FBObjectPose class. More...
#include <fbobjectpose.h>
Public Member Functions | |
FBObjectPose (const char *pName, HIObject pObject=NULL) | |
Public constructor. | |
void | ClearPose () |
Clear all the data of the pose. | |
bool | IsPropertyPoseable (FBProperty &pProperty) |
Is the property poseable? | |
FBStringList | GetStoredObjectNames () |
Get all the object names currently stored in this pose. | |
void | CopyObjectPose (const char *pObjectName, FBComponent &pObject) |
Copy the pose of all the properties of an object. | |
void | CopyPropertyPose (const char *pObjectName, FBProperty &pProperty) |
Copy the pose of a property of an object. | |
void | PasteObjectPose (const char *pObjectName, FBComponent &pObject) |
Paste the pose of all the properties of an object. | |
void | PastePropertyPose (const char *pObjectName, FBProperty &pProperty) |
Paste the pose of a property of an object. | |
void | SetPropertyValue (const char *pObjectName, const char *pPropertyName, double *pValue, int pSize) |
Set the value of a property in the pose. | |
void | GetPropertyValue (double *pValue, int pSize, const char *pObjectName, const char *pPropertyName) |
Get the value of a property stored in the pose. | |
bool | IsPropertyStored (const char *pObjectName, const char *pPropertyName) |
Is the property stored in the pose? | |
void | CopyTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions) |
Copy the transform of an object. | |
void | PasteTransform (const char *pObjectName, FBComponent &pObject, FBObjectPoseOptions &pObjectPoseOptions, FBEvaluateInfo *pEvaluateInfo=NULL) |
Paste the transform of an object. | |
void | SetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
Set the transform of an object in the pose. | |
bool | GetTransform (FBTVector &pT, FBMatrix &pRM, FBMatrix &pSM, const char *pObjectName, FBPoseTransformType pPoseTransformType) |
Get the transform of an object in the pose. | |
bool | IsTransformStored (const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Is the transform of this object stored in the specified TransformType? | |
void | MultTransformAllObjects (FBMatrix &pGX, FBModelTransformationType pTransformAttribute, FBPoseTransformType pPoseTransformType) |
Multiply the transform of all objects in the pose. | |
void | MultTransform (const char *pObjectName, FBMatrix &pGX, FBModelTransformationType pTransformAttribute, FBPoseTransformType pPoseTransformType) |
Multiply the transform of an objects in the pose. | |
void | MirrorPoseAllObjects (FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
Mirror the transform of all objects in the pose. | |
void | MirrorPose (const char *pObjectName, FBObjectPoseMirrorOptions &pObjectPoseMirrorOptions) |
Mirror the transform of an object in the pose. | |
void | RemoveStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Remove the StanceOffset from all the objects in the pose. | |
void | RemoveStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Remove the StanceOffset from an object in the pose. | |
void | AddStanceOffsetAllObjects (FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Add the StanceOffset to all the objects in the pose. | |
void | AddStanceOffset (const char *pObjectName, FBObjectPose &pStancePose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Add the StanceOffset to an object in the pose. | |
void | CopyFrom (FBObjectPose &pFromPose) |
Copy everything from a given object. | |
void | CopyPoseDataFrom (FBObjectPose &pFromPose) |
Copy all the pose data from a given pose. | |
void | CopyPoseAllObjectsTransformFrom (FBObjectPose &pFromPose, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Copy all the transforms from a given pose. | |
void | CopyPoseTransformFrom (FBObjectPose &pFromPose, const char *pObjectName, FBPoseTransformType pPoseTransformType=kFBPoseTransformInvalid) |
Copy the transforms of an object from a given pose. | |
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FBPose (const char *pName, HIObject pObject=NULL) | |
Constructor. | |
IQuery_Declare (override) | |
int | GetNodeCount () |
Returns the number of pose nodes stored. | |
int | AddNode (FBModel *pObject, FBMatrix *pMatrix=NULL, bool pIsLocalMatrix=false) |
