Activity 6: Machine shallow areas using scallop

In this activity, you will create a constant scallop toolpath to machine shallow areas of the boss.

before and after

Part with Contour applied to steep areas (left). Part after using Scallop for shallow areas (right).

Prerequisites

Steps

  1. On the Manufacture toolbar, Milling tab, select 3D > Scallop scallop icon.

    Note: The previous tool 20 - Ø10 mm - ball should still be selected. Leave all other settings on the Tool tab tool tab icon unchanged.
  2. Confine machining to shallow areas only. This is achieved by limiting the slope range.

    1. Click the Geometry tab geometry tab icon.
    2. Enable the Slope checkbox.
    3. Set From Slope Angle to 0 deg.
    4. Set To Slope Angle to 65 deg.
    Note: Machining from 0 degrees (horizontal) to 65 degrees from horizontal ensures that there is no excess material in the transition zone between this operation and the previous operation on steep areas, and that the tool starts in areas that are already machined. The set slope angle also includes the flat face at the base of the part, but this is finished later with 0 stock to leave using a Horizontal finishing strategy. To avoid machining the flat base of the part you can select it as an avoid surface. To learn more, please refer to About Avoid Surfaces.
  3. Avoid machining the flat base of the part.

    1. Enable the Avoid/Touch Surfaces checkbox.
    2. Activate the Avoid/Touch Surfaces button and select the flat face at the base of the part as shown in the following image: scallop avoid surface
  4. Specify the machining passes parameters.

    1. Click the Passes tab passes tab icon.
    2. Change Tolerance to 0.02 mm.
    3. Change Stepover to 1 mm.
    4. Enable the Stock to Leave checkbox. Once again, use the default values of 0.1 mm.
    5. Click OK to automatically start calculating the toolpath. The toolpath is now calculated, and a preview appears on the canvas.

calculated toolpath

Activity 6 summary

In this activity, you used a Scallop strategy to machine shallow areas of the boss.