Pose class. More...
#include <pyfbsdk.h>

Public Member Functions | |
| FBPose (str pName) | |
| Constructor. | |
| int | AddNode (FBModel pObject, FBMatrix pMatrix=None, bool pIsLocalMatrix=False) |
| Add a new pose node. | |
| CreatePoseThumbnail () | |
| Create an image thumbnail for the current pose. | |
| int | Find (str pNodeName) |
| Look in this pose if the given node is present. | |
| int | GetNodeCount () |
| Returns the number of pose nodes stored. | |
| FBMatrix | GetNodeMatrix (int pIndex) |
| Get the pose node matrix. | |
| str | GetNodeName (int pIndex) |
| Get the pose node at specified index. | |
| FBModel | GetNodeObject (int pIndex) |
| Get the pose node object. | |
| bool | IsNodeLocalMatrix (int pIndex) |
| Get the type of the Matrix for a given node. | |
| RemoveNode (int pIndex) | |
| Remove the pose node at specified index. | |
| SetIsNodeLocalMatrix (int pIndex, bool pIsNodeLocalMatrix) | |
| Set the type of the Matrix for a given node. | |
| SetNodeMatrix (int pIndex, FBMatrix pMatrix) | |
| Set the pose node matrix. | |
| SetNodeObject (int pIndex, FBModel pObject) | |
| Set the pose node object. | |
Public Member Functions inherited from FBComponent | |
| FBComponent () | |
| Constructor. | |
| str | ClassName () |
| Get the class name. | |
| DisableObjectFlags (FBObjectFlag pFlags) | |
| Disable a specific Object Flags. | |
| EnableObjectFlags (FBObjectFlag pFlags) | |
| Enable a specific Object Flags. | |
| bool | FBCreate () |
| Open Reality Creation function. | |
| FBDelete () | |
| Open Reality deletion function. | |
| FBDestroy () | |
| Open Reality destruction function. | |
| FBObjectFlag | GetObjectFlags () |
| Get all Object Flags (concatenated). | |
| bool | GetObjectStatus (FBObjectStatus pStatus) |
| Check to see if an object status is enabled. | |
| FBFileReference | GetOwnerFileReference (p0) |
| Get the owner FileReference object. | |
| HardSelect () | |
| HardSelect. | |
| bool | HasObjectFlags (FBObjectFlag pFlags) |
| Check whether a specific object flag is enabled. | |
| bool | Is (int pTypeId) |
| Returns true if object is of type TypeId. | |
| bool | ProcessNamespaceHierarchy (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessNamespaceHierarchy. | |
| bool | ProcessObjectNamespace (FBNamespaceAction pNamespaceAction, str pNamespaceName, str pReplaceTo=None, bool pAddRight=True) |
| ProcessObjectNamespace. | |
| int | PropertyAdd (FBProperty pProperty) |
| Add a property to the component's property manager. | |
| bool | PropertyAddReferenceProperty (FBProperty pReferenceProperty) |
| Add a reference property to the component's property manager. | |
| FBProperty | PropertyCreate (str pName, FBType pType, str pDataType, bool pAnimatable, bool pIsUser=False, FBProperty pReferenceSource=None) |
| Create user or dynamic property. | |
| PropertyGetModifiedList (FBArrayTemplate< FB > pPropList, FBPlugModificationFlag pModificationFlags) | |
| Get list of properties which have been modified since last loading. | |
| PropertyRemove (FBProperty pProperty) | |
| Remove a Property from the component's Property manager. | |
| SetObjectFlags (FBObjectFlag pFlags) | |
| SetObjectFlags. | |
| SetObjectStatus (FBObjectStatus pStatus, bool pValue) | |
| Enable/Disable a specific Object Status. | |
Public Attributes | |
| FBPoseType | Type |
| Read Only Property: Type of the pose (bind pose or rest pose) | |
Public Attributes inherited from FBComponent | |
| FBListComponent | Components |
| List: List of components. | |
| str | LongName |
| Read Write Property: Name and namespace for object. | |
| str | Name |
| Read Write Property: Unique name of object. See sample: RemoveSuffixFromNameOfSceneElements.py. | |
| FBListComponent | Parents |
| List: Parents. | |
| FBManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. | |
| bool | Selected |
| Read Write Property: Selected property. | |
| int | TypeInfo |
| Contains the Type information of the object. | |
Public Attributes inherited from FBPlug | |
| str | ClassGroupName |
| ClassGroupName of the object. | |
| int | TypeInfo |
| TypeInfo. | |
Pose class.
Add a new pose node.
| pObject | The object for which we are creating the pose information. |
| pMatrix | The transformation of the object we want to save. |
| pIsLocalMatrix | Is the matrix a local matrix? |
| CreatePoseThumbnail | ( | ) |
Create an image thumbnail for the current pose.
Look in this pose if the given node is present.
| pNodeName | Name of the node we are looking for. |
| int GetNodeCount | ( | ) |
Returns the number of pose nodes stored.
Get the pose node matrix.
| pIndex | Index of the node. |
Get the pose node at specified index.
| pIndex | Index of the node. |
Get the pose node object.
| pIndex | Index of the node. |
Get the type of the Matrix for a given node.
| pIndex | Index of the node. |
| RemoveNode | ( | int | pIndex | ) |
Remove the pose node at specified index.
| pIndex | Index of the node to be removed. |
Set the type of the Matrix for a given node.
| pIndex | Index of the node. |
| pIsNodeLocalMatrix | True if the matrix of the node is a local matrix. |
Set the pose node matrix.
| pIndex | Index of the node. |
| pMatrix | Matrix to set for this pose node. |
Set the pose node object.
| pIndex | Index of the node. |
| pObject | Object to associate with this pose node. |
| FBPoseType Type |
Read Only Property: Type of the pose (bind pose or rest pose)