Add a new pose node. | |
void | RemoveNode (int pIndex) |
Remove the pose node at specified index. | |
void | SetNodeObject (int pIndex, FBModel *pObject) |
Set the pose node object. | |
FBModel * | GetNodeObject (int pIndex) |
Get the pose node object. | |
FBString | GetNodeName (int pIndex) const |
Get the pose node at specified index. | |
void | SetNodeMatrix (int pIndex, FBMatrix *pMatrix) |
Set the pose node matrix. | |
FBMatrix | GetNodeMatrix (int pIndex) const |
Get the pose node matrix. | |
FBMatrix | GetNodeMatrixGlobal (int pIndex) const |
Get the global pose node matrix. | |
void | SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) |
Set the type of the Matrix for a given node. | |
bool | IsNodeLocalMatrix (int pIndex) |
Get the type of the Matrix for a given node. | |
int | Find (FBString pNodeName) |
Look in this pose if the given node is present. | |
void | CreatePoseThumbnail () |
Create an image thumbnail for the current pose. | |
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FBComponent (HIObject pObject) | |
Constructor. | |
virtual | ~FBComponent () |
Destructor. | |
virtual bool | FBCreate () |
Open Reality Creation function. | |
virtual void | FBDestroy () |
Open Reality destruction function. | |
virtual void | FBDelete () override |
Open Reality deletion function. | |
virtual bool | SetHIObject (HIObject pObject, bool pSDKComponent) override |
Assign component to an internal pointer. | |
virtual int | PropertyAdd (FBProperty *pProperty) |
Add a property to the component's property manager. | |
bool | PropertyAddReferenceProperty (FBProperty *pReferenceProperty) |
Add a reference property to the component's property manager. | |
void | PropertyRemove (FBProperty *pProperty) |
Remove a Property from the component's Property manager. | |
void | PropertyGetModifiedList (FBArrayTemplate< FBProperty * > &pPropList, FBPlugModificationFlag pModificationFlags) |
Get list of properties which have been modified since last loading. | |
FBProperty * | PropertyCreate (const char *pName, FBPropertyType pType, const char *pDataType, bool pAnimatable, bool pIsUser=false, FBProperty *pReferenceSource=NULL) |
Create user or dynamic property. | |
FBObjectFlag | GetObjectFlags () |
Get all Object Flags (concatenated). | |
void | SetObjectFlags (FBObjectFlag pFlags) |
SetObjectFlags. | |
bool | HasObjectFlags (FBObjectFlag pFlags) |
Check whether a specific object flag is enabled. | |
void | EnableObjectFlags (FBObjectFlag pFlags) |
Enable a specific Object Flags. | |
void | DisableObjectFlags (FBObjectFlag pFlags) |
Disable a specific Object Flags. | |
void | SetObjectStatus (FBObjectStatus pStatus, bool pValue) |
Enable/Disable a specific Object Status. | |
bool | GetObjectStatus (FBObjectStatus pStatus) |
Check to see if an object status is enabled. | |
bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessNamespaceHierarchy. | |
bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, const char *pNamespaceName, const char *pReplaceTo=NULL, bool pAddRight=true) |
ProcessObjectNamespace. | |
virtual const char * | ClassName () override |
Get the class name. | |
virtual bool | UseCustomPropertyViewSet () const |
Use the custom property viewSet or not. | |
const char * | GetFullName (void) |
Get the full name. | |
void | SetOwnerNamespace (FBNamespace *pOwnerNSObj) |
Set the owner Namespace object. | |
FBNamespace * | GetOwnerNamespace (void) |
Get the owner Namespace object. | |
FBFileReference * | GetOwnerFileReference (void) |
Get the owner FileReference object. | |
void | HardSelect () |
HardSelect. | |
virtual bool | Is (int pTypeId) override |
Returns true if object is of type TypeId. | |
virtual int | GetTypeId () override |
GetTypeId( int pTypeId ) | |
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FBScriptWrapper * | GetWrapper () |
Return the wrapper interface of this FBObject. | |
void | AddWrapper (FBScriptWrapper *) |
void | RemoveWrapper (FBScriptWrapper *) |
Static Public Member Functions | |
static void | MirrorRetargetPoseAllObjects (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, FBObjectPose &pDstStancePose, FBObjectPose &pSrcStancePose, FBVector4< double > &pMirrorPlaneEquation) |
Mirror the transform of all objects in the SrcPose and retarget the result on the DstPose. | |
static void | MirrorRetargetPose (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, FBObjectPose &pDstStancePose, FBObjectPose &pSrcStancePose, FBVector4< double > &pMirrorPlaneEquation, const char *pDstObjectName, const char *pSrcObjectName) |
Mirror the transform of an object in the SrcPose and retarget the result on the DstPose. | |
static void | RetargetPose (FBObjectPose &pDstPose, FBObjectPose &pSrcPose, const char *pDstObjectName, const char *pSrcObjectName) |
Retarget the non-transform properties from the SrcPose to the DstPose. | |
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static int | GetInternalClassId () |
static void | FBComponentSetName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetName (FBComponent *pObject) |
static void | FBComponentSetLongName (FBComponent *pObject, const char *pName) |
static const char * | FBComponentGetLongName (FBComponent *pObject) |
Additional Inherited Members | |
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FBPropertyPoseType | Type |
Read Only Property: Type of the pose (bind pose or rest pose) | |
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FBPropertyManager | PropertyList |
Read Only Property: Manages all of the properties for the component. | |
FBPropertyListComponent | Components |
List: List of components. | |
FBPropertyListComponent | Parents |
List: Parents. | |
FBPropertyBool | Selected |
Read Write Property: Selected property. | |
FBPropertyString | Name |
Read Write Property: Unique name of object. | |
FBPropertyString | LongName |
Read Write Property: Name and namespace for object. | |
FBPropertyFolder | Folder |
Read Write Property: The folder that contain this component. | |
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static int | TypeInfo |
Contains the Type information of the object. | |
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bool | IsSDKComponent () |
Return whether or not item is an SDK component. | |
bool | ConnectSrc (FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDst (FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | ConnectSrcAt (int pDst_SrcIndex, FBPlug *pSrc, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a source connection. | |
bool | ConnectDstAt (int pSrc_DstIndex, FBPlug *pDst, FBConnectionType pConnectionType=kFBConnectionTypeNone) |
Add a destination connection. | |
bool | DisconnectDst (FBPlug *pDst) |
Remove a destination connection. | |
bool | DisconnectSrc (FBPlug *pSrc) |
Remove a source connection. | |
void | DisconnectAllSrc () |
Remove all source connections. | |
void | DisconnectAllDst () |
Remove all destination connections. | |
bool | DisconnectDstAt (int pIndex) |
Remove a destination connection at a specified index. | |
bool | DisconnectSrcAt (int pIndex) |
Remove a source connection at a specified index. | |
bool | ReplaceDstAt (int pIndex, FBPlug *pDst) |
Replace a destination connection at a specified index. | |
bool | ReplaceSrcAt (int pIndex, FBPlug *pSrc) |
Replace a source connection at a specified index. | |
bool | SwapSrc (int pIndexA, int pIndexB) |
Swap source connection at index A with source connection at index B. | |
bool | MoveSrcAt (int pIndex, int pAtIndex) |
Move source connection at pIndex to pAtIndex. | |
bool | MoveSrcAt (FBPlug *pSrc, FBPlug *pAtSrc) |
Move source connection pSrc to the position of pAtSrc. | |
int | GetSrcCount () |
Get source connection count. | |
FBPlug * | GetSrc (int pIndex) |
Get a source connection's plug at specified index. | |
FBConnectionType | GetSrcType (int pIndex) |
Get a source connection's type at specified index. | |
int | GetDstCount () |
Get destination connection count. | |
FBPlug * | GetDst (int pIndex) |
Get a destination connection's plug at specified index. | |
FBConnectionType | GetDstType (int pIndex) |
Get a destination connection's type at specified index. | |
bool | BeginChange () |
Begins a change on multiple plugs. | |
void | EndChange () |
Ends a change on multiple plugs. | |
void | SetSelfModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's self modification flag. | |
