1#line 1 "D:/Jenkins/workspace/EMS/ECG/ufe/full/ufe-full-python3.13-windows/ufe/include/attributesCommands.h"
2#ifndef UFE_ATTRIBUTESCOMMANDS_H
3#define UFE_ATTRIBUTESCOMMANDS_H
30 typedef std::shared_ptr<AttributeUndoableCommand>
Ptr;
std::shared_ptr< Attribute > Ptr
Command to add an attribute to a scene item.
AttributeUndoableCommand()=default
Default constructor.
std::string commandString() const override
Get a user friendly string representation of the command.
~AttributeUndoableCommand() override=default
Destructor.
std::shared_ptr< AttributeUndoableCommand > Ptr
virtual Attribute::Ptr attribute() const =0
Pure virtual method to retrieve the new attribute.
Abstract base class for undoable commands.
std::string string(const Path &path)
Definition of macros for symbol visibility.