Renderable Spline Modifier

The Renderable Spline modifier lets you set the renderable properties of a spline object without needing to convert the object to an editable spline. This is particularly useful with splines you have linked to from AutoCAD. It also lets you apply the same rendering properties to multiple splines at once.

Note: This modifier cannot be applied to NURBS curves.

Interface

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Enable In Renderer

When on, the shape is rendered as a 3D mesh using the Radial or Rectangular parameters set for Renderer.

Enable In Viewport

When on, the shape is displayed in the viewport as a 3D mesh using the Radial or Rectangular parameters set for Renderer.

Use Viewport Settings

Lets you set different parameters for viewport display and rendering, and displays the mesh generated by the Viewport settings in the viewports. Available only when Enable in Viewport is on.

Generate Mapping Coords

Turn this on to apply mapping coordinates. Default=off.

3ds Max generates the mapping coordinates in the U and V dimensions. The U coordinate wraps once around the spline; the V coordinate is mapped once along its length. Tiling is achieved using the Tiling parameters in the applied material. For more information, see Mapping Coordinates.

Real-World Map Size

Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout. Default=on.

Viewport/Renderer group

Radial

Displays the spline as a 3D object with a circular cross-section.

Rectangular

Displays the spline as a 3D object with a rectangular cross-section.

Auto Smooth

When on, the spline is auto-smoothed using the smoothing angle specified by the Threshold setting. Auto Smooth sets the smoothing based on the angle between spline segments. Any two adjacent segments are put in the same smoothing group if the angle between them is less than the threshold angle.

Note: Turning Auto Smooth on for every situation does not always give you the best smoothing quality. Altering the Threshold angle may be necessary or turning Auto Smooth off may produce the best results.

Threshold

Specifies the threshold angle in degrees. Any two adjacent spline segments are placed in the same smoothing group if the angle between them is less than the threshold angle.

Twist Correction

When enabled, corrects any twists created between the first and last vertices after adjusting bezier handles on closed splines.

Cap

Enables capping on renderable splines. When this option is disabled, the ends of splines will not have caps.

Capping Options group

Quad Cap

Enables quad capping to create cleaner results for such operations as OpenSubdiv, TurboSmooth, and MeshSmooth.

Segments

Sets the number of segments in each cap.

Sphere

Progressively rounds the caps. More segments create smoother results. A setting of 1 is a perfect hemisphere while a setting of 0 creates a flat cap.