bool | GetSelfModified (FBPlugModificationFlag pFlag) |
Tell if the plug's self has changed. | |
void | SetContentModified (FBPlugModificationFlag pFlag, bool pBool) |
Set the plug's owned property/object's modification flag. | |
bool | GetContentModified (FBPlugModificationFlag pFlag) |
Tell if the plug's content has changed. | |
int | GetPlugConnectionModifiedList (FBPlugList &pPlugList, FBPlugModificationFlag pConnectionModificatonFlag, bool pAddRemove) |
Get plug's modified src/dst property/object connection added/removed List. | |
bool | RevertModification (FBPlugModificationFlag pFlag=kFBAllModifiedMask) |
Revert the plug's modification to original status. | |
void | SetStatusFlag (FBPlugStatusFlag pStatus, bool pValue) |
Set the plug's status flag. | |
bool | GetStatusFlag (FBPlugStatusFlag pStatus) const |
Tell if the plug's status has changed. | |
FBPlug * | GetOwner () |
Get the owner of this plug. | |
FBPlug * | GetOwned (int pIndex) |
Get the owned plug at specified index. | |
int | GetOwnedCount () |
Get the owned plug count. | |
virtual const char * | ClassName () |
internal System vars. | |
virtual bool | Is (int pTypeId) |
Is( int pTypeId ) | |
virtual int | GetTypeId () |
GetTypeId( int pTypeId ) | |
virtual bool | PlugDataNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugDataNotify when overloaded is equivalent of FBSystem.OnConnectionDataNotify but in the context of the derived object only. | |
virtual bool | PlugStateNotify (FBConnectionAction pAction, FBPlug *pThis, void *pData=NULL, void *pDataOld=NULL, int pDataSize=0) |
PlugStateNotify when overloaded is equivalent of FBSystem.OnConnectionStateNotify but in the context of the derived object only. | |
virtual bool | PlugNotify (FBConnectionAction pAction, FBPlug *pThis, int pIndex, FBPlug *pPlug=NULL, FBConnectionType pConnectionType=kFBConnectionTypeNone, FBPlug *pNewPlug=NULL) |
PlugNotify when overloaded is equivalent of FBSystem.OnConnectionNotify but in the context of the derived object only. | |
virtual void | FBDelete () |
Actual destructor for a FBPlug. | |
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static int | GetInternalClassId () |
Internal class Id. | |
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bool | mAllocated |
Contain the Allocation State of the Component. | |
HIObject | mObject |
Handle on the Plug. | |
bool | mSDKComponent |
bool Plug is an SDK component. | |
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static const char * | ClassGroupName |
ClassGroupName of the object. | |
static int | TypeInfo |
TypeInfo. | |
static int | mGlobalTypeInfo |
Represente the Type Index. | |
FBObjectPose class.
This class exposes the object used to store the pose of objects.
Definition at line 192 of file fbobjectpose.h.
FBObjectPose | ( | const char * | pName, |
HIObject | pObject = NULL |
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) |
Public constructor.
This constructor is used to create a new object.
pName | Object name. If pObject is not NULL, pName will be ignored. |
pObject | For internal use only. |
void AddStanceOffset | ( | const char * | pObjectName, |
FBObjectPose & | pStancePose, | ||
FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
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) |
Add the StanceOffset to an object in the pose.
pObjectName | Name of the object. |
pStancePose | Pose representing the stance of all objects. |
pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
void AddStanceOffsetAllObjects | ( | FBObjectPose & | pStancePose, |
FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
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) |
Add the StanceOffset to all the objects in the pose.
pStancePose | Pose representing the stance of all objects. |
pPoseTransformType | Transform type in which to add the offset (Local, Global or LocalRef). |
void ClearPose | ( | ) |
Clear all the data of the pose.
void CopyFrom | ( | FBObjectPose & | pFromPose | ) |
Copy everything from a given object.
pFromPose | Pose from which to copy. |
void CopyObjectPose | ( | const char * | pObjectName, |
FBComponent & | pObject | ||
) |
Copy the pose of all the properties of an object.
