When you want to create the base 2D profiles of preserve or obstacle geometry, without leaving the Generative Design workspace, use the Sketch tools in the Edit Model contextual environment.
The Sketch tools in the Edit Model contextual environment are the same tools available in the Design workspace.
Sketches are typically two-dimensional entities (lines, circles, arcs, points or splines), created on a plane or existing flat face of a part. You can draw sketch elements or extract edges from the faces of existing models. It is a good practice to lock the position of these elements with dimensions or constraints. Once a sketch is finished, you can use it to create the 3D geometry.
Use the links in the table to find out more about the tools.
Tool | Purpose |
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Create panel | |
Line (L) | Create a series of lines. While using the Line tool, you can transition to the Tangent Arc tool by holding down the mouse button, and back to the Line tool, by releasing the mouse button. |
Rectangle | As a skeleton for building more refined sketches.
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Circle | Create curved elements, and to aid in the creation of other entities that are drawn in a circular direction.
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Arc | Create detailed sketches of profiles that include curvature between two points or entities and general curved geometry.
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Polygon | Build sketches of multi-faceted geometry.
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Ellipse | Aid in the creation of non-circular, curved entities. |
Slot | Create linear slots in 3D geometry.
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Fit Point Spline | Create a free form curve that passes through a series of points. |
Conic Curve | Create a curve that is defined by two end points and a rho value. Rho determines if the curve is elliptical, parabolic, or hyperbolic. |
Point | Position hole features, construction planes, axes, and to create sketch entities. |
Mirror | Copy and flip sketch entities across a line of symmetry, with a relationship between the mirror and the original entity. To mirror bodies, use the Mirror command in the Create panel. |
Circular Pattern | Create a specified number of copies of sketch entities around a center point. |
Rectangular Pattern | Create copies of sketch entities with a specified spacing and number of instances. |
Project/Include | Create sketch geometry from selected objects.
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Sketch Dimension (D) | Control the size and position of sketch curves. |
Modify panel | |
Fillet | Round corners and edges. |
Trim (T) | Remove unwanted curved and linear line segments. If a sketch has elements that need to be extended, it is best to create the extensions first and trim away the unwanted segments after. Note: Trimming sketch entities is not critical to create 3D features. They can be created from any closed-loop profile; however trimming all the extra lines will make the sketch more robust as well as more clearly defined. |
Extend | Extend sketch elements, both curved and linear, so that they connect with other lines without having to re-sketch entire sections. |
Break | Break curve entities into two or more sections. |
Sketch Scale | Enlarge or reduce a selected sketch geometry based on a specified scale factor. |
Offset (O) | Create new sketch geometry from existing sketches or edges. |
Move/Copy (M) | Move or copy a face, body, sketch curve, component, or sketch geometry. |
Constraints panel | |
Coincident | Constrains the position of two points or a point and a line or curve together. |
Collinear | Constrains two or more objects so that they share a common line. |
Concentric | Constrains two or more arcs, circles, or ellipses to the same center point. |
MidPoint | Constrains a point or object to the midpoint of another object. |
Fix/UnFix | Locks the size and location of a point or object. |
Parallel | Constrains two lines so that they extend in the same direction and never intersect. |
Perpendicular | Constrains two objects so that they lie perpendicular (at a 90-degree angle) to each other. |
Horizontal/Vertical | Constrains a single line, or two points, to lie on either the horizontal or vertical axis, whichever is closer to the current alignment. |
Tangent | Constrains a curve and another object so that they touch at a single point but never cross each other. |
Equal | Constrains similar objects so that their sizes are identical. When the size of one object changes, the others adjust, too. |
Symmetry | Constrains two or more objects so that they are symmetrical (identical to each other in relation to a common axis). |