Initialize and manage the Skin Tools layer system on skinned meshes, including setup, switching between skin clusters, and removing or resetting layers.
You can initialize skin layers in one of the following ways:


In Initialize Skin Layers options, you can choose to initialize skin layers on all Skin Clusters or limit the operation to selected Skin Clusters.


Skin Tools supports meshes with multiple Skin Clusters.
The Skin menu in the Skin Tools menu bar lists all Skin Clusters associated with the selected mesh.

Skin Tools operations apply only to the active Skin Cluster.
Menu: Skin > Reset to Default Weights
Warning: Resetting skin weights will reset skinning layers on the selection. Do you want to continue?
Resets all skin weights to Maya's default bind skin weights. Existing Skin Tools layers are deleted, the standard Maya reset operation is performed, and the Skin Tools layer system is re-initialized with a single default layer.
To remove skin layers from the selected Skin Cluster, use one of the following:

In Delete Skin Layers options, you can choose to delete skin layers on all Skin Clusters or limit the operation to selected Skin Clusters.
Deleting skin layers removes the layered structure and returns the Skin Cluster to standard Maya skinning behavior.