pObjectName | Name of the object to store in the pose. |
pObject | Object from which we'll read all the property values to store in the pose. |
void CopyPoseAllObjectsTransformFrom | ( | FBObjectPose & | pFromPose, |
FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
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) |
Copy all the transforms from a given pose.
pFromPose | Pose from which to copy the data. |
pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |
void CopyPoseDataFrom | ( | FBObjectPose & | pFromPose | ) |
Copy all the pose data from a given pose.
pFromPose | Pose from which to copy the data. |
void CopyPoseTransformFrom | ( | FBObjectPose & | pFromPose, |
const char * | pObjectName, | ||
FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
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) |
Copy the transforms of an object from a given pose.
pFromPose | Pose from which to copy the data. |
pObjectName | Name of object to copy the transform from. |
pPoseTransformType | Transform type from which to copy the transform (Local, Global or LocalRef). |
void CopyPropertyPose | ( | const char * | pObjectName, |
FBProperty & | pProperty | ||
) |
Copy the pose of a property of an object.
pObjectName | Name of the object to store in the pose. |
pProperty | Property from which we'll read the value to store in the pose. |
void CopyTransform | ( | const char * | pObjectName, |
FBComponent & | pObject, | ||
FBObjectPoseOptions & | pObjectPoseOptions | ||
) |
Copy the transform of an object.
pObjectName | Name of the object to store in the pose. |
pObject | Object from which we'll evaluate the transform values to store in the pose. |
pObjectPoseOptions | PoseOptions used to specify the transform of the reference object (Default: Identity). |
void GetPropertyValue | ( | double * | pValue, |
int | pSize, | ||
const char * | pObjectName, | ||
const char * | pPropertyName | ||
) |
Get the value of a property stored in the pose.
pValue | Value to get. |
pSize | Number of elements in pValue. |
pObjectName | Name of the object to get the value. |
pPropertyName | Name of the property to get the value. |
FBStringList GetStoredObjectNames | ( | ) |
Get all the object names currently stored in this pose.
bool GetTransform | ( | FBTVector & | pT, |
FBMatrix & | pRM, | ||
FBMatrix & | pSM, | ||
const char * | pObjectName, | ||
FBPoseTransformType | pPoseTransformType | ||
) |
Get the transform of an object in the pose.
pT | Translation to get. |
pRM | Rotation to get. |
pSM | Scaling to get. |
pObjectName | Name of the object to get the transform. |
pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |
True
if the transform was found in the pose. bool IsPropertyPoseable | ( | FBProperty & | pProperty | ) |
Is the property poseable?
True
if the value of this property can be stored in the pose. bool IsPropertyStored | ( | const char * | pObjectName, |
const char * | pPropertyName | ||
) |
Is the property stored in the pose?
pObjectName | Name of the object. |
pPropertyName | Name of the property. |
True
if the property is stored in the pose. bool IsTransformStored | ( | const char * | pObjectName, |
FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
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) |
Is the transform of this object stored in the specified TransformType?
pObjectName | Name of the object. |
pPoseTransformType | Transform type in which to check. |
True
if the transform of this object is stored in the specified TransformType (Local, Global and LocalRef). void MirrorPose | ( | const char * | pObjectName, |
FBObjectPoseMirrorOptions & | pObjectPoseMirrorOptions | ||
) |
Mirror the transform of an object in the pose.
pObjectName | Name of the object to mirror. |
pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
void MirrorPoseAllObjects | ( | FBObjectPoseMirrorOptions & | pObjectPoseMirrorOptions | ) |
Mirror the transform of all objects in the pose.
pObjectPoseMirrorOptions | MirrorOptions used to specify the mirror plane. |
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static |
Mirror the transform of an object in the SrcPose and retarget the result on the DstPose.
pDstPose | Destination pose to receive the result. |
pSrcPose | Source pose to mirror. |
pDstStancePose | Stance pose for the DstPose. |
pSrcStancePose | Stance pose for the SrcPose. |
pMirrorPlaneEquation | Mirror plane used to mirror the SrcPose once the stance offsets are removed. |
pDstObjectName | Name of the object in the DstPose to receive the mirror of the SrcPose. |
pSrcObjectName | Name of the object to mirror from the SrcPose. |
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static |
Mirror the transform of all objects in the SrcPose and retarget the result on the DstPose.
