b>PropertyList: Shader
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#include <pyfbsdk.h>

Public Member Functions | |
| FBPropertyListSet () | |
Public Member Functions inherited from FBPropertyList | |
| int | __len__ () |
| Returns the number of elements. | |
| Element | __getitem__ (int pIndex) |
| Returns the ith component Corresponds to python: print l[1]. | |
Public Member Functions inherited from FBPropertyListComponent | |
| int | __len__ () |
| Returns the number of elements. | |
| FBComponent | __getitem__ (int pIndex) |
| Returns the ith component Corresponds to python: print v[1]. | |
| __setitem__ (int pIndex, FBComponent pComponentValue) | |
| Sets the ith components Corresponds to python: v[1] = my_component. | |
| bool | __contains__ (FBComponent pComponent) |
| Check if a FCComponent is already in PropertyList Corresponds to python: if object in propertyList: | |
| append (FBComponent pComp) | |
| Append new FBComponent at end of list. | |
| int | count () |
| Returns the number of elements. | |
| insert (int pIndex, FBComponent pComp) | |
| Insert a new element in list. | |
| remove (int pIndex) | |
| Remove an element in list. | |
| removeAll () | |
| Remove all elements of list | |
| FBComponent | pop () |
| Remove last element of list. | |
| FBComponent | pop (int pIndex) |
| Remove an element in list. | |
b>PropertyList: Shader