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3ds Max C++ API Reference
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A struct to allow us to expose even more node and layer information. More...
#include <C:/adskgit/3dsmax/3dsmax/3dswin/src/maxsdk/include/maxapi.h>
Public Member Functions | |
| bool | arraysEqual (const MaxRefEntryDataEx otherData) |
| bool | operator== (const MaxRefEntryDataEx &otherData) |
| Public Member Functions inherited from MaxRefEntryData | |
| bool | operator== (const MaxRefEntryData otherData) |
Public Attributes | |
| SClass_ID | nodeSuperClassID = 0 |
| bool | isBoneNode = false |
| bool | isGroupHead = false |
| bool | isGroupMember = false |
| Tab< ULONG > | nodeDependentNodeHandles |
| bool | isFakeNode = false |
| DWORD | nodeColor |
| Public Attributes inherited from MaxRefEntryData | |
| MaxRefEntryDataType | type |
| MSTR | nodeName |
| ULONG | nodeHandle = 0 |
| ULONG | parentNodeHandle = 0 |
| int | nodeLevel = -1 |
| MSTR | nodeLayerName |
| MSTR | layerName |
| MSTR | parentLayerName |
| bool | hasParentLayer = false |
Additional Inherited Members | |
| Public Types inherited from MaxRefEntryData | |
| enum | MaxRefEntryDataType { Node , Layer } |
A struct to allow us to expose even more node and layer information.
Use with Interface::MergeFromFile's dataList parameter when the dupAction parameter is set to MERGE_LIST_ALL_EX
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inline |
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inline |
| SClass_ID nodeSuperClassID = 0 |
| bool isBoneNode = false |
| bool isGroupHead = false |
| bool isGroupMember = false |
| Tab<ULONG> nodeDependentNodeHandles |
| bool isFakeNode = false |
| DWORD nodeColor |