The menu manager allows access to MotionBuilder menu bar. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBMenuManager () | |
| Constructor. | |
| bool | ExecuteMenuItem (str pMenuPath, int pMenuItemID) |
| Execute a particular menu item. | |
| bool | ExecuteMenuItemFromFullPath (str pMenuItemFullPath) |
| Execute a particular menu item. | |
| FBGenericMenu | GetMenu (str pPath) |
| Get the Menu (NOT menu item) corresponding to a menu path. | |
| FBGenericMenuItem | InsertAfter (str pMenuPath, str pBeforeMenuName, str pMenuName) |
| Insert a new menu at a specific path AFTER another item. | |
| FBGenericMenuItem | InsertBefore (str pMenuPath, str pAfterMenuName, str pMenuName) |
| Insert a new menu at a specific path BEFORE another item. | |
| FBGenericMenuItem | InsertFirst (str pMenuPath, str pMenuName) |
| Insert a new menu at the first position of a specific path. | |
| FBGenericMenuItem | InsertLast (str pMenuPath, str pMenuName) |
| Insert a new menu at the last position of a specific path. | |
| bool | IsItemEnable (str pMenuPath, int pItemId) |
| Check if a particular item is enabled or disabled. | |
| SetItemEnable (str pMenuPath, int pItemId, bool pEnable) | |
| Enable or disable a specific menu item. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Additional Inherited Members | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
The menu manager allows access to MotionBuilder menu bar.
It can be used to retrieve the item corresponding to a menu path in the menu bar. A menu path is similar to a file path but it specifies the location of menu item in a hierarchy of menu. ex: to retrieve the item corresponding to MoBu Save item: item = menuMgr.GetMenu("File/Save")Other menu items in MoBu menu bar include the following: "File", "Edit","Animation","Window","Settings", "Layout","Help"The menu manager can be used to insert new menu item in the menubar. You have to specify the menu path at which to insert the menu (to insert a new root menu, use NULL or None as the menu path)
As a convenience operation, you can from the menu manager enable and disable menu item (instead of retrieving their corresponding item).
| FBMenuManager | ( | ) |
Constructor.
There is only one MenuManager in MotionBuilder, creating multiple FBMenuManager always return the same handle to the same global menu manager.
Execute a particular menu item.
The menu path specifies the menu containing the menu item to execute. The ID specifies which menu item to execute in the menu.
| pMenuPath | Path containing the menu item to execute. |
| pMenuItemID | Unique ID of the menu item to execute. |
Execute a particular menu item.
The menu path specifies the menu item (NOT menu) to execute. Don't forget that most menu path already in MotionBuilder have a "&" as the first letter of their name. You have to use the "/" character as a separator in the specified menu path (ex: "Settings/&Preferences..."), and exactly what is written in the menu item (ex: "Edit/D&eselect\tShift+D").
| pMenuItemFullPath | Path of the menu item to execute. |
| FBGenericMenu GetMenu | ( | str | pPath | ) |
Get the Menu (NOT menu item) corresponding to a menu path.
Don't forget that most menu path already in MotionBuilder have a "&" character as the first letter of their name. You have to use the "/" character as a separator in the specified menu path (ex: "Help/&Communities").
| pPath | Path of the menu to retrieve |
| FBGenericMenuItem InsertAfter | ( | str | pMenuPath, |
| str | pBeforeMenuName, | ||
| str | pMenuName | ||
| ) |
Insert a new menu at a specific path AFTER another item.
| pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. |
| pBeforeMenuName | Name of the menu item AFTER which we will insert the new item. |
| FBGenericMenuItem InsertBefore | ( | str | pMenuPath, |
| str | pAfterMenuName, | ||
| str | pMenuName | ||
| ) |
Insert a new menu at a specific path BEFORE another item.
| pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. |
| pAfterMenuName | Name of the menu item BEFORE which we will insert the new item. |
| FBGenericMenuItem InsertFirst | ( | str | pMenuPath, |
| str | pMenuName | ||
| ) |
Insert a new menu at the first position of a specific path.
| pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. |
| pMenuName | Name (Caption) of the newly inserted menu. |
| FBGenericMenuItem InsertLast | ( | str | pMenuPath, |
| str | pMenuName | ||
| ) |
Insert a new menu at the last position of a specific path.
| pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. |
| pMenuName | Name (Caption) of the newly inserted menu. |
Check if a particular item is enabled or disabled.
The menu path specifies the menu where we find the item to be enabled/disabled. The Id specifies which item in the menu.
| pMenuPath | Path where to find the menu to check |
| pItemId | Id of the item to check. |
Enable or disable a specific menu item.
The menu path specifies the menu where we find the item to be enabled/disabled. The Id specifies which item in the menu.
| pMenuPath | Path where to find the menu to enable/disable |
| pItemId | Id of the item in the menu to disable. |
| pEnable | Enable (true) or disable (false) a menu item. |