Marker set class. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBMarkerSet (str pName) | |
| Constructor. | |
| int | AddMarker (FBSkeletonNodeId pNodeId, FBModel pModel=None, bool pIsOriented=False) |
| Add a marker to the marker set. | |
| BeginTransaction () | |
| Specify that you are about to call a group of functions. | |
| EndTransaction () | |
| Specify that you are done calling a group of functions. | |
| bool | GetLinkToModelOk () |
| Get the marker set association correctness. | |
| int | GetMarkerCount (FBSkeletonNodeId pNodeId=kFBSkeletonInvalidIndex) |
| Get the number of marker in the set. | |
| FBModel | GetMarkerModel (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Get the model associated with a marker. | |
| str | GetMarkerName (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Get the name of marker at index pMarkerIndex. | |
| bool | GetMarkerOriented (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Is marker orientated ? | |
| GetMarkerROffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector pROffset) | |
| Get/Set a marker rotation. | |
| int | GetMarkerSetVisibility () |
| Get the marker set visibility. | |
| GetMarkerTOffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector pTOffset) | |
| Get/Set a marker translation. | |
| bool | GetMarkerUsed (FBSkeletonNodeId pNodeId, int pMarkerIndex) |
| Is marker used ? | |
| FBModel | GetReferenceModel () |
| Get the reference model associated with this marker set. | |
| int | GetUsedMarkerCount (FBSkeletonNodeId pNodeId=kFBSkeletonInvalidIndex) |
| Get the number of used marker in the set. | |
| SetMarkerModel (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBModel pModel) | |
| Associate a model to a marker. | |
| SetMarkerName (FBSkeletonNodeId pNodeId, int pMarkerIndex, str pMarkerName) | |
| Set the name of marker at index pMarkerIndex. | |
| SetMarkerOriented (FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pIsOriented) | |
| Set marker to be oriented or not. | |
| SetMarkerROffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector pROffset) | |
| SetMarkerSetVisibility (bool pVisibility) | |
| Set the marker set visibility. | |
| SetMarkerTOffset (FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector pTOffset) | |
| SetMarkerUsed (FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pUsed) | |
| Set marker to be used or not. | |
| bool | SetMultipleMarkerModels (FBModelList pModelList) |
| Associate multiple models to markers, matching them by name. | |
| SetReferenceModel (FBModel pReferenceModel) | |
| Associate a model to a marker. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Additional Inherited Members | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Marker set class.
These classes are under development and may change dramatically between versions.
| FBMarkerSet | ( | str | pName | ) |
Constructor.
| pName | Name of new marker set. |
| int AddMarker | ( | FBSkeletonNodeId | pNodeId, |
| FBModel | pModel = None, |
||
| bool | pIsOriented = False |
||
| ) |
Add a marker to the marker set.
| pNodeId | Id of Actor skeleton node. For hand, use the "C" index (ex:kFBSkeletonLeftThumbCIndex, kFBSkeletonLeftMiddleCIndex...) |
| pModel | The model to be associated with the marker (Optional). |
| pIsOriented | Set marker to be oriented or not (Optional). |
| BeginTransaction | ( | ) |
Specify that you are about to call a group of functions.
| EndTransaction | ( | ) |
Specify that you are done calling a group of functions.
| bool GetLinkToModelOk | ( | ) |
Get the marker set association correctness.
| int GetMarkerCount | ( | FBSkeletonNodeId | pNodeId = kFBSkeletonInvalidIndex | ) |
Get the number of marker in the set.
| pNodeId | If specified, obtain the number of marker for the specific node. |
| FBModel GetMarkerModel | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex | ||
| ) |
Get the model associated with a marker.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker. |
| str GetMarkerName | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex | ||
| ) |
Get the name of marker at index pMarkerIndex.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| bool GetMarkerOriented | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex | ||
| ) |
Is marker orientated ?
| pNodeId | Id of Actor body node. |
| pMarkerIndex | Index of marker to access. |
| GetMarkerROffset | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| FBRVector | pROffset | ||
| ) |
Get/Set a marker rotation.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pROffset | Current or new value of the marker rotation. |
| int GetMarkerSetVisibility | ( | ) |
Get the marker set visibility.
| GetMarkerTOffset | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| FBTVector | pTOffset | ||
| ) |
Get/Set a marker translation.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pTOffset | Current or new value of the marker translation. |
| bool GetMarkerUsed | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex | ||
| ) |
Is marker used ?
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| FBModel GetReferenceModel | ( | ) |
Get the reference model associated with this marker set.
| int GetUsedMarkerCount | ( | FBSkeletonNodeId | pNodeId = kFBSkeletonInvalidIndex | ) |
Get the number of used marker in the set.
| pNodeId | If specified, obtain the number of used marker for the specific node. |
| SetMarkerModel | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| FBModel | pModel | ||
| ) |
Associate a model to a marker.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker. |
| pModel | Model to be associated to the marker. |
| SetMarkerName | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| str | pMarkerName | ||
| ) |
Set the name of marker at index pMarkerIndex.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pMarkerName | New name to give to the marker. |
| SetMarkerOriented | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| bool | pIsOriented | ||
| ) |
Set marker to be oriented or not.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pIsOriented | Oriented or not. |
| SetMarkerROffset | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| FBRVector | pROffset | ||
| ) |
| SetMarkerSetVisibility | ( | bool | pVisibility | ) |
Set the marker set visibility.
| pVisibility | True will make to markers visible, false will hide them. |
| SetMarkerTOffset | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| FBTVector | pTOffset | ||
| ) |
| SetMarkerUsed | ( | FBSkeletonNodeId | pNodeId, |
| int | pMarkerIndex, | ||
| bool | pUsed | ||
| ) |
Set marker to be used or not.
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pUsed | Used or not. |
| bool SetMultipleMarkerModels | ( | FBModelList | pModelList | ) |
Associate multiple models to markers, matching them by name.
| pModelList | A list of models to be matched with marker names. |
| SetReferenceModel | ( | FBModel | pReferenceModel | ) |
Associate a model to a marker.
| pReferenceModel | Model to be associated to the marker. |