In this activity, you assemble a camera stand that has been designed using the top-down method by:
Multiple Joints and As-built Joints added to camera stand
Open the tripod data file in the canvas.
If the Data Panel is not currently shown, click Show Data Panel at the top of the screen.
In the Data Panel, scroll down until you reach Samples.
Double-click the Basic Training folder to open it.
Double-click the 06 - Assemblies folder to open it.
Click File > Save as and save a copy to your desired location so you can work on it.
If your tripod does not appear as the color coding shown below, click Inspect > Display Component Colors (Shift+F
).
Click and drag the red fixture, the screw for the red fixture, and the white camera mount to the side and capture the new position.
Tip: If you accidentally move any other components out of place, a Revert button appears in the Position panel of the Ribbon to let you move the components back into place. Click the Revert button if necessary.
Click and drag the red fixture and move it to the side.
Click and drag the white camera mount and move it to the side.
Click and drag the fixture screw and move it to the side.
Click Capture Position to se the current position of all the components as their default position.
Ground the stand bracket. Grounding a component locks it in its current position. Typically, you ground at least one component in an assembly.
Add a slider As-built Joint between the legs and their housing.
Click Solid > Assemble > As-built Joint. Make sure it is the As-built Joint command and not the Joint command.
From the Type list, select Slider.
Click the gray cylinder as the first component.
Click the white cylinder as the second component.
If necessary, click the button next to Position to ensure it is active.
Select the lower circular edge of the white cylinder for the Position. The slider motion animation previews in the canvas. Click OK.
Note: The legs are three instances of the same subassembly. Applying a joint to one instance adds that joint to all three instances.
If necessary, click the Revert button to go back to the component arrangement that was there before you tested the slider motion.
Add a rigid As-built Joint between the bottom end cap and the gray cylinder legs.
Note: The end cap is also part of the leg subassembly. Applying a joint to one of the end caps applies a joint to all three end caps.
Add a rigid As-built Joint between the top end cap and the white cylinder.
Add a rigid As-built Joint between the top end cap and the connector. The connector is a tombstone shaped component that connects the legs to the stand bracket.
Add a revolute As-built Joint between the connector and the stand bracket.
Click Solid > Assemble > As-built Joint.
From the Type list, select Revolute.
Select one of tombstone connectors and the bracket as the components.
If necessary, click the button next to Position to ensure it is active.
Mouse over the outer edge of the hole in the stand bracket and hold down the CTRL key. Holding the CTRL key keeps the glyph on-screen so you can select it.
While continuing to hold down the CTRL key, click the glyph to select it as the position where the connector should rotate around. The revolute motion animation previews in the canvas. Click OK.
Note: This is a joint between one of the leg subassemblies and a component in the main assembly, so it is applied to the selected subassembly only. Next, we repeat this process to join the other two legs.
Tip: Remember, if at any point you move the components accidentally and want to revert to their original position, click the Revert button . It will not remove any motion you have already added.
Add a rigid joint between the screw and the stand bracket.
Click Solid > Assemble > Joint. Make sure you use the Joint command and not the As-built Joint we have been using.
From the Type list, select Rigid.
Select the flat face on the underside of the screw cap as the first component.
Select the bottom edge of the hole in the stand bracket as the second component. Click OK.
Add a rigid Joint between the red fixture and the stand bracket.
Add a ball joint between the red fixture and the camera mount.
Click Solid > Assemble > Joint.
From the Type list, select Ball.
Select the ball on the bottom of the camera mount as the first component.
Select the ball cavity inside the red fixture as the second component. The ball motion animation previews in the canvas. Click OK.
Note: Fusion does not detect material interference unless you set up contact sets.
Test the slider movement on the stand legs, the revolution movement between the legs and the bracket, and the ball movement on the mount.
Test the slider motion. Double click the slider icon on between the two cylinders of the stand.
An arrow appears. Drag the arrow up and down along the cylinder to test its movement.
Tip: You can also click and slide the gray cylinder in and out of the white cylinder in the canvas.
Test the revolute motion. Double click a revolute joint icon on one of the legs.
Use the manipulator on the canvas to rotate the leg about the bracket.
Test the ball motion. Double click the revolute joint icon on the red fixture.
Use the manipulator on the canvas to rotate the camera mount within its cavity.
In this activity, you assembled a camera stand that was designed using the Top-down method by: