Force is a push or a pull that causes an object to move, stop, or change direction. For example, when you swing a bat at a ball, you apply a force to the ball. The ball, which was moving towards you, changes direction and remains in motion until it is stopped by friction and gravity. A force can stop a moving body, make it move, or change its direction.
Study Types that offer pressure loads | |
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Thermal stress | Static stress |
Modal frequencies | Structural buckling |
Shape optimization | Nonlinear static stress |
Dynamic event simulation (Transient force) | Quasi-static event simulation (Transient force) |
Force is a vector quantity which means it has both a magnitude and a direction. Force depends on the mass of the body and the body's acceleration upon application of force, according to Newtonâ€™s second law of motion;
Force= Mass x Acceleration
In Fusion, you define the force direction in one of the following ways:
By default, force is applied:
Force loads applied to faces are converted to equivalent pressure loads.
You can limit a force applied to a smaller circular area within the perimeter of the face, using Limit Target. The Direction Type must be Angle or Vector for the Limit Target option to be available.
By default, the specified force magnitude is distributed, on a prorated basis, among all selected faces or edges. The area of each face, or the length of each edge, determines the portion of the total load that it receives. For vertices, each vertex receives the same portion of the total load (total force magnitude / number of vertices).
If you prefer, you can use the Force Per Entity option to apply the specified magnitude to each entity. For example, if you select three faces and the magnitude is 100 N, the total applied force is 300 N (100 N * 3 faces).