pDstPose | Destination pose to receive the result. |
pSrcPose | Source pose to mirror. |
pDstStancePose | Stance pose for the DstPose. |
pSrcStancePose | Stance pose for the SrcPose. |
pMirrorPlaneEquation | Mirror plane used to mirror the SrcPose once the stance offsets are removed. |
void MultTransform | ( | const char * | pObjectName, |
FBMatrix & | pGX, | ||
FBModelTransformationType | pTransformAttribute, | ||
FBPoseTransformType | pPoseTransformType | ||
) |
Multiply the transform of an objects in the pose.
pObjectName | Name of the object. |
pGX | Transformation matrix to apply. |
pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
void MultTransformAllObjects | ( | FBMatrix & | pGX, |
FBModelTransformationType | pTransformAttribute, | ||
FBPoseTransformType | pPoseTransformType | ||
) |
Multiply the transform of all objects in the pose.
pGX | Transformation matrix to apply. |
pTransformAttribute | Transform attribute to affect. Supported: T,R,S and Transformation. |
pPoseTransformType | Transform type in which to mult the transform (Local, Global or LocalRef). |
void PasteObjectPose | ( | const char * | pObjectName, |
FBComponent & | pObject | ||
) |
Paste the pose of all the properties of an object.
pObjectName | Name of the object stored in the pose. |
pObject | Object which will receive the values stored in the pose. |
void PastePropertyPose | ( | const char * | pObjectName, |
FBProperty & | pProperty | ||
) |
Paste the pose of a property of an object.
pObjectName | Name of the object stored in the pose. |
pProperty | Property which will receive the value stored in the pose. |
void PasteTransform | ( | const char * | pObjectName, |
FBComponent & | pObject, | ||
FBObjectPoseOptions & | pObjectPoseOptions, | ||
FBEvaluateInfo * | pEvaluateInfo = NULL |
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) |
Paste the transform of an object.
pObjectName | Name of the object stored in the pose. |
pObject | Object which will receive the transform values stored in the pose. |
pObjectPoseOptions | PoseOptions used to specify the transform of the reference object, the TransformType and TransformAttributes to paste. |
pEvaluateInfo | Information concerning the evaluation of the animation (time, etc.) |
void RemoveStanceOffset | ( | const char * | pObjectName, |
FBObjectPose & | pStancePose, | ||
FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
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) |
Remove the StanceOffset from an object in the pose.
pObjectName | Name of the object. |
pStancePose | Pose representing the stance of all objects. |
pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
void RemoveStanceOffsetAllObjects | ( | FBObjectPose & | pStancePose, |
FBPoseTransformType | pPoseTransformType = kFBPoseTransformInvalid |
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) |
Remove the StanceOffset from all the objects in the pose.
pStancePose | Pose representing the stance of all objects. |
pPoseTransformType | Transform type in which to remove the offset (Local, Global or LocalRef). |
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static |
Retarget the non-transform properties from the SrcPose to the DstPose.
pDstPose | Destination pose. |
pSrcPose | Source pose. |
pDstObjectName | Name of the object in the DstPose to receive the copy. |
pSrcObjectName | Name of the object to copy from the SrcPose. |
void SetPropertyValue | ( | const char * | pObjectName, |
const char * | pPropertyName, | ||
double * | pValue, | ||
int | pSize | ||
) |
Set the value of a property in the pose.
pValue | Value to set. |
pSize | Number of elements in pValue. |
pObjectName | Name of the object to set the value. |
pPropertyName | Name of the property to set the value. |
void SetTransform | ( | FBTVector & | pT, |
FBMatrix & | pRM, | ||
FBMatrix & | pSM, | ||
const char * | pObjectName, | ||
FBPoseTransformType | pPoseTransformType | ||
) |
Set the transform of an object in the pose.
pT | Translation to set. |
pRM | Rotation to set. |
pSM | Scaling to set. |
pObjectName | Name of the object to set the transform. |
pPoseTransformType | Transform type in which to set the transform (Local, Global or LocalRef). |