Point Instance Modifier

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You can represent hundreds, thousands, or even millions of objects through a single mesh using the Point Instance modifier. This memory efficient modifier lets you create dense environments and highly complex scenes, like forests and grasslands, with organized and easily scalable data sets.

The Point Instance modifier references objects in your scene and uses them as instances that are placed at a point on the object being modified. The easy-to-use and familiar modifier format lets you control how the distribution takes place using a variety of new parameters.

You can use any type of 3ds Max object as an instance, including 3DGS data and polygon geometry. The modifier is also designed to work hand-in-hand with the Points Object type.

For more information on using Turn to Point in a workflow, see Create a forest using 3DGS data and the Turn to Point and Point Instance Modifiers.

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Notes

Interface

Parameters rollout

Display and Rendering rollout