| Animatable | FBBox | |
| AnimationNode | FBModel | |
| AnimationNodeDestroy(FBAnimationNode pAnimationNode) | FBBox | |
| AnimationNodeInGet() | FBBox | |
| AnimationNodeIsUserData(FBAnimationNode pAnimationNode) | FBBox | |
| AnimationNodeOutGet() | FBBox | |
| BlendShapeDeformable | FBModel | |
| CastsShadows | FBModel | |
| Children | FBModel | |
| ClassGroupName | FBPlug | |
| ClassName() | FBComponent | |
| Clone() | FBModel | |
| CollapseInSchematic() | FBModel | |
| Components | FBComponent | |
| ConstrainDeformable | FBModel | |
| CurrentCamera | FBCameraSwitcher | |
| CurrentCameraIndex | FBCameraSwitcher | |
| Deformers | FBModel | |
| DisableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
| DofToLRM(FBMatrix pLM, FBRVector pDof) | FBModel | |
| EnableObjectFlags(FBObjectFlag pFlags) | FBComponent | |
| ExpandInSchematic() | FBModel | |
| FBBox(str pName) | FBBox | |
| FBCameraSwitcher() | FBCameraSwitcher | |
| FBComponent() | FBComponent | |
| FBCreate() | FBComponent | |
| FBDelete() | FBModel | |
| FBDestroy() | FBComponent | |
| FBModel(str pName) | FBModel | |
| FbxGetObjectSubType() | FBModel | |
| FbxGetObjectType() | FBModel | |
| ForceAlwaysEvaluate() | FBModel | |
| GeometricRotation | FBModel | |
| GeometricScaling | FBModel | |
| GeometricTranslation | FBModel | |
| Geometry | FBModel | |
| GeometryUpdateId | FBModel | |
| GetAdditionalUniqueColorID(unsigned int pIndex) | FBModel | |
| GetAdditionalUniqueColorIDCount() | FBModel | |
| GetBoundingBox(FBVector3d pMin, FBVector3d pMax) | FBModel | |
| GetHierarchyWorldMatrices(FBMatrix pMatricesArray, unsigned int pMatricesArrayCount, FBModelHiercharyTraverserType pHiercharyTraverserType, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
| GetInConnector(int pIndex) | FBBox | |
| GetInConnectorCount() | FBBox | |
| GetLocalTransformationMatrixWithGlobalRotationDoF(FBMatrix pMatrix, bool pInverse=False, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
| GetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
| GetObjectFlags() | FBComponent | |
| GetObjectStatus(FBObjectStatus pStatus) | FBComponent | |
| GetOutConnector(int pIndex) | FBBox | |
| GetOutConnectorCount() | FBBox | |
| GetOwnerFileReference(p0) | FBComponent | |
| GetSchematicPosition() | FBModel | |
| GetSelectedPointsCount() | FBModel | |
| GetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
| HardSelect() | FBComponent | |
| HasObjectFlags(FBObjectFlag pFlags) | FBComponent | |
| Icon3D | FBModel | |
| Is(int pTypeId) | FBComponent | |
| IsCollapsedInSchematic() | FBModel | |
| IsConstrained | FBModel | |
| IsDeformable | FBModel | |
| IsEvaluationReady(FBModelEvaluationTaskType pWhat, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
| IsForceAlwaysEvaluate() | FBModel | |
| IsVisible(FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
| Live | FBBox | |
| LongName | FBComponent | |
| LookAt | FBModel | |
| LRMToDof(FBRVector pDof, FBMatrix pLM) | FBModel | |
| Materials | FBModel | |
| MatrixToRotation(FBRVector pRotation, FBMatrix pMatrix) | FBModel | |
| ModelVertexData | FBModel | |
| Name | FBComponent | |
| NoFrustumCullingRelease() | FBModel | |
| NoFrustumCullingRequire() | FBModel | |
| Parent | FBModel | |
| Parents | FBComponent | |
| Pickable | FBModel | |
| PlotToCamera(FBCamera pCamera) | FBCameraSwitcher | |
| PointCacheDeformable | FBModel | |
| PointCacheRecord | FBModel | |
| PostRotation | FBModel | |
| PreRotation | FBModel | |
| PrimaryVisibility | FBModel | |
| ProcessNamespaceHierarchy(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) | FBComponent | |
| ProcessObjectNamespace(FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) | FBComponent | |
| PropertyAdd(FBProperty pProperty) | FBComponent | |
| PropertyAddReferenceProperty(FBProperty pReferenceProperty) | FBComponent | |
| PropertyCreate(str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) | FBComponent | |
| PropertyGetModifiedList(FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | FBComponent | |
| PropertyList | FBComponent | |
| PropertyRemove(FBProperty pProperty) | FBComponent | |
| QuaternionInterpolate | FBModel | |
| RayCast(FBCamera pCamera, int pMouseX, int pMouseY, FBVector3d pHitPosition, FBVector3d pHitNormal) | FBModel | |
| ReceiveShadows | FBModel | |
| RecordMode | FBBox | |
| Rotation | FBModel | |
| RotationActive | FBModel | |
| RotationMax | FBModel | |
| RotationMaxX | FBModel | |
| RotationMaxY | FBModel | |
| RotationMaxZ | FBModel | |
| RotationMin | FBModel | |
| RotationMinX | FBModel | |
| RotationMinY | FBModel | |
| RotationMinZ | FBModel | |
| RotationOrder | FBModel | |
| RotationSpaceForLimitOnly | FBModel | |
| RotationToMatrix(FBMatrix pMatrix, FBRVector pRotation) | FBModel | |
| Scaling | FBModel | |
| Scene | FBModel | |
| Selected | FBComponent | |
| SetAdditionalUniqueColorIDCount(unsigned int pCount) | FBModel | |
| SetMatrix(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
| SetMatrixWithPrecision(FBMatrix pMatrix, FBModelTransformationType pWhat=kModelTransformation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None, float pPrecision=FBMat2EulerDegenerateForPrecision10) | FBModel | |
| SetObjectFlags(FBObjectFlag pFlags) | FBComponent | |
| SetObjectStatus(FBObjectStatus pStatus, bool pValue) | FBComponent | |
| SetSchematicPosition(int pX, int pY) | FBModel | |
| SetSchematicPosition(FBVector2d pVector2d) | FBModel | |
| SetupPropertiesForShapes() | FBModel | |
| SetVector(FBVector3d pVector, FBModelTransformationType pWhat=kModelTranslation, bool pGlobalInfo=True, bool pPushUndo=False, FBEvaluateInfo pEvaluateInfo=None) | FBModel | |
| Shaders | FBModel | |
| ShadingMode | FBModel | |
| Show | FBModel | |
| SkeletonDeformable | FBModel | |
| SoftSelected | FBModel | |
| Textures | FBModel | |
| Transformable | FBModel | |
| Translation | FBModel | |
| TypeInfo | FBComponent | |
| UniqueColorId | FBModel | |
| UniqueName | FBBox | |
| UpVector | FBModel | |
| UseFrustumCulling() | FBModel | |
| Visibility | FBModel | |
| VisibilityInheritance | FBModel | |