You can animate your rigged Character Generator model in Maya by setting keys or by applying motion capture to your model.
This task assumes you brought in Maya your customized character created in Character Generator, validated your character's skeleton definition, and added a Control rig as the input source for your character.
See:
This task also assumes your rigged customized character is open in Maya, and is ready to be animated.
Although Maya gives you a variety of different ways to create animation and a wealth of tools for managing and editing animation, this task shows you how to animate your character by setting keys to your character.
Once you create a Control rig for your skeleton definition, the Character representation displays cells for each IK and FK effector in the rig. These cells provide visual feedback on the pinning, IK blend, and IK pull defined for each effector, and enable you to create and select auxiliary effectors and pivot effectors.
Before you start setting keys to animate your model, create an Animation layer where you can organize your keyframe animation while preserving the BaseAnimation layer intact.
The Layer Editor is displayed at the bottom.
The new Animation layer (AnimLayer1) is displayed by default above the BaseAnimation layer.
The AnimLayer1 is shown as the current Animation layer below the Playback Controls.
The Controls tab toolbar ( ) shows the keying mode is set to Body Part ( ).
When you select an effector, the effector is displayed with a blue contour ( ) and the effector is highlighted in green in the scene view.
The Move manipulator is displayed in the scene view on the selected effector.
When the keying mode is set to Body Part ( ), you modify all the keyframes on the effectors that belong to the body part of the selected effector.
When the keying mode is set to Full Body ( ), you can select individual effectors to manipulate the entire character.
For example, translating a character's wrist effector in Full Body keying mode affects the whole body as it moves to reach that effector.
The following figure shows the playback range (below the time range) does not display the range values of the time range.
The Range Slider bar lets you control the playback range of your animation up to the limits of the Animation Start/End settings.
The playback range is set to the range values in the Animation Start/End fields.