CoilFeatureInput Object

Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/CoilFeatureInput.h>

Description

This class defines the methods and properties that pertain to the definition of a coil feature.

Methods

Name Description
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
setToHeightAndPitchCoil Sets the coil type to HeightAndPitchCoilType.
setToRevolutionAndHeight Sets the coil type to RevolutionsAndHeightCoilType.
setToRevolutionsAndPitch Sets the coil type to RevolutionsAndPitchCoilType.
setToSpiral Sets the coil type to SpiralCoilType.

Properties

Name Description
angle Gets the angle. Returns null in the case where the coilType property returns SpiralCoilType.
basePlane Gets and sets the base plane.
coilSectionPosition Gets the section position of the coil. It defaults to InsideCoilSectionPosition.
coilSectionType Gets the section type of the coil. It defaults to CircularCoilSectionType.
coilType Gets the type of the coil.
diameter Gets and sets the diameter.
height Gets the height. Returns null in the case where the coilType property returns RevolutionsAndPitchCoilType.
isClockwiseRotation Gets and sets whether the rotation is clockwise or counter-clockwise. A value of true indicates clockwise rotation. It defaults to true.
isSolid Specifies if the coil should be created as a solid or surface. This is initialized to true so a solid will be created if it's not changed. It only can be set to false in non-parametric modeling.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():
operation Gets and sets the type of operation performed by the coil.
pitch Gets the pitch. Returns null in the case where the coilType property returns RevolutionsAndHeightCoilType or SpiralCoilType.
revolutions Gets the revolutions number. Returns null in the case where the coilType property returns HeightAndPitchCoilType.
sectionSize Gets and sets the section size.
targetBaseFeature When creating a feature that is owned by a base feature, set this property to the base feature you want to associate the new feature with. By default, this is null, meaning it will not be associated with a base feature.

Because of a current limitation, if you want to create a feature associated with a base feature, you must set this property AND call the startEdit method of the base feature, create the feature, and then call the finishEdit method of the base feature. The base feature must be in an "edit" state to be able to add any additional items to it.

Version

Introduced in version March 2016