The center axis (along the length) of the cylinder that defines its normal direction.
# Get the value of the property.propertyValue = cylinder_var.axis# Set the value of the property.cylinder_var.axis = propertyValue
#include <Core/Geometry/Cylinder.h>// Get the value of the property.Ptr<Vector3D> propertyValue = cylinder_var->axis();// Set the value of the property, where value_var is a Vector3D.bool returnValue = cylinder_var->axis(value_var);