformType | ||
| ) |
Set the transform of an object in the pose.
| pT | Translation to set. |
| pRM | Rotation to set. |
| pSM | Scaling to set. |
| pObjectName | Name of the object to set the transform. |
| pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |